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Everything posted by Jbird
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How often are you getting the error? Have you narrowed down already what plugin using NpcSpawn is throwing the error? NRE are most often something to do with a configuration issue but if you can narrow down the plugin throwing the error and anything new or changed recently it could speed up resolving the error.
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Thank you as well, appreciate the diligence and any information like video or errors are very helpful to diagnosing an issue. Feel free to jump in the Mad Mapper Discord to create a ticket there for follow up if you'd like.
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Did this just happen once or does it happen any time the event runs? Would just need to know what type of damage was taking place to address it.
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Are you using the default settings or have you made any changes to the files? NRE are often configuration issues, so I am wondering if anything was changed out of specification, or if anything might be missing. It is very common for the Custom folder to be missed, as by default it is empty. I have also seen several instances where not all of the folders or files were copied into the server. When reloading NpcSpawn by itself does it reload properly?
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Thank you. If you have any time to get any video or anything else from console let me know.
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Are you able to confirm this from multiple users? If you can get any video, errors, things like this it would help in case there is an issue for us to address. I don't ever want to assume but this can sometimes just be a player or two connecting with bad ping, or computers struggling to run modded Rust. Those particular types of feedback sound more like something along the lines of performance issues though. Errors with a plugin are generally more consistent and happen to all players at the time.
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This functionality was added in 2.1.3, you may be missing data files if your NPCs do not move. May need to try a fresh install if simply adding those files does not fix your issue, as you may need a fresh config as well.
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Reload the plugin and share the loading messages, or look at them yourself for any errors. This is a result of one of two things most all of the time. One or more folders or files are missing from the data folder Supply drops are enabled and you use a plugin that affects the supply drops In my experience there has often been cases where this error occurs but everything functions properly Seems to have always been something to do with that hook being used by both plugins at the same time Often the error is harmless and everything still functions correctly but just let me know if that is not the case for you.
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What damage takes place when this error occurs?
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Did you still need help here?
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Yes I do believe they will work just like the normal rocket launcher, they will only use rocket launchers to raid a player behind built defenses or inside a base.
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Thank you for confirming and sorry for the trouble. Glad it's sorted now!
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We don't really have a timeline in place as when issues are found at times they become a priority, and the developer is also usually working on future releases as well. If you want to jump into the Mad Mapper Discord to create a ticket you can tag me and KpucTaJl in it to ask if he has a current plan.
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Thank you for the additional clarity. We are looking into this will get back to you with any feedback or additional questions. Will you confirm the versions of BetterNpc and PersonalNPC you are using?
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Hey @DocNorris I replied before did I not? Maybe the reply was lost when there was an issue on the site. Please try changing this in the CS. foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); To this. foreach (CustomScientistNpc npc in Scientists.Values.ToHashSet()) if (npc.IsExists()) npc.Kill(); Let me know if it sorts this issue out. Looks like you have the same error. Generally I would ask that you create a new support ticket for yourself but since this one is still recent and active please try the above and let me know if it helps.
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Can you share the error please?
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You can make your own ticket any time so others are not getting notifications for a separate issue. Please try this. If it works great, if you still have issues or questions make a new ticket and I will get back to you there. foreach (CustomScientistNpc npc in Scientists.Values) if (npc.IsExists()) npc.Kill(); Change to this foreach (CustomScientistNpc npc in Scientists.Values.ToHashSet()) if (npc.IsExists()) npc.Kill(); In the plugin file.
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Confirmed on our end and has been added to our notes, this will be addressed in a future update.