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beee

Creator Pro
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Everything posted by beee

  1. beee

    ultrawide configuration?

    Can you be more specific? Like colors and icon url? or beyond that? Nvm you meant ultrawide screens, try out latest update and delete the config file so it would reset. If it still looked odd or needed more configuration, send me a screenshot of how it looks.
  2. beee

    Ammo HUD

    Currently when you set permission to group/player it will automatically be enabled, then they can use command /ammohud to toggle on and off if needed, it will retain it's state for them. Will keep that in mind to add a default state in config.
  3. beee

    Ammo HUD

    Shouldn't be, could you share your server ip
  4. beee

    Ammo HUD

    Is this happening with you consistently on reload? I couldn't replicate the issue on my side, might be able to resolve this quicker if you get in touch on discord - beee#4345.
  5. beee

    Ammo HUD

    will look into that
  6. beee

    Ammo HUD

    Version 1.2.3

    2,422 downloads

    Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Version": { "Major": 1, "Minor": 2, "Patch": 1 }, "General Settings": { "Show Text Outline": true, "Show Individual Ammo Icons": false, "Show Throwables": false }, "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "1 0.13", "AnchorMax": "1 0.13", "OffsetMin": "-30 0", "OffsetMax": "0 30" } } } } }
    Free
  7. beee

    Probability explanation

    Changed Status from Pending to Closed
  8. Thanks. For betterloot you could try https://blmc.artemdanilkin.ru/.
  9. beee

    Probability explanation

    Yeah unfortunately that would be better directed to nivex or anyone who has good enough experience with it maybe in RB discussions. Wish I could clarify but I personally don't have experience using it.
  10. beee

    No skin file loaded

    Changed Status from Pending to Closed
  11. beee

    No skin file loaded

    you gotta load first the skins file you have for your plugin (Skins.json or SkinBox.json or Skinner.json)
  12. beee

    Importing Collections

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.6.0
  13. Changed Status from Not a Bug to Closed
  14. Changed Status from Pending to Not a Bug
  15. To edit your skinbox skins, press Import/SkinBox, locate your SkinBox.json file to import it. Then after you finish editing you can export to copy the json code. Unless you think this is a skin collection, which then you'd be mistaken.
  16. From which plugin?
  17. beee

    Importing Collections

    Changed Status from Pending to Work in Progress
  18. beee

    Importing Collections

    I am not sure if skinner has a command for it but looks like you can add it in their config "Import Skin collections (steam workshop ID)". Adding collections is in mind to include in the next update anyway, would be pretty useful.
  19. beee

    Editor for Skins Plugins

    Working on adding support for all three:
  20. beee

    Editor for Skins Plugins

    why not, will have a look
  21. no worries
  22. file formatting and properties order in file doesn't have any effect to the plugin
  23. Version 1.7.6

    5,074 downloads

    Skins Editor for SkinBox by k1lly0u, Skinner by Whispers88, LSkins by LAGZYA, SkinController by Amino and Skins by misticos. Features Visual editor for skins configured Add workshop skins by url or id (collections supported) Select and bulk delete skins Ability to import from one skin plugin, and export to another How to Download and extract RustSkinsEditorv***.zip Run RustSkinsEditorv***.exe (having trouble running?, make sure you download .NET 6.0) Click Import, pick Plugin you would like to Import (SkinBox, Skinner, Skins), then locate json file you would like to import. Add Skins using workshop link or id, workshop collection supported. When done editing, click Export, pick Plugin you would like to Import (SkinBox, Skinner, Skins). For SkinBox and Skinner, you will get a json code for you to copy and paste in the appropriate config file (This is for avoiding interference with the config properties).
    Free
  24. So i would understand, with editing the name you can add for example "Helpful Supply" signals to the loot table? If so, I wasn't aware of that. Also was unaware of the adding same item with different skins. Will modify the duplicate checker to not block but warn.
  25. You're right, will include soon. Thanks
2m

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