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Everything posted by RustMaker
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I've also noticed this (kinda). For instance, when I drink the Super Tea (super serum), the custom notification from Simple Status covers it. You can see the Super Tea effect notification fade out downward; that's the only way I knew it was there. Basically, the Simple Status notification doesn't want to stay on top.
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- 6 comments
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- #helicopter
- #camera
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(and 5 more)
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Got it to work, but had to select the crate in order for him to loot it.
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The config states it will loot the "vehicle_parts", but I'm at a Mining Outpost right now and my bear won't loot anything but resources, even though the "Can the animal loot boxes?" is set to True for all animals.
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- 5 comments
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Version 1.0.0
5 downloads
Two "World War 2" houses, one empty (534 pieces), one furnished (627 pieces). Floors, ceilings, trim, baseboards, working doors, custom stairs, and carpet example. All floors, walls, ceilings, and roof can be easily replaced with any of the Cube Tiled prefabs to fit your preferred look. Change the carpet in the bedroom, the floors to a different material, and the walls to the exact aesthetic you want. Furnished comes with couch, ottoman, side table and phone in the living room. All kitchen appliances, including refrigerator magnet map. Full bathroom, with tub included, a complete bedroom, and hvac vents in the floors with a return air vent leading to a unit out back.$9.99 -
Loot crates and barrels can be placed in RustEdit and they will respawn over time after players have looted them. You can also place items (can of beans, ak47, etc) in RustEdit, but they do not respawn. I am looking for a plug-in that will respawn these items placed in RustEdit over time (min/max). Is this possible? Replies below ONLY.
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Looking for a plugin that will allow you (as admin) to set coordinates for a random item that will drop there every xx seconds, also checking the radius to see if there's already an item there and not spawning if there is? Should be built using the Scheduled Spawns framework from uMod. Reply below. No DMs.
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- Scoreboard showing top 3 should be up constantly without players being able to toggle them on/off. - Should show the top 3 players who have been alive the longest without dying/getting killed - Alive Stat for each player should reset to 0 when they die/get killed
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Version 1.0.0
6 downloads
This seabridge pack includes a seabridge for use in your Rust maps. The bridge comes in separate pieces so you can piece your bridge together however you want. Includes Entrance/Exit flat piece, ramp, ramp connection, and a main seabridge section with sockets for easy connections over long waterways. All pieces have guardrails to keep your players from driving off into the water. Perfect for connecting islands via motorways.$4.99 -
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There are 3 ways to implement a plug-in command: 1. Chat 2. F1 Console 3. Server Console (looks like a Windows command prompt window)
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So, there's no server console command?
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I know this is waaaaaaay late, but I need a plug-in like Marker Manager, but that will allow it to be created via the server console. Ideas?
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Using the command in the server console, I'm entering: notify.allplayers 0 Hello and it's only showing "Hello" in chat. Even tried changing it to 1 and still the same result. I want it to look exactly like the screenshot, because that's so neat. Help?
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Requires the Image Library plug-in. Didn't see that anywhere in the description.
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Failed to call hook 'OnServerInitialized' on plugin 'Notify v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Notify.LoadImages () [0x00000] in <aaa2685c13994c8692683f2fee0b0032>:0 at Oxide.Plugins.Notify.OnServerInitialized () [0x00006] in <aaa2685c13994c8692683f2fee0b0032>:0 994b/s in, 1kb/s out at Oxide.Plugins.Notify.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <aaa2685c13994c8692683f2fee0b0032>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0