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Everything posted by GooberGrape
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Same here. Ever since I updated to this new version I get the EAC kick
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Error while compiling SimplePVE: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 664, Pos: 101
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is this a error? Unloaded plugin OxidationSmelting v1.5.3 by kasvoton Added '// Reference: 0Harmony' in plugin 'SmeltingController' SmeltingController was compiled successfully in 1727ms [SmeltingController] [WARNING] Created a new default config file [SmeltingController] [WARNING] Successfully blocked Oxide 'OnFuelConsume' hook [SmeltingController] [WARNING] Successfully blocked Oxide 'OnFuelConsumed' hook [SmeltingController] [WARNING] Successfully blocked Oxide 'OnOvenCook' hook [SmeltingController] [WARNING] Successfully blocked Oxide 'OnOvenCooked' hook Loaded plugin SmeltingController v1.5.6 by kasvoton
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Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: SentientNPC - False (Boolean), SimplePVE (True (Boolean))
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at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x0009a] in <bc394521035947faa591165e6f556255>:0 at Oxide.Plugins.SimplePVE.CheckIncludes (BaseCombatEntity entity, HitInfo hit) [0x00101] in <bc394521035947faa591165e6f556255>:0 at Oxide.Plugins.SimplePVE.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hit) [0x00036] in <bc394521035947faa591165e6f556255>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00891] in <bc394521035947faa591165e6f556255>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Failed to call hook 'OnPlayerChat' on plugin 'AutoEmojis v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoEmojis.HandleMessage (System.String message) [0x00018] in <80efc516a6ca4dcdb110f03a876969df>:0 at Oxide.Plugins.AutoEmojis.OnPlayerChat (BasePlayer player, System.String message, ConVar.Chat+ChatChannel channel) [0x0000b] in <80efc516a6ca4dcdb110f03a876969df>:0 at Oxide.Plugins.AutoEmojis.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c5] in <80efc516a6ca4dcdb110f03a876969df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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ShoppyStock has replaced the 's' command previously registered by Skinner Calling 'OnServerInitialized' on 'ShoppyStock v1.1.0' took 206ms
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> Error while compiling: OxidationInstaCrafting.cs(106,10): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference?
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182582418035834880 goobergrape
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still error on latest update on boot 08:24 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00024] in <7f31d0dfcd7348d2a5787e488d088999>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 08:24 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00024] in <7f31d0dfcd7348d2a5787e488d088999>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Hud was compiled successfully in 1292ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloaded plugin Hud v3.0.6 by ahigao (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Users/admin/RustDedicated_Data/Mono/data-000002AC0EBDD030.dll Loaded plugin Hud v3.0.6 by ahigao
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Yes Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <b8f2b8b92c924604b1583d062cd6138e>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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same erroring on restart Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier+<OnLootSpawn>c__AnonStorey0.<>m__0 () [0x00041] in <8acd3018e9584907b5fceed49c85fb51>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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- 574 comments
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- #rust
- #rust plugin
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https://gyazo.com/bbbd54edc11c4ad06e58ffad8ea38998 everything and link are corrct.
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Hud.ShowUIEvents (BasePlayer player) [0x00000] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0 at Oxide.Plugins.Hud+<EventTouch>c__AnonStorey2.<>m__0 () [0x0014a] in <f9ac8b7b5e7b4a9382d7ba1f954eb0e9>:0
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Then what plugin other then yours that started right before the error spam?? :DDDD :DDDD :DDDD :DD
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WHat needs to be unlocked? I paid for it. can i get place anything unlocked ?
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[TugboatPirates] Generating tugboat patrol path (expect some lag) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 659 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Patrol path generated in 11.29s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Schedule next event in 30 min (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'TugboatPirates v1.2.0' took 11299ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/campfire/campfire.prefab", Mesh asset path "" Mesh name "new_campfire_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/Collision", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/shelves/shelves.prefab", Mesh asset path "" Mesh name "shelves_300x150_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0)
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BuildingPrivlidge priv) [0x0000e] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BuildingPrivlidge priv, Oxide.Plugins.RaidProtection+ProtectedCupboard existing) [0x00022] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x00011] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Tugboat sinks when you use backpacks on the tug
GooberGrape replied to GooberGrape's Support Request in Support
https://gyazo.com/5ac53bb7ae9fb5d617d94dee952c8cd1 video -