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Found 10 results

  1. Mevent

    ObjectStacks

    Version 1.0.10

    400 downloads

    The ObjectStacks plugin enables players to stack specific objects in Rust, maximizing space efficiency and creating organized storage areas. The plugin is easy to configure and supports a wide range of objects, with settings that can be adjusted directly in the configuration file. Features: Flexible Configuration: Easily add objects in the config file and define a Y-offset and specific permissions for each object. Advanced Stacking Options: Set maximum stacking limits based on user permissions (e.g., standard users vs. VIPs). Contextual Stacking: Stacking is only allowed in areas with building privileges, supporting game balance and preventing overuse. Automatic Permission Registration: Permissions for each configurable object are automatically registered. Supported Objects: electric_battery_rechargable_medium electric_battery_rechargable_small electric_furnace electric_generator_small coffin_storage box_wooden_large box_wooden composter Permissions: The plugin uses a dynamic permission system that allows specific actions (such as stacking) to be permitted or denied for different user groups. Example of a permission: objectstacks.storage_barrel_b.use - Allows stacking of storage barrel type B for regular users. objectstacks.storage_barrel_b.vip - Allows stacking of storage barrel type B for VIP users. Configurability: Administrators can easily add or edit objects and their settings in the configuration file. This includes setting Y-offsets and assigning permissions for each object. { "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.box_wooden.use": 2, "objectstacks.box_wooden.vip": 4, "objectstacks.box_wooden_large.use": 2, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 2, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.15, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.55, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" } } }
    $21.95
  2. Qbis

    Big Barrel

    Version 1.1.3

    59 downloads

    This plugin adds a Big Barrel to the server, which fills with rewards for breaking barrels all over the server. About The barrel is attached to the city of the NPC or the administrator himself assigns a point for the Big Barrel. When players break the barrels, the Big Barrel fills with rewards and grows in size. As soon as it is 100% full, the countdown begins until these rewards are thrown around the Big Barrel. Settings Number of barrels to break before filling How many barrels do you need to break to add a reward to the Big Barrel How many barrels need to be broken to notify the chat about the fullness of the Big Barrel in% Configurable spawn point of the Big Barrel (by default it is tied to the NPC city) Creating a prefab for the Big Barrel Configuring which barrels on the map will count towards the Big Barrel. Setting up rewards and supporting custom 3D text near the barrel with all information Commands /bb pos - Set the spawn point for the Big Barrel (only for admin) /bb test - Artificially fills the Big Barrel with rewards to 100% (only for admin Video Config { "General settings": { "How many barrels do players need to break to start emptying the barrels": 100, "Every how many barrels a reward is added": 10, "How many seconds will items start pouring from the Big Barrel": 30, "BigBarrel spawn point (0, 0, 0 - the spawn will be tied to the NPC city)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Every N broken barrels notify about fullness of Big Barrel (0 - off)": 10, "What is the radius from the barrel to draw 3D text with information": 15.0, "Which barrel is taken as the basis for BigBarrel": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "What barrels count towards BigBarrel": [ "loot_barrel_1", "loot_barrel_2", "oil_barrel", "loot-barrel-1", "loot-barrel-2" ] }, "Rewards setting": [ { "Item shortname": "sulfur", "Item amount": 500, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "stones", "Item amount": 1000, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$" }, { "Item shortname": "techparts", "Item amount": 10, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "weapon.mod.8x.scope", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "" } ], "Marker settings": { "Include marker": false, "Marker radius": 0.5, "Marker transparency": 0.4, "Marker color": "#10c916", "Marker name": "Big Barrel" }, "Config version": { "Major": 1, "Minor": 1, "Patch": 0 } }
    $10.00
  3. Version 1.0.3

