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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @CsaszyKJ those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible. furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug. @Nakotix @Ondraasek That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform
  2. nivex

    Raidable Bases

    @Nakotixtry deleting the language file
  3. nivex

    buyraid UI gone

    Changed Status from Pending to Closed
  4. nivex

    buyraid UI gone

    I answered in the thread.
  5. nivex

    Raidable Bases

    lower all the font sizes for Buyable Events UI and Status UI to 10 and see if that fixes it. there's no reason this should happen when It works fine on all of my servers. @Ondraasek@Nakotix
  6. nivex

    Raidable Bases

    @Killeroox it works. I just tried it. @Nakotix DM the config and language file
  7. nivex

    Doors and tcs dont destroy

    which skin would that be? you could just search for it in your plugins and find which plugin is blocking it.
  8. nivex

    Better Chat Titles

    Changed Status from Pending to Closed
  9. nivex

    Better Chat Titles

    no problem:)
  10. nivex

    Better Chat Titles

    ya, you can configure Assign Rank After X Completions and set it to 1 or however many you require you would need to create a group in betterchat that uses the group from raidablebases, and you can configure in betterchat the title as well raideasy, raidmedium, raidhard, raidexpert, and raidnightmare are the groups that are given to the player from the above completion option
  11. nivex

    Raidable Bases

    i never suggest using "easy" because of language barriers, but yes it should work too
  12. Changed Status from Pending to Closed
  13. np you're welcome
  14. nivex

    Doors and tcs dont destroy

    hi. some things that can cause this are: 1. Block Damage From Outside To Base would block the damage if the player is too far away, 2. plugins that protect bases/buildings can block damage as most do not have support for other plugins, 3. configuring Ignored Prefabs with any entity would cause it to be bypassed and use TruePVE rules which by default would block it, 4. having the base inside of a zone manager zone, even with no flags set, 5. changing the Owner ID to 1337422 would block damage in most cases. otherwise you'd have to figure out which plugin it is
  15. if you disable the options to destroy the base then they will reclaim it when it ends
  16. nivex

    Raidable Bases

    @Killeroox buyraid 0 pvp - buys an easy base 1 for medium, etc can also specify buyraid 0 pve
  17. heya, the raid protection plugin would need to exclude the abandoned bases using the EventTerritory API. if you enable Remove Ownership in the Abandoned Bases plugin then Raid Protection should not protect it as it isn't owned by a player then, skipping the need for it to use the EventTerritory API no, there is no way to prevent it from converting a base with raid protection. it strictly uses the abandoned time limit set in the config file furthermore, I'm not sure why you would need both plugins as they effectively do the same thing. except mine works on a strict time limit instead
  18. nivex

    Bases "Not Configured"

    hi, best bet is to type: rb.config list make sure there's no spelling errors copypaste files are case sensitive / must be identical copypaste folder must be lowercase
  19. nivex

    Raidable Bases

    @BoyFrary yes, you would use the id number setting it to 0 will allow it to be random per Skins => Loot Items in the config file not sure what -1 would do but looks like it may prevent it from being skinned
  20. nivex

    Raidable Bases

    name - the display name of the item. like turning paper into cash by using a skin and changing the name to "Cash" name "Cash" shortname "paper" skin - any skin to change how the item looks, https://steamcommunity.com/workshop/browse/?appid=252490 amount - max amount - how many of this item to spawn using a random value between min and max amountMin - min amount probability (0.0 to 1.0) - items must be pooled and randomly picked first, and only after that will this modifier determine if it spawns or not stacksize - this option ignores the servers stacksize limit when above -1. if you have ammo.rifle with min/max of 1024 and a stacksize of 256 then you will get 4 stacks of 256. this will count as 4 items @BoyFraryglad you all are having fun with it
  21. nivex

    Furnace

    Changed Status from Pending to Closed
  22. nivex

    Map Raid Name icon

    Changed Status from Pending to Closed
  23. nivex

    Raidable Bases

    @The Real Butter I don't know what plugin would be doing that. damage isn't blocked on my end.
  24. nivex

    Furnace

    hi, no, this feature has been disabled until it can be reworked. I will likely remove it completely if it requires much code at all to make it work again
  25. nivex

    Im sorry but..

    hi, no problem. bases become raidable after X days of being inactive - do not think of it as purge, that is a different feature purge day is when every single base on the server becomes raidable. you must run the commands sar purge and sab to enable it. by default each base despawns after 1800 seconds so on purge day you may want to set this time to 0 so they do not despawn until you wipe the map no, you cannot avoid purge day for specific people unless they have exempt perm it is advised that you run the purge commands after a restart and before anyone logs on. this can be very stressful on the server and kick players otherwise. it is not recommended to use this feature until the next update can resolve this either way, TruePVE and Abandoned Bases should always be unloaded on purge day anyway
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