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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @SynNation you did a great job configuring everything. what is the issue? I don't see anything that would prevent what you requested. but I do see a few other things you may have overlooked. Max Amount Allowed To Automatically Spawn Per Difficulty is not configured so random difficulties will spawn instead Reset Purchased Owner After X Minutes Offline should be set to 20 minutes. 10 minutes is not enough time for most people Blacklisted Commands should have up, down and remove blacklisted or they will exploit if these plugin commands exist. "Blacklisted Commands": [ "remove", "up", "down" ],
  2. nivex

    Raidable Bases

    yea add the config as an attachment and show me it @SynNation
  3. nivex

    Raidable Bases

    maintained events always makes sure that the configured amount of bases are spawned if enough map is available scheduled events only spawns them based on how often you configure it to do so buyable events is how people buy a raid using the /buyraid command.
  4. nivex

    Bradley and heli

    Changed Status from Pending to Closed
  5. nivex

    Unknown Tokens

    Changed Status from Pending to Closed
  6. nivex

    Im sorry but..

    Changed Status from Pending to Closed
  7. nivex

    Abandoned Bases

    @m3dus4 you can use the old one
  8. nivex

    Raidable Bases

    ah, ok, sure @The Real Butter
  9. nivex

    Raidable Bases

    A what what?
  10. nivex

    Nightmare Counters

    hi, sorry, I do not understand what "counter" is If NPC spawns when TC is raided then disable Level 2 - Final Death.
  11. nivex

    Raidable Bases

    Added PVE and PVP options to block Archery and Wizardry plugins (this will retroactively default to your prior setting)
  12. nivex

    Raidable Bases

    it uses a command from within its UI. block the command global.ui_reviveplayerrestore or ui_reviveplayerrestore and tell me if that works. ya, I can add the Wizardry option
  13. nivex

    Abandoned Bases

    2.0.6 released... I left a piece of code in 2.0.5 on accident that prevented it from compiling.
  14. nivex

    Abandoned Bases

    No, the plugins use their own configured times. I'm not sure why he would want to use both plugins though. Especially if he's using TruePVE. Despawn Timer option controls the time before the base despawns
  15. nivex

    Abandoned Bases

    I'll consider this It appears to work fine. I will upload soon.
  16. nivex

    Fail in console cause lag

    not sure... best I can do is add some null checks for you.
  17. nivex

    Raidable Bases

    yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
  18. nivex

    Fail in console cause lag

    hi, I don't hook OnEntityDeath for npc's so it isn't related. I destroy the brain so that code from your error is never called by the server for my npcs DestroyImmediate(scientistBrain, true); if the error were from raidablebases then a method from the plugin would be in the stacktrace of that error which it isn't. the first (time warning) and second (error) messages are separate and do not always appear together what other npc plugins are you using? npcspawn, betternpc, botrespawn, zombiehorde, etc.
  19. nivex

    Raidable Bases

    @JimDeadlock 1. Yes 2. Enable Use Permission (raidablebases.buyraid) and use raidablebases.buyraid there are no perms to enter a public raid and it won't be added because players will hate it people will leave the server if they can't raid the bases
  20. nivex

    Raidable Bases

    @Darien elaborate =p that's controlled by CopyPaste plugin.
  21. nivex

    Abandoned Bases

    Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.
  22. nivex

    Raidable Bases

    Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
  23. nivex

    no loot in raidable bases

    too difficult to read that all on one line I just downloaded tier 3, checked and there are no "riadmed1" or "riadmed7" typos in the package so you will need to fix your typos in order to be able to use those bases good so everything works now?
  24. nivex

    no loot

    Changed Status from Pending to Closed
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