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RustMaker

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Everything posted by RustMaker

  1. Misticos has a plug-in on uMod that does what I'm looking for, but it only spins items dropped by players. I need a plug-in that will do the same 'spinning item' thing, except spin spawned items.
  2. Because that's the only skin FP has for any buildings right now and they only work on that.
  3. "It is a very good complement, could you include the option to transform what is already built to stone and place skin?" I'd like to see this, too
  4. Now if FP will only allow us to move custom prefabs, this thing could actually fly through the air! Great build, btw!!
  5. Does this still work? Last checked, the "dropzone" prefab no longer works.
  6. Every config provided in these comments does not work. They don't even look like the default config now. I'm guessing it's been updated. Would be nice to have certain configs admin can choose from. I get using your own icons, but not everyone (including me) understands anchors. And that little tool someone provided a link to is terrible and doesn't take into account offsets. We need the configs shown in the screenshots if anyone has had any luck. Having to join a discord and fill out a form to prove purchase just to get the configs shown in the screenshots is a bit discerning. Still waiting for approval.....................
  7. NEW Looking for a plugin that will do what Console Filter does (filters out strings of words from the console), but also allow the filtered result to be saved to a .txt file. Would love for it to also be used to single out a particular string of words and keep ONLY console lines with that string in it.
  8. Looking for a plugin that will bring the Oil Rig chinook and drop off the Heavy Scientists at any coords I specify.
  9. Can you explain in a bit more detail how/why it's not possible?
  10. The compass that sits at the top-middle of the screen of a vanilla server is what I'm looking to bring back into Hardcore Mode, since it removes it. Not looking for a new GUI. Looking to re-enable the same compass.
  11. RustMaker

    Battlefront

    Now THIS is worth the money... probably more. A lot of work went into this. If you even doubt that, just look at the screenshots. I can see spending this kind of money on something like this (not some plug-in). For me to say "that's worth it", this could easily be an $89 map. Having said that, it would be fantastic if FP would allow us editors the ability to make their prefabs move on their own. The ships that seem frozen in time, hovering above the ground, kind of kills it for me. FP needs to spend more time developing ways the editors can produce with more features instead of coming out with silly DLC (see Lumberjack DLC). Imagine being able to create a prefab and make it fly on its own and hold players. That would be something. Great job, Gruber. This is one helluva map, my friend.
  12. $50?!?!?!! LMFAO!!! The game is only $40 and is worth far more than this plugin. gmafb
  13. Version 1.0.0

    5 downloads

    At 75 pieces, this low-footprint monument is the place to bring your cars to be transported via train. Spawn in the Magnet Crane in the designated area for easy loading/unloading. Simply drive up the ramp and do the job. Simple.
    $1.99
  14. RustMaker

    Hangman

    Version 1.0.0

    6 downloads

    This western-style gallows prefab is made up of 130 pieces, carefully put together to create the perfect addition to your Old West environment and exceptionally priced.
    $1.99
  15. Version 1.0.0

    9 downloads

    At only 99 pieces, this Freight Depot has all the amenities. From a sliding blast door that can hide a train wagon and stairs leading up to several floors from where bad guys can attack to a vehicle shredder and the perfect spot to spawn in a Magnet Crane for all your car-shredding needs. Includes a ramp to simply drive vehicles up on for easy pick-up! Tons of cover for you and your team or for placing enemy AI. Includes height/topology/splat with all IO connections are already made for you. Enjoy!
    $1.99
  16. Sure! The long elevated walkway; once you get to the end, you can fall down and get stuck.
  17. RustMaker

    Harbor

    This. This is how monuments should be made. Bravo.
  18. The stretched compound walls look a little cartoony. Suggest using the "cube tiled" prefabs. They're great!
  19. A couple of places players can fall into and get stuck.
  20. Ladders need ladder triggers to use and a lot of the stairs don't allow players to walk up them smoothly. Best to go ahead and pay the $3 to upgrade to RE Pro so you can test these things. Honestly, I'm surprised the mods let this one through with all these issues.
  21. RustMaker

    DeathNotes Settings?

    Still can't figure out how to incorporate it with this plug-in. Thoughts?
  22. Thanks, Steen! You're amazing.
  23. Hmm. Well, one of the factions had a subfaction of 0 while the other one didn't. Maybe that's why? Other than that, I have no clue, as they were similar other than that.
  24. Oops. I thought I did. Lemme see if I can clarify. I altered the faction and subfaction to each one. You stated that any profile with a subfaction of 0 would ignore, so I changed both to be something other than each other and other than 0 and that worked.
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