-
Posts
5,503 -
Joined
-
Last visited
-
Days Won
191
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
- 606 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
@QueenLuckyshot heya. on vanilla the auth from TC doesn't protect you from turrets. auth on the turret does. I could add an option that auths the players on the turrets when they take the TC, but I think that takes away from the immersion of the event, not to mention the difficulty of it. also, you're sort of embodying the idea that the player can take over the base when that's not possible. I have no issue adding it, but those are some points to think about.
-
- 606 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 606 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
yes, the data file is erased each wipe, Sphere Amount to 0 disables the dome, and deleted means it did not meet the minimum foundation and wall requirements it's your decision what permission you give to default group. abandonedbases.basic is 3 days. that works for the majority of servers but everyone has their own preference. I recommend at least 3 days. skipped means the TC was not found, the building has no entities which decay such as building blocks, or it was too close to another event so it will retry again later. np. lots of improvements in the next update too. @FreeManStars
- 606 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
heya, no problem @FreeManStars if you set the despawn to 0 then it can't despawn. so it will keep converting until no TC is left anymore, then it will decay on its own. I don't convert bases that have no TC. you can set the number of conversions, or increase the timer instead and I recommend a higher despawn timer instead attack a base with abandonedbases.attack and abandonedbases.attack.time permission and it will tell you the time. if you did not install the plugin soon enough then it will not be accurate for any players that were online prior to the plugin being installed. the plugin won't know the last time someone was on if it was not installed when they were last online. so it will never convert their base. you should install it with a wipe so this doesn't happen. yes midnight to noon and noon to midnight
- 606 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
Changed Status from Pending to Closed
-
@FreeManStars abandonedbases.basic permission is 3 days then it becomes raidable - give a player this permission or another from the config file - higher lifetime takes priority - so if a player has basic and vip perms then vip takes priority by default it will not automatically convert any bases unless you configure - Run Once On Server Startup - Run Every X Seconds (do not set less than 3600) - you can run a scan manually with sab command once Despawn Timer expires the base will be deleted/despawned. you can set Despawn Timer to 0 to disable this, but then the base won't be deleted. if someone destroys the TC then the base won't be converted a second time. it will simply decay and no one will be able to raid it again once the plugin is reloaded/server restarts.
- 606 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
Changed Status from Pending to Closed
-
yes, use that then no problem
-
heya. I don't understand. you want buyable events only? "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": -1, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": -1 }, disable automated events then and configure Buyable Events section
-
Question: Loot Tables and Duplicate Entries - Low Loot, Normal Loot, High Loot bases.
nivex replied to Jackelmyer's Support Request in Support
np I've added commands rb.reloadprofiles - this reloads the profiles and the associated base loot tables rb.reloadtables - this reloads all loot tables it won't be allowed to use any reload command when a base is pasting, or when the grid is loading but there will be messages for both -
Changed Status from Pending to Closed
-
Question: Loot Tables and Duplicate Entries - Low Loot, Normal Loot, High Loot bases.
nivex replied to Jackelmyer's Support Request in Support
saying it's not supported doesn't inherently mean it won't work. not supported means it may work, may not work at all, or may not work as expected it's intended that people use the stacksize option to split items into multiple stacks based on min and max amounts sorting out the randomness. I think this gives greater versatility than any other option -
dynamic difficulties are not possible atm no ETA on it but I really want to add it asap. just no time nor idea how yet you can rename a difficulty in the language file but that's about it. you can use the explosion marker, but the text cannot be changed, otherwise you can't change the map icon. these are Rust limitations. yes, you can use Spawn Silently to disable the opening announcement messages, dome and map marker. you can disable dome and map marker individually, but you cannot do announcement messages individually. I can add that
-
Changed Status from Pending to Closed
-
neat idea, I can note this down
-
Question: Loot Tables and Duplicate Entries - Low Loot, Normal Loot, High Loot bases.
nivex replied to Jackelmyer's Support Request in Support
having the same item multiple times in the same loot table is not supported. items are pooled from each loot table and then rolled on. if beancan is in the base loot table with Always Spawn Base Loot Table then it will always spawn, otherwise it will randomly spawn if beancan is in the difficulty loot table then it will be randomly picked if it doesn't have enough items at this point then it will use allow duplicates and block by shortname if set to false it's not supposed to. if you have the same item in multiple loot tables then it's going to pick it based on probability. Allow Duplicate Items is not factored until AFTER the initial items have been picked from each loot table. if at this point you do not have enough items to meet Amount Of Items To Spawn then it will continue trying to spawn the remainder based on Allow Duplicate Items / Do Not Duplicate settings -
ok. use the convar, use the plugin in the disscussion tab, or wait for the update
