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Everything posted by GangstaPichu
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Not too sure. I just wanted to say something about it. Hasn't really effected anything that I could see or well have been told anything funky has been up with it from players. It's worked fine on all of our servers since I got it earlier this month. Just found it odd that it would do that. None of the plugins we have should make it reload like that. All of them too have nothing to do with it. Like when I unloaded a plugin for xmas lights on the mini just for the holiday.
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It works fine on Carbon since Carbon supports all of Oxides stuff. It just reloads when certain other plugins get messed with.
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I know it's supposed to reload itself, but anytime I unload a plugin or something that has nothing to do with it it will unload itself and load itself.
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Since I was here, just wanted to say I figured it out. This was a Rust Edit issue we were having. A complete reinstall solved the issues that were being had with this. I guess RE just does whatever RE does? Also, wanted to say that I'm sorry for whatever confusion at the time it might've caused.
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I love Carbon! Best thing we've switched to. Been using it for months now for all 5 of our servers. Has enabled us to use plugins together we wouldn't have been able to with Oxide! Not only that, but I really love being able to use /cpanel while in-game as it has made my life sooooooo MUCH easier! I can't wait to see what happens in the future for it. I wish everyone on the Carbon Team much luck and I appreciate everything yall have done with this.
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- #rust
- #rust plugin
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Yeah, putting values in changed it. Must have been the vanilla table I was seeing. Thanks!
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I went through the guide step by step. Did it by profile basis. Created one for a specific area and edited it. I set the probability from the categories that I wanted to from 0. I haven't touched the items yet just category and it seems to not be working? Like, I know it's not supposed to be since I didn't set anything, but it's pulling every item from any category. Not even the ones I bumped from 0. I didn't touch anything besides the categories and everything is at the defaults. I'm stumped at the current moment. I tried even deleting the items from the table, but that doesn't work cause the plugin just puts those items back in the list. mdocks.json
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Yeah, I understand that completely. Just wanted to know if there was a side option for it. I know our map is a very special case. Stuff does change, but only sections for revisions and such. Even some bug fixes to maintain it, but other than that it's the same map every wipe. You have my thanks! This will make things easier as all the NPC's on the map are being replaced by the plugin. The backrooms map we have just does wonky things to the base npc's and just tired of the problems it causes no matter what we do.
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I have been playing around with it. I've learned many things of what I've wanted for this plugin to do that has taken care of many nightmares we've had with our NPC's on our in-house custom map. The very last thing that would make this golden at this point would be to have the profiles work after I've wiped the map. I noticed every time even if I save the profile, the AutoSpawn turns to False. It'd be nice if there was a way to keep that on? Not sure if I'm missing an option somewhere or what. If there isn't one, I would definitely love if there was one!
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I'm not sure what I'm doing wrong. I can't see more than the first 25 items on my wishlist. Is there a button I'm looking over or something to see everything that's in there?
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Portals that have been placed with the editor no longer work with the latest update. Only ones places manually in the server work.
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I love this site a lot! The last thing that would top this site for me is if you could wishlist stuff. I find myself trying to use the sendversionupdates button to combat this, but I just keep racking up stuff and somethings hardly get updated cause it doesn't need it. So, I either forget they are there or something else. Would be a nice touch at the end of the day!
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Oh wow. Nice! That's pretty cool.
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Is there a way to lock a portal that a admin spawns for a monument? Seems I'm having an issue with players picking up some portals. They end up getting trapped because they pick it up then we have to go save them. Also, as a side request to this is that an option to keep the portals in place if it's the same map if possible? Don't know if it is. Maybe needs to be stored in the data folder for placement. Would be quite handy if it the same map cause we wipe every week but normally only change the map bi - weekly. Have like some option in the config to turn it on and off or something if doable in the first place.
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Oh! That's nice! Yeah. I think it is too. I was really happy to hear about it when it launched. Reading it over, it sounds really good for what they were saying it could do. I'm not sure how many mods will be moved onto it currently, but I was curious if you were looking into porting it over or maybe even have a different version or something that's moved over on to it eventually?
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I'm not sure if it'd be currently possible, but do you think this could be or would want to have this on the Carbon framework? If Carbon never needs updating for the mod, then it won't have chances to break at least by rust updates if I'm understanding correctly? Sounds like it could be beneficial to be on that framework if it's possible. I heard it's easy to port current mods over to it.
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