    48 downloads

    Adds an exciting event for players to your server. When the event starts, players can get more loot from barrels. The event is easy to configure and can be triggered automatically or by command. You can also customize unique items with a unique name and skin as additional loot (note, use custom names and skins only for items with stacks of 1) Commands (admin only): /bbe_start - starts an event /bbe_stop - starts an event /bbe_forcestart - force the event to start Hooks: void BarrelBreakerStarted() // called when the event starts void BarrelBreakerStarted() // called when the event ends Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Barrel breaker event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The barrel breaker event has begun, go and break all the barrels!", "End event message": "Barrel breaker event ended", "Items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 2, "max": 2 }, { "prefabName": "metal.fragments", "dropChance": 0, "min": 1, "max": 100 } ] }
    $9.99
  4. Version 1.3.1

    1,396 downloads

    Instant Barrel - Rust Plugin A plugin for Rust that optionally makes all barrels and road signs 1 hp and spawns their loot in player's inventory when destroyed. Works with tools and optionally weapons, farming distance for weapons can be adjusted via the config file Showcase video: Permission: Give players permission: InstantBarrel.on Config: { "Enable farming with weapons": true, "Max farming distance": 3.0, "Make barrels 1 hit to kill": false, "Enable barrel gibs": true }
    $4.99
  5. Version 2.1.0

    12 downloads

    Updates Just released an update that expands functionality to other lootable entities, as well as a gear damage reduction system still a WIP and a message system for the different effects still a WIP. Additional effects have also been added to make the damages feel more realistic, improvements to this will be made over time. About Modifies the three loot barrels and crates to include additional risky effects upon breaking and looting. Spawn chance is configurable for each entity type in the RiskFactors.json, the damage modifiers are based on a percentage of your health so no worries about dying easily. Permissions to enable or disable certain effects from the barrels. (Permission manager highly recommended). Features Configurable spawn effect chance and damage percentage based on players health amount. Modifies the three loot barrels to include additional risky effects upon breaking. Yellow - Has a configurable chance to spawn a Scarecrow or Bear Trap with damage adjustments Blue - Is the radioactive barrel of Rust, configurable chance to inflict radiation and reduce hunger and thirst if near. Red - Has a chance to break into flames or explode causing damage and bleeding if near. Loot Crates - Most all loot crates have been added with chances for splinters, nails, and cuts to happen Computer Stations - Chance to be shocked when attempting to mount. Elite Crates - Have a chance to cause radiation, some of their contents might have been affected. Food Crates - Have a chance for rotten food to be inside causing vomit and thirst and hunger reduction. Plans Please provide suggestions and improvements! Currently will be working on adding other entities and more configurable options. Really excited about this plugin and what it will become! Permissions oxide.grant user <steamID/username> riskfactors.yellow oxide.grant user <steamID/username> riskfactors.blue oxide.grant user <steamID/username> riskfactors.red oxide.grant user <steamID/username> riskfactors.fireball oxide.grant user <steamID/username> riskfactors.c4 oxide.grant user <steamID/username> riskfactors.beartrap oxide.grant user <steamID/username> riskfactors.scarecrow oxide.grant user <steamID/username> riskfactors.hungerreduction oxide.grant user <steamID/username> riskfactors.thirstreduction oxide.grant user <steamID/username> riskfactors.cratesplinter oxide.grant user <steamID/username> riskfactors.toolscratecut oxide.grant user <steamID/username> riskfactors.crates2 oxide.grant user <steamID/username> riskfactors.crates3 oxide.grant user <steamID/username> riskfactors.hazmatreduction oxide.grant user <steamID/username> riskfactors.glovereduction oxide.grant user <steamID/username> riskfactors.bootsreduction oxide.grant user <steamID/username> riskfactors.electrical oxide.grant user <steamID/username> riskfactors.heavysuitreduction oxide.grant user <steamID/username> riskfactors.foodcrates oxide.grant group <groupname> riskfactors.yellow oxide.grant group <groupname> riskfactors.blue oxide.grant group <groupname> riskfactors.red oxide.grant group <groupname> riskfactors.fireball oxide.grant group <groupname> riskfactors.c4 oxide.grant group <groupname> riskfactors.beartrap oxide.grant group <groupname> riskfactors.scarecrow oxide.grant group <groupname> riskfactors.hungerreduction oxide.grant group <groupname> riskfactors.thirstreduction oxide.grant group <groupname> riskfactors.cratesplinter oxide.grant group <groupname> riskfactors.toolscratecut oxide.grant group <groupname> riskfactors.crates2 oxide.grant group <groupname> riskfactors.crates3 oxide.grant group <groupname> riskfactors.hazmatreduction oxide.grant group <groupname> riskfactors.glovereduction oxide.grant group <groupname> riskfactors.bootsreduction oxide.grant group <groupname> riskfactors.electrical oxide.grant group <groupname> riskfactors.heavysuitreduction oxide.grant group <groupname> riskfactors.foodcrates Configuration { "YellowBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "BearTrapDamagePercentage": 25.0, "BearTrapBleedingPercentage": 15.0, "BootsDamageReduction": 50.0, "BootsBleedingReduction": 50.0, "ScarecrowHealth": 15.0 }, "BlueBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "RadiationDamagePercentage": 25.0, "HungerReductionPercentage": 30.0, "ThirstReductionPercentage": 20.0, "HazmatReductionFactor": 50.0 }, "RedBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "C4DamagePercentage": 25.0, "C4BleedingPercentage": 7.5, "HeavySuitReduction": 50.0 }, "Crate": { "SpawnChance": 30.0, "SplinterDamagePercentage": 10.0, "SplinterBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "ToolsCrate": { "SpawnChance": 30.0, "CutDamagePercentage": 15.0, "CutBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates2": { "SpawnChance": 30.0, "NailDamagePercentage": 15.0, "NailBleedingPercentage": 10.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates3": { "SpawnChance": 50.0, "RadiationDamagePercentage": 15.0, "HungerReductionPercentage": 5.0, "ThirstReductionPercentage": 5.0, "HazmatReductionFactor": 50.0 }, "Electrical": { "SpawnChance": 30.0, "ShockDamagePercentage": 25.0, "HazmatReductionFactor": 50.0 }, "FoodCrates": { "SpawnChance": 25.0, "ThirstReduction": 5.0, "HungerReduction": 5.0 }, "DisableChatMessages": false }
    $10.00
  6. Version 1.14

