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Chill Roleplay

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Everything posted by Chill Roleplay

  1. Disregard this, this happened even without Skin controller installed
  2. Please add an option to purchase and receive funds in a custom currency (like shortname/skinid) option
  3. yes this is perfect a permission group that is notified when one is placed 😄
  4. Chill Roleplay

    players crash randomly

    70.40.82.71:24902/76561199362782766/NotJoeMomma disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<SkinQueueCoroutine>d__33.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadItem>d__34.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<ItemQueueCoroutine>d__32.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.LoadOrUnloadSkinAssets (System.UInt64 workshopId) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.Apply (System.UInt64 workshopId, System.Action`1[T] callback) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin.Apply (UnityEngine.GameObject gameobj, System.UInt64 workshopId, System.Action`1[T] callback) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) (at <00000000000000000000000000000000>:0) Network.BaseNetwork.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Rust.Workshop.<LoadSkin>d__35:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<SkinQueueCoroutine>d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<LoadItem>d__34:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.<ItemQueueCoroutine>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Rust.Workshop.WorkshopSkin:LoadOrUnloadSkinAssets(UInt64) Rust.Workshop.WorkshopSkin:Apply(UInt64, Action`1) Rust.Workshop.WorkshopSkin:Apply(GameObject, UInt64, Action`1) DroppedItem:PostInitShared() BaseNetworkable:ClientSpawn(Entity) Client:CreateOrUpdateEntity(Entity, Int64) Client:OnEntities(Message) Client:OnNetworkMessage(Message) Facepu50.47.252.165:64382/76561198212940061/Shadow disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.<LoadSkin>d__35:MoveNext() UnityE112.200.175.34:22625/76561198152619044/Feitan disconnecting: Exception (cs:87364): NullReferenceException: Object reference not set to an instance of an object. Rust.Workshop.Skin+<LoadAssets>d__11.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rust.Workshop.WorkshopSkin+<LoadSkin>d__35.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000
  5. Created a ticket the message was to big for here
  6. can we get a option to have Notify drop a notification when a printer is placed or even better a option to secretly notify a specific set of groups
  7. use command without money printer in front like this: /givemoneyprinter <PlayerName>: Gives a money printer to yourself or a specified player (requires moneyprinter.GiveMoneyPrinter permission). ● /givedirtymoney <PlayerName> <Amount>: Gives dirty money (requires moneyprinter.GiveDirtyMoney permission). ● /removemoneyprinter: Removes your money printer (requires moneyprinter.RemoveMoneyPrinter permission and must be used while looking at the money printer). ● /moneyprinter: Displays available commands based on permissions. ● /upgrademoneyprinter: Upgrade your money printer to optimize its performance and profitability (requires moneyprinter.UpgradeMoneyPrinter permission). (make sure you have assigned the perms to yourself aswell)
  8. if i have 2 bandit wheels on the server will this effect performance, and will this still work?
  9. sorry I have a lot of questions and I'm very interested in replacing our money laundering system we have currently -is there a way to set the printers down in no build areas -Are they protected from dammage -is there a way this will only work in a zone manager zone -is there a ways for a group to get a notification that someone is printing money at one at the print locations a set duration of time after a player begins printing? -do each of these have permissions? i don't want everyone to be able to do this if I get it ● /givemoneyprinter | Gives you a money printer ● /givedirtymoney <PlayerName> <Amount> | Give DirtyMoney ● /removemoneyprinter | Remove your money printer (You need to look at money printer
  10. Many players joined the event - the time only worked for some of us - alot of us were confused on how if the event had already started - one player said the counter is working for me and we have 5 seconds to go - before the 5 seconds player Techno left the game - the game started - techno said he was stuck - techno waited until the entire game finished - he did not get revived onto map - Techno had to relog to play again - during the event many players fell through the glass but every time i fell through it spawned me back in to play again - eventually it was just me and 1 other player - i relised i was stuck on god mode somehow and could not exit it - once the event finished everyone started saying they did not get loot back and there was no bodies at death locations Maybye more details will help? ^
