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Everything posted by Reboot
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Version 1.0.0
8 downloads
AimTrain Shooting Range Prefabs Elevate your game development with the AimTrain Shooting Ranges Prefab! Designed for precision and versatility, this prefab provides a robust and customizable shooting range environment for your players. Features: Realistic Shooting Ranges: Includes various target setups and shooting lanes to simulate real-world training scenarios. Modular Design: Easily adjustable components to fit your specific needs and game environments. Optimized Performance: Built with efficiency in mind to ensure smooth performance even with complex interactions. Easy Integration: Seamless integration with your existing game systems. Visual Variety: Multiple design options and visual styles to match the aesthetic of your game or simulation. Whether you’re developing a tactical shooter, a training simulation, or a casual shooting game, the AimTrain Shooting Ranges Prefab offers the flexibility and functionality you need to create engaging and realistic shooting experiences. Enhance your project with this high-quality prefab and bring your shooting range to life! Get ready to aim, shoot, and score with precision. Buy the AimTrain Shooting Ranges Prefab today!$10.00 -
Hey there. There is currently a Mountain Prefab set, called "Mountain Prefab 1" or 2, etc. Without these prefabs it will most likely cause of the terrain to crosslink and could cause the invisible trigger. Please use the latest of these prefabs to fix your mountains in particular and see if that will help.
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It is because your map has already stored them before on a different location, as soon as you place new place able items on a map, such as doors, puzzles etc, they will not appear normal or work until you physically delete the .sav file that is created with your map. This will also then cause the map to be wiped and started fresh. The .sav file contains all the locations of every item, and if the server cannot find these items, they are removed, and new ones will not be loaded until it is wiped properly.
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SuperCop, You don't hit it, just press E on it. You don't always hit everything in Rust, when we say looting, it means to press E, and when it says Farming, that is normally when you hit something. Also look at the Video included on the Description, it shows a text, that you will know is to loot. Hope this will help you a bit more.
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Version 1.0.0
217 downloads
Hey everyone. These included prefabs are designed to use as mini-copter or any other type of flight school related event. FEATURES: - There are 4 sets, in colors of Red, Blue, Light Blue and Green. - Each has about 33 Entities and are large in design. Feel free to customize them and edit them the way you like. Have some fun. f you need help, have problems, or for any questions, please feel free to join my Discord or DM me, gpsmit84#5963. Have a wonderful day, and chat again soon. RegardsFree -
Version 1.01
12 downloads
Good day everyone. I am presenting to you, Treasure Valley, a waterfall monument, surrounded by cliffs, a custom wooden cabin, and a small river below. Within these cliffs, a man once lived, told to have hidden all of his belongings in the waterfall. Hidden treasure awaits who have the heart and the courage to climb down the valley and seek it. Many have tried and failed, but, you will be the one to find the treasures. But a note of warning, there are some traps found in the area. Features: - Waterfall with cliffs, and below a small river with some food spawns. - The cliffs are equipped with mother natures way to provide some parkour abilities. Use these to reach the bottom. - Hidden loot crates can be found below, these includes: Basic Crates, Military Crates, Food and Medical crates also. - Total Prefabs: About 750 total. - Total additional height is about 50, recommended map height: 550 Minimum. Included is the Height, Splat, Road, and Topology appliers. (Road is used for the river) This monument requires the Oxide.Ext.RustEdit.dll file to be installed on to the hosting server. If you need help, have problems, or for any questions, please feel free to join my Discord or DM me, gpsmit84#5963. Have a wonderful day, and chat again soon. Regards$1.99-
- #hdrp
- #waterfall
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Sorry to bother, but the current version cannot be extracted, since it says it is invalid. I have tried to redownload it a couple of times, just to check connection, but it looks like the file is definitely damaged. Thank you.
