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pookins

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Everything posted by pookins

  1. pookins

    BotReSpawn

    would venture to guess that this will be for future updates and variations . You would still get the same grumbling, and even more when (with your scenario) further payments would be requested for the updates, all you would hear is "but i already paid (the huge amount of $20) and now you want more !! , realistically $40 (converts to $A60) is roughly the cost of a * night at the movies with popcorn for 2, * 40 cigarettes * tank of petrol * a modest lunch at the club or pub * by the sounds of it 6 months pocket money for the whiners,
  2. pookins

    CFuelUI

    Thanks for your post which shows the "missing" question marks, that i had inadvertently removed when changing the text,
  3. pookins

    CFuelUI

    if (entity.GetParentEntity() is MiniCopter) return (entity.GetParentEntity() as MiniCopter).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is ModularCar) return (entity.GetParentEntity() as ModularCar).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is MotorRowboat) return (entity.GetParentEntity() as MotorRowboat).GetFuelSystem().GetFuelAmount() ?? 0; That is the edited cs. file as posted above, and it is a different error message to the original one
  4. pookins

    CFuelUI

    Changed config as per post and still getting CFuelUI - Failed to compile: CFuelUI.cs(178,91): error CS0019: Operator `??' cannot be applied to operands of type `int' and `int'
  5. pookins

    BotReSpawn

    Are you serious about your post , did you read the data config ? p.s. The old BotSpawn had NPCs that didn't move when no players were around. It is also necessary this time. all my monument configs have this option "Outpost 0": { "type": 0, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false And how is this damage supposed to be calculated , is it when you are naked. with wood armour/metal chest plate/rad gear/ full armour ? , and yes i am serious about my answer. i have from 400-700 bots running around my server as well as 4 types of Huntsman (kitted) and Guarded crate guards (kitted) with a variety of weapons. if they are doing too much damage with one weapon, change the weapon if you want more damage do the same.
  6. pookins

    BotReSpawn

    Dont give them L96's ,
  7. pookins

    BotReSpawn

    Maybe set to true ? "UseCustomSpawns": false,
  8. pookins

    BotReSpawn

    WHO ? Me ?
  9. pookins

    BotReSpawn

    Well i hope one of those developments is my request to have the bots slowly/gradually spawn when an empty server is populated and then despawn when it is empty (after a set cooldown), I will of course buy the new version as my server depends on it
  10. pookins

    Rules GUI

    For some reason i was disinclined to point that out
  11. pookins

    Rules GUI

    its really the whole point of the plugin isnt it ? , I am the admin and have joined several thousand times since i installed this years ago and have no problem with it.
  12. I said i "referenced them" i did not say i gave an URL , its the difference between pointing them in the right direction and pushing them through the door, I must have read a few hundred posts (so far) from people who could have found out the information (as I did) they wanted just by using their intelligence instead of staring blankly at the screen and asking for someone else to find it for them, If Razorfishsl has a complaint regarding the way Umod runs its site he/she should complain to them, not go offsite and cry about it, They have their rules , this site has its rules , we dont pay to go on either site and they are under no obligation to change the way they do business, I must say this topic has lost any appeal (that it might originaly have had) or any interest for me to make any further comment, have fun with it
  13. i dont use the admin group (removed it) and i dont use the treasure hunter as a group although i do use dangerous treasures. the other two groups have never been groups , I have tried console commands to remove the two groups but i get the group <name> does not exist
  14. Here is the screen shot and console output for group names https://i.imgur.com/y1Vjhe4.png?1 https://i.imgur.com/8NnaPhM.png?1 There are no groups called ""dniper or "ppop" (14:10:45) | Syntax: chat group <add|remove|set|list> (14:11:03) | default, Noob, Spaz, PrimoMaximus, Learner, Provisional, MegaMaximus, UltraMaximus, SuperMaximus, Hardcase, Professional, Maximus, Player, Newbie, vip, Absolutemaximus, Grandmaximus, Getalifemaximus
  15. I have tried that and the groups do not exist but when i open /perms groups i get two groups that dont exist showing in the list. i will take a screenshot over the weekend and post it.
  16. I have a similar problem where it is showing two groups that dont and have never existed ?, apart from that i dont think i could now run a server without the benefit of this plugin.
  17. pookins

    RTeleportation

    I am NOT going to go into a long a detailed explanation of problems encountered with Nteleportation (originally MTeleportation) through the years (and many devs) or my reasons for using Rteleportation instead, I just want to continue using Rteleportation
  18. pookins

    RTeleportation

    I use Rteleportation due to the old and new issues with Nteleportation (which i used for some years) I just want to be able to get it fixed so that my players dont have to walk everywhere
  19. pookins

    RTeleportation

    I really wish this plugin had stayed right here, its not working so i have to go to GITHUB and from there i am lost !! instead of a simple menu to post a request for it to be fixed i have to try to understand what a Pull Request is and how to include the console error to show the problem, its great if you are a dev and understand the difference or procedure but i dont,
  20. pookins

    CFuelUI

    no error message , but cant get rid of GUI
  21. Just did, i also opened a new reply and got the same response , clicked on submit and it says saving and then back to submit again, close the page and go back to it and click on reply my text is still there .
  22. I entered the text in the reply box , i added the config file referred to , i then entered submit reply , the submit reply changed to saved then went back to submit reply, I have tried several times and each time i open the reply box my text is already there "saved" but still not submitted, There is no error message or warning that i have exceeded post size limit. in fact when i again click on the reply box my text is still there
  23. https://codefling.com/files/sc/847-no-loot/?tab=comments#comment-4025 This one
  24. I have been trying to reply to a post by Steen regarding custom loot but all it does when clicking "submit" is to say "save" and then goes back to submit again, The post doesnt close and appear as posted.
  25. pookins

    Bottom

    I really like this plugin, another source of info for players to distract them when the wolves are about

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