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nivex

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Everything posted by nivex

  1. lol no problem
  2. hi, change the difficulty in each of the profiles oxide/data/RaidableBases/Profiles/ oxide must have reset it if it was set beforehand
  3. @Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
  4. @Porky hi, sorry, I must have looked at your messages and forgotten about them. I extended the sale for you and lowered the bundled prices.
  5. nivex

    Abandoned Bases

    yep I am working on it for abandoned bases, raidable bases, and nteleportation
  6. nivex

    Raidable Bases

    hi, Use Grid Locations In Allowed Zone Manager Zones Only
  7. nivex

    Raidable Bases

    @Dr.D.Bugyep set it true
  8. Changed Status from Pending to Closed
  9. no problem:)
  10. hi thanks, you can use rb.config stability true|false
  11. Changed Status from Pending to Closed
  12. nivex

    Unable to find setting

    Changed Status from Pending to Closed
  13. nivex

    Not working after update!

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Closed
  15. that is an issue with those bases. they have items in them already. raid base plugin will not spawn an item that isn't configured. but CopyPaste will spawn it if its in the copypaste file. Empty All Containers Before Spawning Loot set this true in each profile, oxide/data/RaidableBases/Profiles/
  16. yes, you can spawn 1 event only and go to it then interact with the event and when the console spits conflicts then report what caused it that is how I fixed most of it already or you can try this DangerousTreasures.cs
  17. no, in the .cs file line 16067
  18. I can't help you with floating doors. that's from the CopyPaste plugin. ignore them
  19. if (entity.IsKilled() || entity.ShortPrefabName == "item_drop_backpack") find that in the .cs and change it to this if (entity.IsKilled()) tell me if that solves it
  20. it might be helpful to use ent who on some building blocks. they should always say 0 and if they don't then this might explain why this happens. otherwise I don't know without some way to reproduce it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns, this is in the profiles (oxide/data/RaidableBases/Profiles/) and I had people enable this as a workaround before. if this still works then let me know the log file option, Log Debug To File is useless. it always says the base was despawned when it wasn't. that means the despawn was called but it didn't work for whatever reason. server log might be helpful. if you don't know what a server log is then have your host help you find it or enable it if it's not enabled. logs are sometimes called log.txt, server.log, latest.log, and may be found in root server folder, /logs/2023/07/20/ for example. if you don't see any of those then your host must help you to enable it. these are not server logs. anything with oxide in the filename is not a server log either.
  21. ok great ask your host to enable the server logs for you
  22. hi. it's a needle in a haystack really. try this for easiest solution DangerousTreasures.cs
  23. you haven't sent me the server log that is the oxide log and won't contain the full error. I don't know what is causing it without having the full error from the server log
  24. hi, that is a warning not an error an error includes a message and stack trace. you have shown me the message above "NullReferenceException: Object reference not set to an instance of an object" but without the stack trace this error is not helpful
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