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Everything posted by nivex
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@iMonkey that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended." to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})." or to this: ":house: {basename} has been raided by {players} at {gridposition}." etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update. Rustcord.cs
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I am still trying to fix the despawn bug and will release an update when I have fixed it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/ I have 2 reports now that this fixes it so I will look into this to see why that might be
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what is the issue? it is still saying that everything has auto spawned per your configuration and then it stops and states there's nothing left to spawn. seems to work just fine? post your config.
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ya np I did just have someone tell me that a different plugin wasn't rewarding RP properly either but I don't understand why it would work for me and not you or this other person, in two different plugins even very odd =p
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I tested it for you with latest ServerRewards and RaidableBases 2.7.2 see my above reply and try to figure out what the issue is
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this isn't the profile with the issue. this will reward 3 RP, not 1, for bases MediumBase1 - 5
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heya, this is a loot table, and it's all on one line. I would have to see your profile. a few reasons this won't work: 1. did not set the difficulty (first option) in your profile 2. you have profiles mismatched with the wrong difficulty 3. the reward amount is not set to the desired value "Rewards": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 3, "SkillTree XP": 0.0, "Do Not Reward Buyable Events": false },
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hi thanks! yes, you can find Arena Walls in each profile and set Enabled for it to false you can use the Loot Amount Multiplier that is also in each profile it isn't possible for me to provide a one-size-fits-all with loot though. every server is different. so might be best to adjust them individually sooner than later
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debug says they auto spawned. it hit the max for easy medium and hard. looks like your server got stuck saving. no, the plugin did not cause this. you most likely have a null entity in the save list and there's no telling how it got there. use the rbe debug command again. if it continues to say the server saving then it will not auto spawn and I can give more instructions. if there is no more server save messages then reload the plugin to see if that resolves it.
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hi, use the rbe debug command in the server console to see why. type it again to toggle it off.
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hi, I've been trying to fix this for months but I cannot fix it when I don't know what is causing it. you can find the bases using AdminRadar plugin, /radar buildings raid and you can remove them by going to the base and typing, /rbe kill_cleanup post your config
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- #rust
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ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested. I believe I've fixed the one issue with this update but I must verify that before releasing it. so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.
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- 572 comments
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heya! you would need to change the Convert PVP to PVE to true and make sure any other Convert settings were false.=) it is under Buyable Events, Scheduled Events and Maintained Events in the config file.
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- 572 comments
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@m3dus4 I still don't understand. why do you have them marked as PVP when there's no base? if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning if you're using linux then the libgdiplus is required. otherwise there is no issue where just the map marker doesn't despawn.
- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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heya, 0.0 to 1.0 is the range where 1.0 is 100% - all items have 1.0 probability by default so it is impossible to spawn them all based on probability. probability is determined once the items are pooled together and selection begins. if you want an item to always spawn then put it in the Base Loot tables and enable Always Spawn Base Loot Table in your profiles. you can disable by changing Move Resources Into Tool Cupboard or you can disable specific items from going into tool cupboard by modifying Resources Not Moved To Cupboards