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Everything posted by nivex
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heya, this is not an issue. it is a feature that prevents you from repairing. it will restore the previous condition each time you try. Block Plugins Which Prevent Item Durability Loss you can set this to false in the profiles to disable it
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@KingSizeKevin heya, that setting does work with explosive damage. including explosive ammo, c4, rockets, other explosives. melee weapons and heat damage. it works when you kill or destroy something too. it will not lock when in vanish or noclip. other restrictions may apply, such as when you have a lockout, are hogging raids, etc.
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Changed Status from Pending to Closed
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heya, the plugin will have this in the next update all you would do is search for ManagementBiomeSettings and add the 3 new lines. public class ManagementBiomeSettings { [JsonProperty(PropertyName = en ? "Arctic" : "Arctic")] public bool Arctic = true; [JsonProperty(PropertyName = en ? "Arid" : "Arid")] public bool Arid = true; [JsonProperty(PropertyName = en ? "Temperate" : "Temperate")] public bool Temperate = true; [JsonProperty(PropertyName = en ? "Tundra" : "Tundra")] public bool Tundra = true; [JsonProperty(PropertyName = en ? "Jungle" : "Jungle")] public bool Jungle = true; public bool IsBiomeEnabled(Vector3 a) => (TerrainBiome.Enum)(TerrainMeta.BiomeMap?.GetBiomeMaxType(a) ?? -1) switch { TerrainBiome.Enum.Arctic => Arctic, TerrainBiome.Enum.Arid => Arid, TerrainBiome.Enum.Temperate => Temperate, TerrainBiome.Enum.Tundra => Tundra, TerrainBiome.Enum.Jungle => Jungle, _ => true }; }
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Backpacks Can Be Opened At PVE Bases Backpacks Can Be Opened At PVP Bases set these back to true. I don't know what plugins (or possibly keybinds) you have, but something is trying to open your /backpack every time you loot which is not normal and should not happen. this is not an RB issue, and you won't be able to use those above options until you fix whatever issue it is.
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hi, no problem. RaidableBases.json
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Changed Status from Pending to Closed
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you're welcome. enjoy
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ah yeah, it is true by default. that solve your issue then?
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heya, yes, thanks NHGaming. setting Chance To Randomly Spawn PVP Bases to 50 is the way to go for this
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heya, what message are you getting? reasons players can be ejected: players will be ejected while the base is loading. this isn't optional raidablebases.banned or raidablebases.buyraid.banned raidablebases.block.fauxadmin and are cheating using FauxAdmin plugin config (with default settings): "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, (this should be true) "Lock Treasure To First Attacker": true, "Lock Raid To Buyer And Friends": true, Allow Teleport (false) Prevent Players From Hogging Raids (true) Prevent Players From Hogging Purchased Raids (false) Apply Lockouts To PVE (true) Apply Lockouts To PVP (true) Eject Scavengers When Raid Is Completed (true) Max Amount Of Players Allowed To Enter Each Difficulty (no limits by default) Eject Mounts profiles (with default settings): Permission Required To Enter (not set by default) Eject Enemies From Purchased PVE Raids (true) Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) Eject Enemies From Locked PVP Raids (false)
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Changed Status from Pending to Closed
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you're welcome
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heya, that is how many will spawn in total for Maintained Events. you need to configure how many to spawn per difficulty. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 },
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yeah, those files are from those respective plugins (Skinbox Plugin and SkinsPlugin IIRC) so people generally just copy their skins from those files into my files.
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heya, glad to see such dedication to the plugin! you can put those id's in one of 2 places 1. in the ImportedWorkshopSkins or SkinsPlugin datafiles under oxide/data/RaidableBases/, and disable every skin option except for Use Imported Workshop Skins File. then you must add your own skins for everything. 2. put the skins under Preset Door Skins and Boxes -> Preset Skins and that will skin doors and boxes with those skins. everything else will be random if the related options are enabled.