anthonyrandall
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That would be perfect if you could add! very helpful! players have been asking for it to go away once found
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anthonyrandall started following Permissions , End Event , RPC Error in CLProject and 3 others
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Hello, Anyway to have the compass / event end once someone has located the box. We have players locating the box.. fully looting the box and the compass is remaining until the end of the set time although its empty. Could this be a setting?
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When visiting custom monuments and trying to kill the NPC's spawned Im getting booted off the server with error "RPC Error in CLProject" 05.10 18:39:54 [Server] INFO at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) 05.10 18:39:54 [Server] INFO at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0003a] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 05.10 18:39:54 [Server] INFO at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x0047c] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 05.10 18:39:54 [Server] INFO at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000ef] in <a026b2b21a0742bbb5c46f4d55e51dcd>:0 05.10 18:39:54 [Server] INFO UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) 05.10 18:39:54 [Server] INFO UnityEngine.DebugLogHandler:LogException(Exception, Object) 05.10 18:39:54 [Server] INFO UnityEngine.Logger:LogException(Exception, Object) 05.10 18:39:54 [Server] INFO UnityEngine.Debug:LogException(Exception) 05.10 18:39:54 [Server] INFO BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) 05.10 18:39:54 [Server] INFO BaseEntity:SV_RPCMessage(UInt32, Message) 05.10 18:39:54 [Server] INFO ServerMgr:OnRPCMessage(Message) 05.10 18:39:54 [Server] INFO ServerMgr:OnNetworkMessage(Message) 05.10 18:39:54 [Server] INFO Facepunch.Network.Raknet.Server:ProcessRead(NetRead) 05.10 18:39:54 [Server] INFO Network.BaseNetwork:Cycle() 05.10 18:39:54 [Server] INFO ServerMgr:Update() 05.10 18:39:54 [Server] INFO GucciMan kicked: RPC Error in CLProject
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Hud not showing up correctly after wipe
anthonyrandall replied to anthonyrandall's Support Request in Support
Self Corrected. Showing properly now. -
Should I change the image URLS? I did not alter them from the ones you have placed within the config. I have tried reloading image library and these are the only images not loading and getting this error. Many other plugin images are loading which is the odd part.
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after latest wipe HUD is showing up as seen in attached image. I had the plugin uploaded to latest and have config updated. I am not getting any errors on console and image library is up to date. Any suggestions?
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Still not working (Sorry for the delay) I have tried unloading, reloading, and running the plugin and the console is generating this error "[Server] INFO Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: ScavengerHuntSE_0 - Image URL: All other images some of which are on Imgur are loading and functioning fine for other plugins so not sure the cause of this one.
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I actually realized I had missed the "eject all other mounts" option. I corrected and tested and it worked as expected. Thanks for quick response.
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When players try to fly into dome / over RaidableBase with the new Attack Helicopter it attempts to eject it and it gets stuck mid air spinning violently in circles. I would like to disable ejecting helicopters (which I have done for mini/scrap) but cannot figure out a way to prevent the attack heli from being ejected. Any help?
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The images are not loading. Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: ScavengerHuntNW_0 - Image URL: https://i.imgur.com/RC9W0rV.png
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I also am getting "you don't have permission to vote" errors for players & admins. I cannot find anything in your plugin description as to what permissions must be granted.