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Everything posted by GangstaPichu
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- 131 comments
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It's a very lovely plugin if you looking for ways for players to get to places with teleports. Whether that's with custom maps or not. Hell, it even works for things for when certain monuments are broken. Like had an issue where a monuments connection was broken for a main door on a live map and couldn't fix it, so we used a portal to bypass that so players could still use it. Very useful plugin. On one of my upcoming maps I'm gonna have this plugin play a big role on how you get to places. Something I couldn't do without it.
- 131 comments
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Can't seem to place on custom flooring. Is there some setting I'm missing to fix this? I can only place it on foundations first then use telekinesis to move it. It's a bit more tedious, but works for the time being. https://ibb.co/qdr3s32
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- 131 comments
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- 131 comments
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I'm dumb. I didn't realize that one didn't have ImageLibrary on it- Installing that fixed it.
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On one of our servers I tried to load it on it popped up this: Failed to call hook 'OnServerInitialized' on plugin 'XInfoMenu v1.0.701' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XInfoMenu.<OnServerInitialized>m__0 (Oxide.Plugins.XInfoMenu+InfoMenuConfig+ImageSetting i) [0x000b6] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.XInfoMenu.OnServerInitialized () [0x0007c] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at Oxide.Plugins.XInfoMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001eb] in <8d27a49a85914bd1bcfb0233b37d4a35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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It's a really good plugin. With how it is setup, it's a lot more easier to understand from another I've used. Even the template they provide helps a good deal. Definitely still a bit confusing at times, but playing around with it in my test server breaking it has helped me learn how it works a lot more.
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Nevermind. I somehow fixed it? Maybe I put it in wrong somehow. Got a new section to spawn.
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I have figured out how to move the tabs around, but not create more. I've tried copying and pasting a whole section in the config, but no new button appeared. Is there something I'm missing or is that something you can't do?
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Version 1.0.0
126 downloads
This is a very HUGE chess board players can fight, live, or do whatever on! These Pieces are all bigger than the character! What's included: Individual Pieces to place however you want A full set already put together The Board as a standalone prefab Object Count (By Piece): Rook: 11 Knight: 14 Bishop: 12 King: 18 Queen: 19 Pawn: 3 Total Object Count for Entire Board Set: 334 Don't know anything about chess? Start here! https://www.chess.com/learn-how-to-play-chessFree -
Thanks a lot for that! I will change those right away. Yeah, had no clue that was even happening. There were never any obvious errors. I wonder how many times it was the plugin that crashed the server and not anything else. We've been running this plugin for probably a year...? Have had crashes on and off sometimes. Had some issues with the hosting and some other things, so maybe it helped aid those as well. Server will sometimes hang up randomly and it could be good for a couple of weeks or so. It doesn't happen often, well not till this month for some reason? It was definitely a lot more rare that something major would happen.
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Oh, yeah. I did see that. Just haven't gotten around to that. Been messing with a lot of things recently. I ended up kinda forgetting about it. I should do that before hitting the hay tonight. Also, sure! Oh and I forgot to mention I did ask the owner about it. He said it just would randomly stop working. That's why it was on a timer, but you are welcome to see! There's not a lot in the config. RandomWrappedGift.json
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I don't know how to open up support requests as private? Though, I will keep that in mind for next time! I made sure I deleted all of it. First, the saves. I had no clue they were set so low? I'm not sure who set that. I'm not the server owner btw. I'm a manager for the server in question. I changed the save rate to 5 minutes like our other server (i'm not even sure the owner knew it was saving so much?). Probably will help a bit as the servers are really heavy on stuff since people randomly place stuff everywhere due to the nature of random items being given. We also save a lot because we've had previous issues of crashing on the server and a 20 min rollback used to be pretty detrimental in the past. Might be able to scale it back more later on if the issues have fully subsided. Still tweaking things just for performance alone for the new server which these problems mostly popped up on. Second, for what I know there's an issue with it maybe? I know it's reloaded to give out wrapped presents. I think it doesn't work that well or something otherwise? I'll have to double check on that. I know there is a plugin timed execute is used for to reload since it's like on life support from what I heard, I don't think it's that one though. Something is like broken in it. Thing is, I don't know why it's giving us issues on the new server we have. The older one wrapped presents does fine. Also, it was spamming the Time Warnings until it was unloaded for some reason? It still would save every minute, but I think something was messing with it? I'm not entirely sure. Ever since it was unloaded, we still have not had any issues. Despite some other things I found in the logs that need to be touched up on eventually, that seems to have been the issue? I'm not entirely sure why though.
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Seems it deleted what I had sent? This should be what it was supposed to send! Though, it think this happened because of a plugin. I'll attach the log so you can see. We unloaded a plugin called Random Wrapped Gifts by Razor and it seemed to calm down? At least so far anyways. I don't know if the latest monthly update broke it or if there's some compatibility issue with it with this plugin? We didn't really have too much of an issue with it till recently.
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This started happening after installing the plugin. Not sure if this is supposed to happen. The server seems to hang up too randomly? I'm not sure if that's related or not as it happened a couple times before this plugin, but it's more often than before. This is happening like everyday now.
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Version 1.0.0
375 downloads
This is a military base made intentionally without the MLRS system in mind. Made for servers or people whose vision is a bit different. - Has Topos, Alpha, Splats, and ect - Has a bit of boosted loot - A few or so more Npc's - A dropzone for Chinook - No MLRS system - Zipline SupportFree -
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- 11 comments
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There might be something little off. If you know exactly where it's happening, I can see what might be going on in that area. I have a couple terrain triggers going down the pipeline where it connects with the terrain and one massive one for the main livable area. Something just might need adjusted a little.
- 11 comments
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- 11 comments
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- 11 comments
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I don't know if this is still being supported or not, but I wanted to point out that 2 poons are still being duplicated.
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Version 1.0.0
267 downloads
Something I made a while back. Just a small thing to put on a map players can come across. The story behind whatever happened to who was camping there is up to imagination. Features: - Some loot - Green Keycard - A nice cozy fire - A place to sit by said fire - Topos, Biomes, and Splat Suggestion(s) or Problem(s): GangstaPichu#5175 or https://discord.gg/4xRVTdGbsuFree