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Everything posted by nivex
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- 631 comments
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- #rust
- #rust plugin
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that is consistent with a plugin like TruePVE blocking step #3, #7 and #9 since these entities are protected while the others are not order of despawn: 1. loot from storage containers is removed 2. turret weapons and ammo are removed 3. turrets are killed so they don't kill players 4. locks are killed 5. npcs are killed 6. dome is killed 7. elevators are killed 8. map marker is killed 9. base is despawned in a prioritized order with highwalls first
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- 631 comments
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- #rust
- #rust plugin
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seems that LockedBoxesImmortal and LockedDoorsImmortal flags in TruePVE were causing despawn issues. typically when there are no more events on the map, and when the server is restarting. big thanks to @NerdiBertifor finding this issue that I've been unable to fix for months! TruePVE 2.1.6 has been released to address this
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- 631 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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- 631 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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no problem yes, you can use Player Lockouts in the config
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Cancel Automated Events If Abandoned Owner Comes Online. you cannot continue raiding - the event ends instantly upon connecting to the server. automated events only - does not work with /sar or /sar purge this is not possible unless you disabled the above option, or the event was started using /sar
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sorry, that is a bad translation
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multiple commits regarding the issue were fixed in next update: https://commits.facepunch.com/r/rust_reboot
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"Only Cupboards Are Required To Cancel An Event": false, set it true. this will start the timer. "Seconds Until Despawn After Looting": 600.0,
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I tried killing entities one by one but never located one that was the cause this should be fixed in the next Rust update
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hi, attach the config
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I don't see any convars for tugboats to disable them there might be one, but I don't know what it is
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I don't see an issue with your files so it must be the bug but I've looked at the code and see nothing wrong with it
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i'd need the profile still
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they're in your server folder the path probably isn't /server/rust, but you will see similar files when you find it only the sav is necessary, but I want the map too so that I can see it for myself. assuming the map is not paid. if paid then i can request it from the map dev.
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seems it might be due to that bug then, but I can't reproduce it with your base
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I have a plugin that can do that and will release it in the near future these bases would not despawn though. can you DM your map & sav incase I need to provide it to Facepunch?
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well if you figure it out then I can report it to Facepunch if it's a game bug I'm just glad it's not my plugin causing it.
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I don't know if it can become overweight either you can pickup items from the boat until the issue stops happening to see what caused it
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why close it? there are 3 issues here 1. potentially height settings are not default in the profile. just take a look and see, or attach the profile 2. a known bug in the plugin that erroneously says it couldn't find any containers 3. beach settings which is not related to the loot issue but your config
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(22:54:23) | Adding: easy019 (22:54:23) | Difficulty set to: Easy Added Additional Base: easy019 (22:54:27) | You've successfully pasted the structure (-1641.92, 1.00, -355.77) easy019 (22:54:33) | [RaidableBases] easy019 @ E18 : 30 items no issues spawning the base here but it could be a bad height setting in your profile your config looks fine except you are blocking beach spawns. this can prevent the plugin from working on some maps with poor terrain. my 4600 proc gen map has 500 points with your settings which is dangerously low I have seen someone report this issue and they had a screenshot with the loot boxes on radar. I can't fix that without a base that has that issue, though. you must first make certain that the height settings are correct in the profile
