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RustMaker

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Everything posted by RustMaker

  1. Looking for a plugin that will bring the Oil Rig chinook and drop off the Heavy Scientists at any coords I specify.
  2. Can you explain in a bit more detail how/why it's not possible?
  3. The compass that sits at the top-middle of the screen of a vanilla server is what I'm looking to bring back into Hardcore Mode, since it removes it. Not looking for a new GUI. Looking to re-enable the same compass.
  4. RustMaker

    Battlefront

    Now THIS is worth the money... probably more. A lot of work went into this. If you even doubt that, just look at the screenshots. I can see spending this kind of money on something like this (not some plug-in). For me to say "that's worth it", this could easily be an $89 map. Having said that, it would be fantastic if FP would allow us editors the ability to make their prefabs move on their own. The ships that seem frozen in time, hovering above the ground, kind of kills it for me. FP needs to spend more time developing ways the editors can produce with more features instead of coming out with silly DLC (see Lumberjack DLC). Imagine being able to create a prefab and make it fly on its own and hold players. That would be something. Great job, Gruber. This is one helluva map, my friend.
  5. $50?!?!?!! LMFAO!!! The game is only $40 and is worth far more than this plugin. gmafb
  6. Version 1.0.0

    5 downloads

    At 75 pieces, this low-footprint monument is the place to bring your cars to be transported via train. Spawn in the Magnet Crane in the designated area for easy loading/unloading. Simply drive up the ramp and do the job. Simple.
    $1.99
  7. RustMaker

    Hangman

    Version 1.0.0

    7 downloads

    This western-style gallows prefab is made up of 130 pieces, carefully put together to create the perfect addition to your Old West environment and exceptionally priced.
    $1.99
  8. Version 1.0.0

    9 downloads

    At only 99 pieces, this Freight Depot has all the amenities. From a sliding blast door that can hide a train wagon and stairs leading up to several floors from where bad guys can attack to a vehicle shredder and the perfect spot to spawn in a Magnet Crane for all your car-shredding needs. Includes a ramp to simply drive vehicles up on for easy pick-up! Tons of cover for you and your team or for placing enemy AI. Includes height/topology/splat with all IO connections are already made for you. Enjoy!
    $1.99
  9. Sure! The long elevated walkway; once you get to the end, you can fall down and get stuck.
  10. RustMaker

    Harbor

    This. This is how monuments should be made. Bravo.
  11. The stretched compound walls look a little cartoony. Suggest using the "cube tiled" prefabs. They're great!
  12. A couple of places players can fall into and get stuck.
  13. Ladders need ladder triggers to use and a lot of the stairs don't allow players to walk up them smoothly. Best to go ahead and pay the $3 to upgrade to RE Pro so you can test these things. Honestly, I'm surprised the mods let this one through with all these issues.
  14. meh... loot is clipped through floors... no height/splat/toplogy.
  15. Version 1.0.0

    3 downloads

    Forget the Magnet Crane and forget the Junkyard! Here comes the Ground Shredder by Pr0fa1n; a simple way to drive cars directly into the shredder and reap the rewards out the other end! Includes a recycler, a ladder leading up to cover from enemies, a prevent-build volume, Height and Alpha layering, and ample lighting for any environment. Enjoy!
    $4.99
  16. Allow players to bandage themselves (if bandages in inventory) whilst wounded.
  17. We need a height maps category.
  18. Submitted 3 prefabs and all suddenly disappeared, no reason and no notification. What's the deal?
  19. If you're not going to accept an upload, at least provide a notification as to "why" instead of just deleting them.
  20. On a map with tracks, the workcart and trainwagons will auto-spawn. I am looking for a way to limit which trainwagons (there are 4 or 5 types) will spawn down to a certain type (trainwagona.entity). Is this even possible?
  21. Need a plugin that disables radiation via permissions and overrides ANY other plugin that's causing radiation.
  22. Looking for a plugin that allows admins to create a map marker (generic radius, not shopping cart) from the command console. Requirements: - Command must be able to be run from the command console - Should be generic radius, NOT shopping cart - Choose color - Choose radius - Choose x/z coordinates - Choose transparency
  23. Works! Kinda stuck with the Zone Manager, though. I have the flags set for it to disable the opening of doors, which works except for still being able to close the door after "opensaysme" is used. I know that's not your plugin, but kinda defeats the purpose of wanting the doors being opened/closed only via command.
  24. Okay. Just lemme know!
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