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Everything posted by RustMaker
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Misticos has a plug-in on uMod that does what I'm looking for, but it only spins items dropped by players. I need a plug-in that will do the same 'spinning item' thing, except spin spawned items.
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- 6 comments
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- #monument
- #chinook dropzone
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(and 2 more)
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- 63 comments
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- #kdr
- #simplekdr
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Every config provided in these comments does not work. They don't even look like the default config now. I'm guessing it's been updated. Would be nice to have certain configs admin can choose from. I get using your own icons, but not everyone (including me) understands anchors. And that little tool someone provided a link to is terrible and doesn't take into account offsets. We need the configs shown in the screenshots if anyone has had any luck. Having to join a discord and fill out a form to prove purchase just to get the configs shown in the screenshots is a bit discerning. Still waiting for approval.....................
- 63 comments
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- #kdr
- #simplekdr
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NEW Looking for a plugin that will do what Console Filter does (filters out strings of words from the console), but also allow the filtered result to be saved to a .txt file. Would love for it to also be used to single out a particular string of words and keep ONLY console lines with that string in it.
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Can you explain in a bit more detail how/why it's not possible?
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The compass that sits at the top-middle of the screen of a vanilla server is what I'm looking to bring back into Hardcore Mode, since it removes it. Not looking for a new GUI. Looking to re-enable the same compass.
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Now THIS is worth the money... probably more. A lot of work went into this. If you even doubt that, just look at the screenshots. I can see spending this kind of money on something like this (not some plug-in). For me to say "that's worth it", this could easily be an $89 map. Having said that, it would be fantastic if FP would allow us editors the ability to make their prefabs move on their own. The ships that seem frozen in time, hovering above the ground, kind of kills it for me. FP needs to spend more time developing ways the editors can produce with more features instead of coming out with silly DLC (see Lumberjack DLC). Imagine being able to create a prefab and make it fly on its own and hold players. That would be something. Great job, Gruber. This is one helluva map, my friend.
- 15 comments
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- #rust
- #facepunch
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Version 1.0.0
9 downloads
At only 99 pieces, this Freight Depot has all the amenities. From a sliding blast door that can hide a train wagon and stairs leading up to several floors from where bad guys can attack to a vehicle shredder and the perfect spot to spawn in a Magnet Crane for all your car-shredding needs. Includes a ramp to simply drive vehicles up on for easy pick-up! Tons of cover for you and your team or for placing enemy AI. Includes height/topology/splat with all IO connections are already made for you. Enjoy!$1.99 -
- 3 comments
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- #rust custom
- #storage tanks
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- 3 comments
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- #rust custom
- #storage tanks
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(and 3 more)
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Still can't figure out how to incorporate it with this plug-in. Thoughts?
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Thanks, Steen! You're amazing.
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Hmm. Well, one of the factions had a subfaction of 0 while the other one didn't. Maybe that's why? Other than that, I have no clue, as they were similar other than that.
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Oops. I thought I did. Lemme see if I can clarify. I altered the faction and subfaction to each one. You stated that any profile with a subfaction of 0 would ignore, so I changed both to be something other than each other and other than 0 and that worked.