    1,260 downloads

    Vanilla LootTable example for use with BetterLoot includes min and max amount of each item to spawn per container and min and max items to spawn per container.
    Free
  7. Version 1.0.2

    480 downloads

    Lock Barrels: Enhanced Security for Your Storage Barrels Overview: The << Lock Barrels >> plugin allows you to add a codelock to your storage barrels. Secure a lock in just a few clicks, the same way you would for a chest, and protect your valuable resources. Key Features: Easy Lock Installation: Add a codelock to your storage barrels as effortlessly as you would to a chest. Refresh Command: If the plugin is installed during a wipe, the << /refreshbarrels >> command will update all barrels to make them lockable. This command is unnecessary if the plugin is active from the beginning of the wipe. Configuration and Permissions: Customization via Config File: Adjust the command as you see fit. Permissions: << lockbarrels.admin >>: Required to use the << /refreshbarrels >> command.
    Free
  8. Version 1.0.4

    115 downloads

    Barrel Stacks is a Rust plugin that allows players to stack barrels on top of each other! Configuration: { "Only stack barrels in Building Privileged zones": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked barrels allowed": { "barrelstacks.use": 3, "barrelstacks.vip": 5 } } Language: { "MaxStackAmount": "You are trying to stack more than {0} barrels!", "OnlyStackSameType": "You can only stack the same type of barrels!", "CeilingBlock": "A ceiling is blocking you from stacking this barrel!", "BuildingBlock": "You need to be Building Privileged in order to stack barrels!" } Permissions: barrelstacks.use (Always grant this permission for usage, grant additional permissions for different maximum stack amounts) DO NOT USE COPY/PASTE PLUGIN TO PASTE STACKED BARRELS, IT WON'T WORK PROPERLY. In order to stack the barrels you have to press RIGHT CLICK while looking at the placed barrel and being near it!
    $10.00
  9. Ridamees

