@Srtzero Yes that makes sense as it resets on plugin reload. Will add an option next update, for the time being you can manually do the following in the cs file.
Replace
if (!_messagedPlayers.Contains(player.userID))
With
if (false)
Hi, wanted to check on this, did it start working again for you or still happening?
I have tested a couple of times recently with around 4k skins files but didn't have issues, so I'm wondering if steam was just down at the time.
I understand, the button posts web requests to steam api to get info about all skins in the file to determine what is broken and what's not, steam api is very annoying with the limits they have so it might be causing issues if i am requesting a info for too many workshop files. I am not experiencing this with files on my side, so would need the skins file you have an issue with to investigate.
Might be getting rate limited due to number of requests or amount of skins, you can dm me the file you're experiencing this issue with and I will look into it.
If you were granting the perm to a group currently it does not instantly update players max health, player reconnect/death or plugin reload would apply the change (will handle that next update). That's not new to last version only, If that's not the case for you please open a ticket in support tab detailing steps for me to replicate your problem.
Ok seems like it wasn't working the way I was handling it if a player was parented to a boat like you mentioned, dmed you a version that should handle while on boat.
That's very useful info thank you, maybe something is wrong with the oxide tp hook, might be misplaced.. Will test out your findings and see if we can resolve from oxide's side or ours.
Heyy, just tested it out seems to be functional and your settings seem fine, can you scroll down to show me groups/perms and blacklisted section?
Also are you using oxide or carbon?
HI,
I'm just in the middle of an optimization update for this plugin hopefully will be done within a couple of days (hopefully early next week). Will include with it when deep sea opens and closes,, not sure yet about the x minutes before it closes but will either add it next update or update after.
I know this is a very old ticket but I got busy in December and just realized it wasn't handled.
I have a question by cannot be turned on do you mean it's equipped and can't be turned on? or not equipped at all when you respawn?
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