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Everything posted by nivex
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@SynNation you did a great job configuring everything. what is the issue? I don't see anything that would prevent what you requested. but I do see a few other things you may have overlooked. Max Amount Allowed To Automatically Spawn Per Difficulty is not configured so random difficulties will spawn instead Reset Purchased Owner After X Minutes Offline should be set to 20 minutes. 10 minutes is not enough time for most people Blacklisted Commands should have up, down and remove blacklisted or they will exploit if these plugin commands exist. "Blacklisted Commands": [ "remove", "up", "down" ],
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 583 comments
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- 1
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- #rust
- #rust plugin
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hi, sorry, I do not understand what "counter" is If NPC spawns when TC is raided then disable Level 2 - Final Death.
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
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- 583 comments
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- 1
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- #rust
- #rust plugin
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- 583 comments
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- 1
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- #rust
- #rust plugin
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not sure... best I can do is add some null checks for you.
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yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
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hi, I don't hook OnEntityDeath for npc's so it isn't related. I destroy the brain so that code from your error is never called by the server for my npcs DestroyImmediate(scientistBrain, true); if the error were from raidablebases then a method from the plugin would be in the stacktrace of that error which it isn't. the first (time warning) and second (error) messages are separate and do not always appear together what other npc plugins are you using? npcspawn, betternpc, botrespawn, zombiehorde, etc.
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- 583 comments
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- #rust
- #rust plugin
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Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
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too difficult to read that all on one line I just downloaded tier 3, checked and there are no "riadmed1" or "riadmed7" typos in the package so you will need to fix your typos in order to be able to use those bases good so everything works now?