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Dead Nasty

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Everything posted by Dead Nasty

  1. Dead Nasty

    Building Sites

    whenever someone buys a raid base, it does this as well: Calling 'OnEntitySpawned' on 'BuildingSites v1.0.1' took 102ms is that normal?
  2. Dead Nasty

    Npc Spawn

    Nothing that I saw, it was just running on the road last I saw it.
  3. Dead Nasty

    Npc Spawn

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), Convoy (True (Boolean)) not sure which is the culprit, tho it started after todays convoy update and spams console constantly.
  4. Dead Nasty

    Convoy Reforged

    after most recent update: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), Convoy (True (Boolean))
  5. Dead Nasty

    Events Manager

    We've heard that for months lol
  6. The ability for admin to use /mu to unlock whether its locked to a player or not regardless would be great. 🙂 it also appears that the top of launch site its still lootable while everything being set to not be able to.
  7. This happens when player doesn't use /mu and log off. Timer expires but marker stays. Have to go shoot in the zone myself and do /mu for it to clear again cause players still think its locked and avoid it.
  8. Dead Nasty

    Events Manager

    when you add a new event, it starts that event as soon as you push add.
  9. whole bunches of errors lol Failed to run a 600.00 timer in 'MonumentLock v1.9.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <2f86a3017fe34605bb53ac24a167f44c>:0 at Oxide.Plugins.MonumentLock.IsInMonument (BasePlayer player) [0x0000a] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.FindMonumentShortName (BasePlayer _player, System.String _shortNameFromCommand) [0x00005] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock+<>c__DisplayClass59_0.<LockMonument>b__0 () [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  10. Dead Nasty

    Raidable Bases

    Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - False (Boolean), Convoy (True (Boolean))
  11. also get Failed to call hook 'mu' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.UnlockMonument (BasePlayer player, Oxide.Plugins.MonumentLock+MSession _expired_session) [0x00039] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.mu (BasePlayer player, System.String command, System.String[] args) [0x00000] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a30] in <701eede2dc134b8faede29fc933af36b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  12. was after reloading the plugin.
  13. testing now but using mlock clear results in: Failed to call hook 'mLock' on plugin 'MonumentLock v1.9.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.LockCheck (BasePlayer player, System.String loot, System.String _shortNameFromCommand) [0x0017c] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.mLock (ConsoleSystem+Arg arg) [0x00007] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00afc] in <b7bf16df339140af8fb4176c3057c6ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  14. yes that describes the issue. it will remain red and ppl think its still locked until i go there and lock and unlock myself manually, thats only when im on, so a lot of players avoid them whilst red even tho theyve been red for hours. after the timer expires it would be nice if the circles would disappear as when they do when players do /mu.
  15. Still no fix for the circles staying Bugged on the map?
  16. It's manually set to run for event manager plugin. Try Running the event manually triggers the error.
  17. [Ferry Terminal Event] [ERROR] 00:44:26 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object.
  18. Dead Nasty

    Server Hud

    Is it possible to leave the Active Color blank or put null to not have any color? Name": "PatrolHeli", "Active color": "#10ff10", "Icon": "", "Color": "#fff", "Enable": true
  19. Dead Nasty

    Events Manager

    After the update it only runs maybe 3 out of the 15 random start events. it tries to run events that arent even listed in the random start i have setup. every update breaks the events and have to be readded, like heavy mil tunnel event from canhu. its kind of a pain to have to redo it all the time and it doesnt even work right...
  20. Dead Nasty

    Raidable Bases

    Thank you!!
  21. Dead Nasty

    Raidable Bases

    ok but where do i change this to fix it as private object CanLootEntity(BasePlayer player, StorageContainer container) doesnt really help me cause there is a whole section underneath it lol the only thing is above return false:
  22. Dead Nasty

    Raidable Bases

    Got this today Calling hook CanLootEntity resulted in a conflict between the following plugins: PreventLooting - False (Boolean), RaidableBases (True (Boolean))
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