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GooberGrape

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Everything posted by GooberGrape

  1. GooberGrape

    Getting error on bootup

    [TugboatPirates] Generating tugboat patrol path (expect some lag) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 659 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Patrol path generated in 11.29s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [TugboatPirates] Schedule next event in 30 min (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'TugboatPirates v1.2.0' took 11299ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/campfire/campfire.prefab", Mesh asset path "" Mesh name "new_campfire_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/furnace/furnace.prefab", Mesh asset path "" Mesh name "furnace_v3_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/Collision", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "tier1wood_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/shelves/shelves.prefab", Mesh asset path "" Mesh name "shelves_300x150_COL" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/Collision", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_LOD2" (Filename: Line: 0) Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab/preventBuilding", Mesh asset path "" Mesh name "Tier2Workbench_extras_LOD2" (Filename: Line: 0)
  2. GooberGrape

    Error on startup

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BuildingPrivlidge priv) [0x0000e] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BuildingPrivlidge priv, Oxide.Plugins.RaidProtection+ProtectedCupboard existing) [0x00022] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Plugins.RaidProtection+<OnEntitySpawned>c__AnonStorey4.<>m__0 () [0x00011] in <afde309625e547f3b7f5e04362607a96>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3. https://gyazo.com/5ac53bb7ae9fb5d617d94dee952c8cd1 video
  4. Tugboat sinks when you use backpacks on the tug when you empty backpack it flies.
  5. Not seeing the little icon to open the buffs window.. all permissions are in place
  6. GooberGrape

    No damage

    Broken, weapons cause no damage
  7. GooberGrape

    Self heal with meds?

    Can this bot have that option?
  8. GooberGrape

    error

    Added '// Reference: 0Harmony' in plugin 'ConsoleSpamCleaner' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) assets/rust.ai/agents/chicken/chicken.prefab failed to sample navmesh at position (-1643.3, 11.8, 313.5) on area: Walkable (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  9. yus!?! my latest map doesn't have a dish on it/......
  10. right, but I meant on new player joining its disabled by default. is there a option for that?
  11. yup, thanks for all the help
  12. I just copied the node to the skinning tree.
  13. Anyway to disable by default?
  14. Name: Durability Description: Reduces condition loss for all items that the player is using. can we still use Maintenance ? Durability ?
  15. GooberGrape

    Missing pump xp bar

    found it
  16. GooberGrape

    Missing pump xp bar

    Missing
  17. GooberGrape

    No attack other npcs

    A option to allow NPC defenders to attacks other Bots?
  18. GooberGrape

    error

    Plugin filename CopterTaxi.cs must match the main class TrafficDrivers (should be TrafficDrivers.cs) wont load because of error
  19. More or less thinking on joining server a opt in or out option
  20. RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access (Filename: Line: 1060) RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access (Filename: Line: 1060) RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access (Filename: Line: 1060)
  21. Robspawn. Error since last rust update Failed to call hook 'OnServerInitialized' on plugin 'RobSpawn v2.0.0' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RobSpawn.SetupNpc (UnityEngine.Vector3 location, System.Int32 info) [0x0021f] in <e4e8a2ed8c044b71b34cc52e29cc323d>:0 at Oxide.Plugins.RobSpawn.OnServerInitialized () [0x0021a] in <e4e8a2ed8c044b71b34cc52e29cc323d>:0 at Oxide.Plugins.RobSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002e4] in <e4e8a2ed8c044b71b34cc52e29cc323d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Calling 'OnServerInitialized' on 'SurfaceRailway v1.1.2' took 2090ms [GARBAGE COLLECT] [Traffic Drivers] Recorded paths not found, load standard Rust roads [Traffic Drivers] Traffic car was sucessfully spawned!
  22. my AI PVP player npcs https://gyazo.com/d18773692817eae1b29d7194d9045348 https://gyazo.com/fb4747e2ee1aa25acd94eb5b41c9e579 https://gyazo.com/7439ccf444e5e782ecb171fa1d5e37a0
  23. It wasn't solved, I have no answer why the payphone is destroyed... but my solution would ask to have the NPC behind the payphone moved back so not to clip the wall, or is it set to clip the wall for some reason for the payphone?..
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