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nivex

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Everything posted by nivex

  1. hello I've taken a look at your config file and will respond separately regarding sab and automated timers. "Loot Required (SAR)": 0, "Foundations Required (SAR)": 1, "Walls Required (SAR)": 1, I understand you did this for testing, but players will be able to exploit this if they're allowed to use the /sar command PVP is enabled for sar by default, and if no limits are in place then a player need only to build a single foundation, deploy a TC on it and then use /sar to kill anyone inside of the event I recommend setting strict requirements so that players cannot exploit this, even if they're not currently allowed to use the /sar command. "Loot Required": 0, "Foundations Required": 4, "Walls Required": 3, these settings require the base to be abandoned before it will convert so there's no concern here and it's safe to use whatever settings you find appropriate.
  2. nivex

    ricochet death

    hi, as per the documentation the server.pve convar isn't supported. the server will kill you if you attack a base and there's no hook to properly handle this. if a hook is added (by Oxide and Carbon) then I will be able to support it. harmony is possible but would be sloppy for this specific problem, so I will wait on a hook to be added by Oxide and Carbon i recommend the truepve plugin, it's a great plugin for PVE servers, it's free and you don't need the server.pve convar. the default config works great and you don't have to customize anything to get it to work with RaidableBases or any of my plugins.
  3. nivex

    NPC drops/spawn

    Changed Status from Pending to Closed
  4. nivex

    NPC drops/spawn

    you're welcome, enjoy! feel free to respond if you still have questions
  5. nivex

    NPC drops/spawn

    hi, they will defend once they're attacked because you have them set to be sleeping you can disable that set Enabled to false
  6. nivex

    Raidable Bases

    @N7ws2aseRtohbXXKkG ya, totally doable. the convert options override Allow PVP options so those need to be disabled first then you can use the Allow PVP option instead edit the RaidableBases config, set Chance To Randomly Spawn PVP Bases to 0 change Convert PVP to PVE to false under Maintained Events, Manual Events, and/or Scheduled Events change Convert PVE to PVP to false if you want Buyable Events to remain PVE then you can still use the Convert PVP to PVE option under Buyable Events in the config. edit the profiles in oxide/data/RaidableBases/Profiles/ change Allow PVP to false for Easy and Medium profiles change Allow PVP to true for the other profiles
  7. nivex

    NPC drops/spawn

    hi, sleepers are npcs and you have that enabled so that's what will spawn everything is configured correctly to disable the loot so it would be coming from another plugin like BetterLoot. I'll remove the call to OnCorpsePopulate when Disable All Prefab Loot Spawns is true in RB next update to fix it now, edit RaidableBases.cs on line 2753 and change if (Interface.CallHook("OnCorpsePopulate", this, corpse) == null && LootSpawnSlots.Length != 0) to if (!Brain.Settings.AlternateScientistLoot.None && Interface.CallHook("OnCorpsePopulate", this, corpse) == null && LootSpawnSlots.Length != 0) this will prevent plugins like BetterLoot from using this hook with my npcs
  8. heya, no player owner could be for non-player bases such as Raidable Bases events or other copypaste buildings. it must have a player owner or it will be skipped. there could be a valid reason why, but it's impossible for me to know without access to the server. 1. using PermissionsManager or AdminMenu, show me screenshots for all of these pertaining to AbandonedBases admin group your permissions default group permissions permissions for a single player whose base should be abandoned already 2. grant yourself these permissions and go attack any base that should be abandoned already. show me the messages you receive abandonedbases.attack abandonedbases.attack.time cannot use near another event or any ally base no messages means the player doesn't have the basic permission or they have an immune permission 3. attach config
  9. nivex

    Stuck need help.

    you're welcome. I'm glad you got it all figured out. BetterChat is what I recommend. there are other plugins but BetterChat is the only one I'm familiar with. it's free and works great.
  10. nivex

    Raidable Bases

    @Soller I can add "Max Events During Deep Sea" (or some percentage) under Maintained/Scheduled/Buyable, but not going to bloat it with options for each difficulty. It will limit the amount of new events only, anything already spawned prior to the deep sea opening will not be despawned
  11. nivex

    Stuck need help.

    hello, ya you purchased the plugin. the tier package doesn't include the plugin. it contains everything used by the plugin and tier 3 is a good choice yep
  12. nivex

    Stuck need help.

    hello Bullet, you really must read the documentation first or you won't understand how to use the plugin. there's too much information from the documentation to repeat here. read everything, and once you get to the basic setup guide "a few steps" you'll have a basic understanding of what to do. the required steps is to edit the config, create loot tables using Raidable Bases Loot Table Editor (or use the default temporarily), download the copypaste plugin, download your own copypaste bases, install those copypaste bases and the plugin, add those filenames for each base to the profiles, and so forth. this is explained in the documentation I have tier packages available that have all of those files preconfigured. it's much easier to edit that than to do it all from scratch. if you're new, then I suggest a tier package. it's a very complicated plugin and will take a very long time either way. you can find all of my tier packages on my profile, every tier package has a red image and only one tier package is necessary if you decide to go that route. all tier packages do have their own unique bases though. https://codefling.com/nivex
  13. nivex

    despawn

    Changed Status from Pending to Closed
  14. nivex

    despawn

    hi, you can enable these options in the profiles Despawn Dropped Loot Bags From Raid Boxes When Base Despawns Despawn Dropped Loot Bags From Npc When Base Despawns
  15. nivex

    Raidable Bases

    thank you @Agricolait is greatly appreciated of course
  16. Changed Status from Pending to Closed
  17. ah, no worries. have fun
  18. nivex

    Raidable Bases

    thanks @Agricola, the line number varies based on the number of bases in the profile
  19. nivex

    Raidable Bases

    @ciri heya, that's Sphere Colors in the profiles oxide/data/RaidableBases/Profiles/
  20. heya, if it doesn't change the image then I will have to fix it
  21. nivex

    Cars/Mounts/Helis in RBs

    you're welcome here's the fix. edit RaidableBases.cs line 7975: AddContainer(container); change to: if (!container.HasParent()) AddContainer(container); line 19831: var m = entity as BaseMountable; change to: var m = entity.HasParent() ? entity.GetParentEntity() as BaseMountable : entity as BaseMountable;
  22. nivex

    Cars/Mounts/Helis in RBs

    hi, it does look like its bugged. ill fix it in the next update. set this to true until the next update so the mount despawns for now. "Despawn Spawned Mounts": true,
  23. nivex

    Raidable Bases

    hi, those settings are what the plugin drops on death. the game will drop it's own prefab loot too. all of my npcs are heavy scientists so they will drop heavy scientist loot. you can change that under Spawn Alternate Default Scientist Loot oxide/data/RaidableBases/Profiles/ this example changes it to scientist roam loot "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, if you don't want any prefab loot then set Disable All Prefab Loot Spawns to true instead. any other loot is from another plugin @zoidberg
  24. nivex

    tree spawn

    hi, the translation is confusing. Eject Tree Radius When Spawning Base will eject trees on spawn if configured above 0 Delete Tree Radius When Spawning Base will delete trees on spawn if configured above 0 Respawn Deleted Trees When Despawning Base will respawn trees on despawn if set to true
  25. nivex

    Carbon compatible?

    Changed Status from Pending to Closed

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