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Version 1.0.0
295 downloads
Hey everyone. Here, I am including a small arena, basically designed with a natural surrounding, along with a small river, cliffs, and a cabin for players to take cover. FEATURES: - The arena itself, is divided into a 2 team sections, a RED and BLUE circle marks the location on the compound walls. - There is a cube designed above the arena for spectators. Also has some picture frames for advertisement. - Open area for players to move, and plan a strategic plan to get to the other side. - Total prefabs: 58 - Includes the Splat, Height, River and Topology settings along with the arena. NOTE: You may be required to download the Oxide.Ext.RustEdit.dll library to use for your custom map. You can join my Discord if you like to find out more about my content, or if you have any bugs, questions, queries. Thank you very much for your time and have a great day.Free -
Version 1.0.0
18 downloads
Hey everyone. This is my bunker roadside monument, Hideout Shelter. A decayed house of a retired Cobalt scientist has more than the eye can see. Below the surface is a hidden bunker, filled with great starter loot and an easier way to get a BLUE keycard, and an interesting story to tell. DETAILS: Total Map Prefabs: 750 (760+ with invisibles such as terrain, water and other triggers/volumes) Included is the Height, Biome, Splat, Topology and Alpha settings. Monument also contains a GREEN keycard room and a BLUE keycard room. Loot includes 2x military crates, 3x normal crates, and 2x tool crates, basic crates and some barrels. Utilities included is Recycler, Repair Bench and a Research Table. Perfect roadside monument to add to any map. REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. Thank you very much for your time and have a great day.$2.00 -
- 42 comments
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Death, how are you? Some of my players are now telling me that when they switch over the hotbars and they arrange their hotbars, can they just click the plus again to update the hotbar, or do they have to delete the hotbar above and then click the plus again to update it, since they are on a pvp server with alot of players, and don't really get the time to do this process. So, in short, can they update their hotbars like a normal inventory above, or does that not work?
- 42 comments
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Version 1.0.0
593 downloads
It is the complete GREEN card puzzle with Compound Wall and 4 Sliding Blast Doors, along with the Checkpoint for an entrance to use in your own maps, prefabs, monuments or such. This prefab is FREE to use for any purpose you desire, however, customize it your own needs and add/remove what you like. To check if the connections are working, in RustEdit, select View, then Show IO Connections. There should be green text with descriptions of Input/Output and Power messages. Also you should see a black wire lines connecting each item. NOTE: This prefab requires the Oxide.Ext.RustEdit.dll to be installed on the server for the puzzle to work. Remember to customize the timers on the card reader and press button to your own time. Default is 240 seconds (Card Reader) and 60 seconds (Press button) and if you like to use another card color on the reader. Have a wonderful day. SUPPORT: If you need any info, help, or have bugs, problems or any support requirement, join my DiscordFree -
Version 1.0.3
126 downloads
Hotbars is a Rust plugin that lets users create multiple MMO-style hotbars they can switch between on the fly either with chat commands, key binds or a GUI interface. Users can configure up to 5 bars to switch between. If the items are lost, the items are removed from the hobar when the user switches or recalls the hotbar. Permissions hotbars.use - Required for use. hotbars.(1-5) - Limits the amount of hotbars a player/group can have. Example: hotbars.3 Commands /hotbar - Will print a list of availible commands. /hotbar list - Alternative method to open GUI interface. /hotbar close - Alternative method to close GUI interface. /hotbar save - Alternative method to save a hotbar. /hotbar delete 1-5 - Alternative method to delete a saved hotbar. /hotbar 1-5 - Alternative method to switch between hotbars. Config OnlyUsableItems (Default: true) - Prevents un-usable items from being saved into a hotbar, like resources, etc.. RestoreHotbarOnDeath (Default: false) - Restores the hotbar on respawn after a player dies. ToggleButtonContainerBounds - Configure the placement of the GUI hotbar button. ToggleButtonImageBounds - Configure the placement of the GUI hotbar button icon. ToggleButtonBounds - Configure the placement of the GUI hotbar button texture layer. ToggleButtonColor - Configure the color of the GUI hotbar button. ToggleButtonBackgroundColor - Configure the background color of the GUI hotbar button. ToggleButtonOpacity - Configure the opacity of the GUI hotbar button. ToggleButtonBackgroundOpacity - Configure the background opacity of the GUI hotbar button. HotbarContainerBounds - Configure the placement of the hotbar menu. Preview$20.00- 42 comments
- 3 reviews
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Hey buds. Do you still need help with the setup of your server? Let me know if you need help. Thnx (Discord: gpsmit84#5963)
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I have just downloaded this monument to find no files in it, any reason for that? Thank you.
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Not a bug, but most likely an error caused by the function that is called when NPCEdit or NPCCreate is called. Perhaps the function has changed with the normal HumanNPC, but not with the GUI plugin? I am also having this issue, both when CREATE or SELECT is pressed.