  11. I don't know if Event Helper by im the new guy might be a better way to manage the entering and exits?
  12. I'm very patient and i dont mind waiting, id rather support your project and can wait. I do think your plugins should have more testing before release though. in future if you wanted help with testing at all I am usually available! Cant wait to try the update! the events overall do seem fun
  13. Hello just wanted to say im very unhappy with the purchase of this event and floor drops - The glass bridge event caused half the players to loose everything they had - 1 player left the event early and is still stuck in the event some how and its over
  14. so this wont prob work well for me? a large percentage of my plugins require npc spawn
  15. "Protection Settings": { "Protected entities": { "Buildings": true, "Deployables": true, "Traps": false, "Loot Nodes": false, "Authed Players": false, "Unauthed Players": false, "NPCs": false, "Animals": false, "Vehicles": true, "Horses": true, "Electrical": true }, "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true, "NPCs": true }, "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 100.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 0.0, "Hourly cost per floor": 0.0, "Hourly base cost": 4.0, "Cost per damage protected": 0.0, "Max protection time (hours)": null, "Delay for offline protection (seconds)": 0, "Delay after taking damage (seconds)": 0, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true
  16. ok i have enabled them for now also noticed this could this be the issue?
  17. Hello i am having issues with protected bases being damaged, A player woke up half of base including tc was gone. I have Tested Zombie Hordes meteor strikes all the fireball types I can think of torpedos everything and cannot figure out how it was broken in the night
  18. im happy was just sharing whats the best option so far, i know you will get it sorted 😄
  19. Experiencing the same issue i just went back to v1.0.10 and things appear normal atm. well see i guess
  20. Tested Meteor events from ThePitereq and the protection works! Very happy with this so far 😄 a seperate suggestion tho would be to allow a skin type for the payment used if it's not to much trouble
  21. Hi just wondering does this plugin protects from MLRS rockets as well? I see it has these options "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true, "NPCs": true just wondering if it will protect from a meteor strike? (basically a MLRS rocket with no owner)
  22. Updated my guide for 1.0.3 changes today - there was a new format on base names aswell today so keep that in mind when your updating
  23. First place all the bases from the download to copy paste data folder then you must have to have raidable bases running then type these 4 commands into the f1 console rb.config add sky-easy "sky-Easy1" "sky-Easy2" "sky-Easy3" "sky-Easy4" rb.config add sky-Medium "sky-Medium1" "sky-Medium2" "sky-Medium3" "sky-Medium4" "Sky-Medium5" rb.config add sky-Hard "sky-Hard1""sky-Hard2" "sky-Hard3" "sky-Hard4" "sky-Hard5" "sky-Hard6" "sky-Hard7" rb.config add sky-Nightmare "sky-NightMare1" "sky-NightMare2" "sky-NightMare3" "sky-NightMare4" "sky-NightMare5" "sky-NightMare6" doing the above you will have generated 4 new profiles each profile will need some things adjusted -Height to "Value": "35.0" (for each base they start at height 1.0) each of the 4 profiles should have several spots this needs adjusted -arena walls off (if you want no walls surrounding it - this will not effect your other bases it also looks terrible with walls) -dome set from 5 to 0 (if you want no domes surrounding it - this will not effect your other bases) -difficulty of profile the very first option / only the easy bases will spawn if this is not set you will also need to adjust water depth in the main raidable bases .json file that npcs can spawn to 80 "Maximum Water Depth For All Npcs": 80.0, now that you have done above you may need to reload raidable bases to see base loot profiles copy all those profiles and add them to difficult loot aswell- you will need to populate the loot tables what I did was for easy sky base I just copied my easy loot table and place it in the new sky-bases easy folder. if you still have issued visit the trap base discord https://discord.gg/qmtQTuTEvw at first I was unsure if I would be able to figure it out but I am glad I did because I feel this better helped me understand how raidable bases works
  24. just wondering if there is a blacklist? just don't want players skinning their own money thinking of grabbing this.
    First time I have seen floating raid bases! this is awesome!. They look so great in the world! Plus it goes great with the attack chopper this month!
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