    OG Barrels

    Version 1.0.0

    2 downloads

    Years ago barrels used to drop all kinds of things, including AKs and C4, for those who were lucky enough to get them. OGBarrels brings that back! Featuring a 2016 style LootTable for barrels! Each item has configurable chances, making better items more rare and rewarding to find! Permission - "ogbarrels.use" Config/LootTable { "Barrel shortnames": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2" ], "Items drop amount": { "min": 1, "max": 2 }, "LootTable": [ { "shortname": "rifle.ak", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "ammo.pistol", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.fire", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.hv", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.explosive", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.incendiary", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.hv", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.basic", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.hv", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun.slug", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "antiradpills", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "arrow.hv", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "axe.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.concrete", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.metal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.sandbags", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.woodwire", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "trap.bear", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bed", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "black.raspberries", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "blueberries", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.bolt", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "bone.armor.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.armor.pants", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.fragments", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "box.wooden.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.water", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "burlap.gloves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "tool.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "candycane", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cctv.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ceilinglight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "charcoal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.raw", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chocolate", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cloth", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "coffeecan.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crossbow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crude.oil", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "explosive.timed", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosive.satchel", "min": 1, "max": 3, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosives", "min": 1, "max": 15, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "fat.animal", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "flamethrower", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "weapon.mod.flashlight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.burstmodule", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "furnace.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.wood", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "granolabar", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.beancan", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.f1", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fun.guitar", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hammer.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.boonie", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.miner", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hatchet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hazmatsuit", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.hemp", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.holosight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hq.metal.ore", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "icepick.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket.snow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.angry", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.happy", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "trap.landmine", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "lantern", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "largemedkit", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.lasersight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "leather", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "longsword", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mace", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "machete", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mask.balaclava", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.pork.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.pork.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.boar", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.facemask", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "metal.fragments", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.ore", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.plate.torso", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "metal.refined", "min": 10, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.minnows", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mushroom", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.muzzleboost", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.muzzlebrake", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pickaxe", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pistol.revolver", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "pistol.semiauto", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "pookie.bear", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.medium", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.small", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pumpkin", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.pumpkin", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "target.reactive", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "riot.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "roadsign.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "roadsign.kilt", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rocket.launcher", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "salvaged.cleaver", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "salvaged.sword", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "santahat", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.small.scope", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.semiauto", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shelves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shotgun.pump", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shotgun.waterpipe", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shotgun.double", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shutter.metal.embrasure.a", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shutter.metal.embrasure.b", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shutter.wood.a", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging.banner.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.hanging.ornate", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.landscape", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.portrait", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.tall", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.xl", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pictureframe.xxl", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.pole.banner.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.double", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.single", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.town", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.post.town.roof", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.huge", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sign.wooden.medium", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.silencer", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "skull.human", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "skull.wolf", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "small.oil.refinery", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.troutsmall", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smallwaterbottle", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smg.2", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "spear.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "spikes.floor", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stocking.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stocking.small", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "stones", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sulfur", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "sulfur.ore", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "surveycharge", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "syringe.medical", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "targeting.computer", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "smg.thompson", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "wall.external.high.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wall.external.high", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wall.window.bars.toptier", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "water.catcher.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "water.barrel", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "waterjug", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood.armor.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wood.armor.pants", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 } ] }
    $5.00
  10. fruzer

    VIPBarrel

    Version 1.0.0

    6 downloads

    The VIPBarrel plugin is a Rust plugin that enhances the gameplay experience by allowing players to multiply the loot they receive from breaking loot barrels. When a player activates the VIP barrel gather rate using the "/vipbarrel" command, their loot multiplier is set to a configurable value and every loot item obtained from breaking loot barrels is multiplied by this factor. The plugin includes cooldown periods and reminder notifications to manage the usage of the VIP barrel gather rate. Players can stop the VIP barrel gather rate at any time using the "/vipbarrelstop" command. This plugin adds a new dimension to looting gameplay in Rust by providing players with the opportunity to boost their loot gains from loot barrels. Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "LootMultiplier": 2.0 }
    $3.99
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

103.4k

Files Sold

Total number of files sold.

2.1m

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