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Everything posted by Ghosty
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- 13 comments
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- 1
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Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.4
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- 42 comments
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- #floorstack
- #floorframe
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Also still having this issue when reaching higher pop: Vis query is exceeding collider buffer length. Main thread stalling: Write queue at capacity, waiting for write thread... Carbon profiler info: https://imgur.com/vC7kGDI https://imgur.com/7LB1yRi
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After awhile we get an issue with players not being able to build cause their outside their plot even though they are inside their plot, it seemly kicks in randomly after sometime. Cant pin point why or how so sorry for it not being helpful
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Has complied on oxide fine for me
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So while setting up my SQL, I ran into a couple of issues. First, there's a pretty big security concern. The plugin is still using mysql_native_password, which is really outdated and vulnerable to attacks. Should be at least using caching_sha2_password, which has been the standard for a while now. Forcing users to stick with legacy auth is asking for trouble. The other issue is an error that popped up. While the tables were created successfully: Tables , it did throw an error: Error Thrown On a side note, 2.0 looks super clean.
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- 55 comments
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- #custom map
- #flouones
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 15 comments
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- #airdrop
- #supplydrop
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Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. i get that spamming the server console
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Changed Status from Pending to Closed
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happens to the best of us, glad you got it sorted
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Double check your config
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- 15 comments
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- 1
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- #airdrop
- #supplydrop
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Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. o.unload ArmoredTrain Calling 'Unload' on 'ArmoredTrain v1.6.6' took 135ms Unloaded plugin ArmoredTrain v1.6.6 by Adem
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they were able to bypass the looting rule from what was reported and from when i tried it myself
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Getting alot of these in the server console Server Exception: Building Manager at BuildingBlockDecay.ShouldDecay (BaseEntity entity) (at <7f07009c0751494d8796f350fdb4a53f>:0) at DecayEntity.DecayTick () (at <7f07009c0751494d8796f350fdb4a53f>:0) at ServerBuildingManager.Cycle () (at <7f07009c0751494d8796f350fdb4a53f>:0) at ServerMgr.Update () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.Debug:LogException(Exception, Object) at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BuildingBlockDecay.ShouldDecay (BaseEntity entity) [0x00000] in <7f07009c0751494d8796f350fdb4a53f>:0 at DecayEntity.DecayTick () [0x0004f] in <7f07009c0751494d8796f350fdb4a53f>:0 at ServerBuildingManager.Cycle () [0x00157] in <7f07009c0751494d8796f350fdb4a53f>:0 at ServerMgr.Update () [0x000f3] in <7f07009c0751494d8796f350fdb4a53f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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sorry for delayed reply, it was the same for me as it was the player when their issue happened. Basically they were doing the event and when they were owner, another player just flew to the top with their jetpack and dropped themselves right on top on the bubble and bounced on it then because of the glitchy bouncing of the plugin trying to prevent them from getting in that player then fell trough the bubble and into the event where he could take loot. I then tested it with them and i could use the jetpack to fly up and pretty much sit on top of the dome and glitch it out to where i could fall trough.
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was just me as the owner