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nivex

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Everything posted by nivex

  1. nivex

    stability staying at 100%

    that is a console command
  2. nivex

    Question about permission

    ya that's how it works
  3. nivex

    Raidable Bases

    @m3dus4it's likely the zone is PVP, the damage is friendly fire or if you have another plugin conflicting
  4. nivex

    Question about permission

    yep it will take priority if it has a higher number even if they have both groups
  5. nivex

    stability staying at 100%

    hi, rb controls that rb.config stability true or rb.config stability false
  6. nivex

    Raidable Bases

    that config won't spawn PVP for buyable events unless you type /buyraid 0 pvp
  7. nivex

    Resursen in öfen

    you would disable Move Cookables Into Ovens then it's not going to distribute evenly with those options enabled. those options force the items into those containers
  8. nivex

    Resursen in öfen

    heya. furnaces are not supported atm, but you can configure these other settings "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Blacklist For BBQ And Fridge": [ "syrup", "pancakes" ], "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true, "Resources Not Moved To Cupboards": [ "skull.human", "battery.small", "bone.fragments", "can.beans.empty", "can.tuna.empty", "water.salt", "water", "skull.wolf" ], so you can set Move Cookables Into Ovens to false if you do not want ore in them
  9. nivex

    Question about permission

    hi, it takes priority over everything
  10. nivex

    Question about permission

    Changed Status from Pending to Closed
  11. nivex

    Question about permission

    no problem
  12. nivex

    Question about permission

    np, you would need to assign the abandonedbases.none permission to that group for that to work
  13. nivex

    Question about permission

    heya, abandonedbases.exclude works as a way to ignore players from being scanned. if it excludes all players from a base then it may become abandoned since they were simply excluded from the scan. you should give them a permission that has no purge enabled. you can do this by setting it to "0" or "none" so in my example you would add abandonedbases.none and give it to those players
  14. nivex

    Bases not spawning on map

    Changed Status from Pending to Closed
  15. nivex

    Bases not spawning on map

    awesome
  16. np, I'm not sure when it will be available:p atm I am focusing on fixing bugs in the plugin and trying to improve existing features. once I tackle that then I can look into improving this one
  17. hi, you can't create new difficulties. only easy, medium, hard, expert and nightmare are available. it is planned, but it is not possible atm @nivex
  18. nivex

    Plugin funktioniert nicht

    hi, use rb.config list if it says you don't have any copypaste files then check them oxide/data/copypaste/ - the copypaste directory must be lowercase
  19. nivex

    Raidable Bases

    hi, Spawns Database plugin from uMod after you save your spawn file you need to add it to Spawns Database File in the RaidableBases config, or in a profile if you want them to be used with specific bases
  20. nivex

    Plugin funktioniert nicht

    you can type /rb to see when it will spawn. this time will not show if other bases are spawned if it does not spawn at this time then type rbe debug again
  21. nivex

    Plugin funktioniert nicht

    why do you want your raids inside of these zones? Raidable Bases does not need the Zone Manager plugin to function. it does everything on its own except pasting bases (which CopyPaste does) ZoneManager has flags and if you use those then they can conflict with the RaidableBases plugin. if you want to spawn bases inside of ZoneManager zones then that's fine but don't use any flags from the ZoneManager plugin. RaidableBases will control all of that behavior from the config or profiles of the RaidableBases plugin. so the only purpose of using ZoneManager for RaidableBases would be to define exactly where you want a base to spawn. in that case you would have to add the zones to Allowed Zone Manager Zones and enable Use Grid Locations In Allowed Zone Manager Zones Only oxide/config/RaidableBases.json this file contains the 2 above config options. open the file and search for them with F3 key or CTRL+F keys or just look for it. Allowed Zone Manager Zones is around line 388 Use Grid Locations In Allowed Zone Manager Zones Only is around line 458 you still need to use the rbe debug command to see why bases aren't spawning
  22. nivex

    Plugin funktioniert nicht

    hi, all zones are blocked by default. if you want to allow specific zones then you can add them to Allowed Zone Manager Zones in the config use the rbe debug command to see what else might be wrong with your setup your screenshot doesn't include the grid message that shows afterwards
  23. nivex

    Minimum time online tiner

    no problem. it will draw an X on your screen (in the next update) wherever there is an entity that you own when you shoot the base. this requires abandonedbases.attack and abandonedbases.attack.time. no message or drawing will show if you attack an entity that you or an ally of yours (team/clan) owns it looks like abandonedbases.exclude is not working if you build in the base so I will fix that https://umod.org/plugins/entity-owner if you need to help then you can use this plugin with the /own command to set the player as the owner of the entities that you build in the players base
  24. nivex

    Bases not spawning on map

    hi, sorry, I am having to deal with an emergency and slow to respond you can type rb.config list make sure the files are where they belong. such as the base files. they need to go into oxide/data/copypaste (it is important that these folders are all lowercase too)
  25. nivex

    Bases not spawning on map

    hi, what does the plugin say after it loads the grid what does rbe debug say
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