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Everything posted by GangstaPichu
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Portals that have been placed with the editor no longer work with the latest update. Only ones places manually in the server work.
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- 45 comments
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- 45 comments
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- 45 comments
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- 11 comments
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I love this site a lot! The last thing that would top this site for me is if you could wishlist stuff. I find myself trying to use the sendversionupdates button to combat this, but I just keep racking up stuff and somethings hardly get updated cause it doesn't need it. So, I either forget they are there or something else. Would be a nice touch at the end of the day!
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Oh wow. Nice! That's pretty cool.
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Is there a way to lock a portal that a admin spawns for a monument? Seems I'm having an issue with players picking up some portals. They end up getting trapped because they pick it up then we have to go save them. Also, as a side request to this is that an option to keep the portals in place if it's the same map if possible? Don't know if it is. Maybe needs to be stored in the data folder for placement. Would be quite handy if it the same map cause we wipe every week but normally only change the map bi - weekly. Have like some option in the config to turn it on and off or something if doable in the first place.
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Oh! That's nice! Yeah. I think it is too. I was really happy to hear about it when it launched. Reading it over, it sounds really good for what they were saying it could do. I'm not sure how many mods will be moved onto it currently, but I was curious if you were looking into porting it over or maybe even have a different version or something that's moved over on to it eventually?
- 129 comments
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I'm not sure if it'd be currently possible, but do you think this could be or would want to have this on the Carbon framework? If Carbon never needs updating for the mod, then it won't have chances to break at least by rust updates if I'm understanding correctly? Sounds like it could be beneficial to be on that framework if it's possible. I heard it's easy to port current mods over to it.
- 129 comments
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- 129 comments
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It's a very lovely plugin if you looking for ways for players to get to places with teleports. Whether that's with custom maps or not. Hell, it even works for things for when certain monuments are broken. Like had an issue where a monuments connection was broken for a main door on a live map and couldn't fix it, so we used a portal to bypass that so players could still use it. Very useful plugin. On one of my upcoming maps I'm gonna have this plugin play a big role on how you get to places. Something I couldn't do without it.
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Can't seem to place on custom flooring. Is there some setting I'm missing to fix this? I can only place it on foundations first then use telekinesis to move it. It's a bit more tedious, but works for the time being. https://ibb.co/qdr3s32
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- 129 comments
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- 129 comments
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I'm dumb. I didn't realize that one didn't have ImageLibrary on it- Installing that fixed it.
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On one of our servers I tried to load it on it popped up this: Failed to call hook 'OnServerInitialized' on plugin 'XInfoMenu v1.0.701' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XInfoMenu.<OnServerInitialized>m__0 (Oxide.Plugins.XInfoMenu+InfoMenuConfig+ImageSetting i) [0x000b6] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.XInfoMenu.OnServerInitialized () [0x0007c] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at Oxide.Plugins.XInfoMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001eb] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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It's a really good plugin. With how it is setup, it's a lot more easier to understand from another I've used. Even the template they provide helps a good deal. Definitely still a bit confusing at times, but playing around with it in my test server breaking it has helped me learn how it works a lot more.
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Nevermind. I somehow fixed it? Maybe I put it in wrong somehow. Got a new section to spawn.
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I have figured out how to move the tabs around, but not create more. I've tried copying and pasting a whole section in the config, but no new button appeared. Is there something I'm missing or is that something you can't do?
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Version 1.0.0
115 downloads
This is a very HUGE chess board players can fight, live, or do whatever on! These Pieces are all bigger than the character! What's included: Individual Pieces to place however you want A full set already put together The Board as a standalone prefab Object Count (By Piece): Rook: 11 Knight: 14 Bishop: 12 King: 18 Queen: 19 Pawn: 3 Total Object Count for Entire Board Set: 334 Don't know anything about chess? Start here! https://www.chess.com/learn-how-to-play-chessFree -
Thanks a lot for that! I will change those right away. Yeah, had no clue that was even happening. There were never any obvious errors. I wonder how many times it was the plugin that crashed the server and not anything else. We've been running this plugin for probably a year...? Have had crashes on and off sometimes. Had some issues with the hosting and some other things, so maybe it helped aid those as well. Server will sometimes hang up randomly and it could be good for a couple of weeks or so. It doesn't happen often, well not till this month for some reason? It was definitely a lot more rare that something major would happen.
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Oh, yeah. I did see that. Just haven't gotten around to that. Been messing with a lot of things recently. I ended up kinda forgetting about it. I should do that before hitting the hay tonight. Also, sure! Oh and I forgot to mention I did ask the owner about it. He said it just would randomly stop working. That's why it was on a timer, but you are welcome to see! There's not a lot in the config. RandomWrappedGift.json
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I don't know how to open up support requests as private? Though, I will keep that in mind for next time! I made sure I deleted all of it. First, the saves. I had no clue they were set so low? I'm not sure who set that. I'm not the server owner btw. I'm a manager for the server in question. I changed the save rate to 5 minutes like our other server (i'm not even sure the owner knew it was saving so much?). Probably will help a bit as the servers are really heavy on stuff since people randomly place stuff everywhere due to the nature of random items being given. We also save a lot because we've had previous issues of crashing on the server and a 20 min rollback used to be pretty detrimental in the past. Might be able to scale it back more later on if the issues have fully subsided. Still tweaking things just for performance alone for the new server which these problems mostly popped up on. Second, for what I know there's an issue with it maybe? I know it's reloaded to give out wrapped presents. I think it doesn't work that well or something otherwise? I'll have to double check on that. I know there is a plugin timed execute is used for to reload since it's like on life support from what I heard, I don't think it's that one though. Something is like broken in it. Thing is, I don't know why it's giving us issues on the new server we have. The older one wrapped presents does fine. Also, it was spamming the Time Warnings until it was unloaded for some reason? It still would save every minute, but I think something was messing with it? I'm not entirely sure. Ever since it was unloaded, we still have not had any issues. Despite some other things I found in the logs that need to be touched up on eventually, that seems to have been the issue? I'm not entirely sure why though.
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Seems it deleted what I had sent? This should be what it was supposed to send! Though, it think this happened because of a plugin. I'll attach the log so you can see. We unloaded a plugin called Random Wrapped Gifts by Razor and it seemed to calm down? At least so far anyways. I don't know if the latest monthly update broke it or if there's some compatibility issue with it with this plugin? We didn't really have too much of an issue with it till recently.