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Everything posted by GooberGrape
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Option to run in a row so it don't randomly run 2 at once?
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[CargoPlaneCrash] Event started Setting parent to entity that hasn't spawned yet! (net is null) Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.9' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00127] in <de79ae7cf8d4472990e822a6b32a19ef>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <de79ae7cf8d4472990e822a6b32a19ef>:0 at Oxide.Plugins.CargoPlaneCrash.startEvent () [0x0008e] in <3e0e157a08814a8b821aa80569a55887>:0 at Oxide.Plugins.CargoPlaneCrash.<OnServerInitialized>m__0 () [0x0008f] in <3e0e157a08814a8b821aa80569a55887>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab42617104[2617104] was killed by Tabupiki[70794] at (1293.4, 5.7, 1375.0) Failed to run a 316.16 timer in 'ComTimer v1.0.0' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.ComTimer.CallCom () [0x00048] in <080c615190fb4f1cb4c4b8180cf5ba94>:0 at Oxide.Plugins.ComTimer.<Timer>m__0 () [0x00000] in <080c615190fb4f1cb4c4b8180cf5ba94>:0
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Is there a console CMD so I can run it outside of game?
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How do I add a ingame command /jets? I don’t have a console cmd
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11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter combat state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state 11:38 [Warning] [JetEvent] Enter idle state
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- 188 comments
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- #boat
- #facepunch
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they dont hardly fight back at the crash site
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- 188 comments
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- #boat
- #facepunch
- (and 15 more)
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- 188 comments
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- #boat
- #facepunch
- (and 15 more)
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- 188 comments
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- #boat
- #facepunch
- (and 15 more)
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- 188 comments
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- #boat
- #facepunch
- (and 15 more)
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14:29 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BuildingPrivlidge priv) [0x00014] in <907138977d9f4970b25046408a838d30>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BuildingPrivlidge priv, Oxide.Plugins.RaidProtection+ProtectedCupboard existing) [0x00015] in <907138977d9f4970b25046408a838d30>:0 at Oxide.Plugins.RaidProtection+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x00011] in <907138977d9f4970b25046408a838d30>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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could you please fix it, its annoying to reload it all the time...
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why do I get this spam? assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-965.2, 14.7, -1474.5) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-920.5, 8.7, -1593.4) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-811.5, 5.8, -1598.4) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-933.9, 14.7, -1474.4) on area: HumanNPC
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how do i move the UI up out from the bar below?
GooberGrape replied to GooberGrape's Support Request in Support
thanks brother! -
Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: CopterTaxi - False (Boolean), RaidableBases (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: CopterTaxi - False (Boolean), RaidableBases (True (Boolean)) Calling hook OnSamSiteTarget resulted in a conflict between the following plugins: CopterTaxi - False (Boolean), RaidableBases (True (Boolean))
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Failed to call hook 'OnLootEntity' on plugin 'PersonalNPC v1.5.84' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PersonalNPC.OnLootEntity (BasePlayer player, BaseEntity entity) [0x000ac] in <f6b4db8236ab4ab2a57c18d608091d04>:0 at Oxide.Plugins.PersonalNPC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00369] in <f6b4db8236ab4ab2a57c18d608091d04>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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well, raiding zombies and other raiding bots seem to work fine with those weapons. players figured out how to easily kill the bots in the event by getting on the roof and turkey shooting them all in a group and event is won very simple. grenades could be tossed and grenade launcher could be used to deter that .