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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Aussie4life sounds like a bad base then your pocket dimensions comment is too vague
  2. nivex

    Raidable Bases

    @QueenLuckyshot ya, there are plugins that auto-auth you on turrets when you are authorized on the TC like I said, if you want the option I can add it but that's your call. it would only be a few lines of code.
  3. nivex

    Abandoned Bases

    https://cdn.discordapp.com/attachments/839691032085135380/1162782499571781723/RUST_2023.10.14_-_10.59.36.01.mp4 I used your config and it does work @FreeManStars you need those permissions, and make sure the above 5 reasons are not preventing it. you must have TruePVE or NextGenPVE installed too
  4. nivex

    Raidable Bases

    @QueenLuckyshot heya. on vanilla the auth from TC doesn't protect you from turrets. auth on the turret does. I could add an option that auths the players on the turrets when they take the TC, but I think that takes away from the immersion of the event, not to mention the difficulty of it. also, you're sort of embodying the idea that the player can take over the base when that's not possible. I have no issue adding it, but those are some points to think about.
  5. nivex

    Abandoned Bases

    ya, but it will not show time if 1. it's in a zone 2. you own it or are authed on the TC 3. your team or clan owns it 4. there is an event too close already 5. if events are disabled during Automatic Conversions Disabled Between These Times probably #5 since you mentioned that before. @FreeManStars
  6. nivex

    Abandoned Bases

    players only need abandonedbases.basic if you want to see that info you need to grant yourself abandonedbases.attack and abandonedbases.attack.time permissions as I said earlier =p then go attack a building that isn't yours or your ally (team, clan, friend) to see it @FreeManStars
  7. nivex

    Abandoned Bases

    yes, the data file is erased each wipe, Sphere Amount to 0 disables the dome, and deleted means it did not meet the minimum foundation and wall requirements it's your decision what permission you give to default group. abandonedbases.basic is 3 days. that works for the majority of servers but everyone has their own preference. I recommend at least 3 days. skipped means the TC was not found, the building has no entities which decay such as building blocks, or it was too close to another event so it will retry again later. np. lots of improvements in the next update too. @FreeManStars
  8. nivex

    Abandoned Bases

    heya, no problem @FreeManStars if you set the despawn to 0 then it can't despawn. so it will keep converting until no TC is left anymore, then it will decay on its own. I don't convert bases that have no TC. you can set the number of conversions, or increase the timer instead and I recommend a higher despawn timer instead attack a base with abandonedbases.attack and abandonedbases.attack.time permission and it will tell you the time. if you did not install the plugin soon enough then it will not be accurate for any players that were online prior to the plugin being installed. the plugin won't know the last time someone was on if it was not installed when they were last online. so it will never convert their base. you should install it with a wipe so this doesn't happen. yes midnight to noon and noon to midnight
  9. Changed Status from Pending to Closed
  10. nivex

    Abandoned Bases

    @FreeManStars abandonedbases.basic permission is 3 days then it becomes raidable - give a player this permission or another from the config file - higher lifetime takes priority - so if a player has basic and vip perms then vip takes priority by default it will not automatically convert any bases unless you configure - Run Once On Server Startup - Run Every X Seconds (do not set less than 3600) - you can run a scan manually with sab command once Despawn Timer expires the base will be deleted/despawned. you can set Despawn Timer to 0 to disable this, but then the base won't be deleted. if someone destroys the TC then the base won't be converted a second time. it will simply decay and no one will be able to raid it again once the plugin is reloaded/server restarts.
  11. nivex

    Raidable Bases

    yup, in the next update hope to have it released soon
  12. nivex

    how I can limit raid event

    Changed Status from Pending to Closed
  13. nivex

    how I can limit raid event

    yes, use that then no problem
  14. nivex

    how I can limit raid event

    heya. I don't understand. you want buyable events only? "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": -1, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": -1 }, disable automated events then and configure Buyable Events section
  15. np I've added commands rb.reloadprofiles - this reloads the profiles and the associated base loot tables rb.reloadtables - this reloads all loot tables it won't be allowed to use any reload command when a base is pasting, or when the grid is loading but there will be messages for both
  16. Changed Status from Pending to Closed
  17. nivex

    Raidable Bases

    youll probably like this too then
  18. nivex

    Raidable Bases

    @Hawkhill yes
  19. saying it's not supported doesn't inherently mean it won't work. not supported means it may work, may not work at all, or may not work as expected it's intended that people use the stacksize option to split items into multiple stacks based on min and max amounts sorting out the randomness. I think this gives greater versatility than any other option
  20. nivex

    Raidable Bases

    @Hawkhill issues with this are fixed in the next update you can find a fix in a previous reply if you want to fix it now
  21. dynamic difficulties are not possible atm no ETA on it but I really want to add it asap. just no time nor idea how yet you can rename a difficulty in the language file but that's about it. you can use the explosion marker, but the text cannot be changed, otherwise you can't change the map icon. these are Rust limitations. yes, you can use Spawn Silently to disable the opening announcement messages, dome and map marker. you can disable dome and map marker individually, but you cannot do announcement messages individually. I can add that
  22. Changed Status from Pending to Closed
  23. neat idea, I can note this down
  24. having the same item multiple times in the same loot table is not supported. items are pooled from each loot table and then rolled on. if beancan is in the base loot table with Always Spawn Base Loot Table then it will always spawn, otherwise it will randomly spawn if beancan is in the difficulty loot table then it will be randomly picked if it doesn't have enough items at this point then it will use allow duplicates and block by shortname if set to false it's not supposed to. if you have the same item in multiple loot tables then it's going to pick it based on probability. Allow Duplicate Items is not factored until AFTER the initial items have been picked from each loot table. if at this point you do not have enough items to meet Amount Of Items To Spawn then it will continue trying to spawn the remainder based on Allow Duplicate Items / Do Not Duplicate settings
  25. nivex

    Base Turrets question

    ok. use the convar, use the plugin in the disscussion tab, or wait for the update
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