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Everything posted by pookins
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would venture to guess that this will be for future updates and variations . You would still get the same grumbling, and even more when (with your scenario) further payments would be requested for the updates, all you would hear is "but i already paid (the huge amount of $20) and now you want more !! , realistically $40 (converts to $A60) is roughly the cost of a * night at the movies with popcorn for 2, * 40 cigarettes * tank of petrol * a modest lunch at the club or pub * by the sounds of it 6 months pocket money for the whiners,
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if (entity.GetParentEntity() is MiniCopter) return (entity.GetParentEntity() as MiniCopter).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is ModularCar) return (entity.GetParentEntity() as ModularCar).GetFuelSystem().GetFuelAmount() ?? 0; if (entity.GetParentEntity() is MotorRowboat) return (entity.GetParentEntity() as MotorRowboat).GetFuelSystem().GetFuelAmount() ?? 0; That is the edited cs. file as posted above, and it is a different error message to the original one
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Are you serious about your post , did you read the data config ? p.s. The old BotSpawn had NPCs that didn't move when no players were around. It is also necessary this time. all my monument configs have this option "Outpost 0": { "type": 0, "Spawn": { "AutoSpawn": false, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 0, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false And how is this damage supposed to be calculated , is it when you are naked. with wood armour/metal chest plate/rad gear/ full armour ? , and yes i am serious about my answer. i have from 400-700 bots running around my server as well as 4 types of Huntsman (kitted) and Guarded crate guards (kitted) with a variety of weapons. if they are doing too much damage with one weapon, change the weapon if you want more damage do the same.
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I said i "referenced them" i did not say i gave an URL , its the difference between pointing them in the right direction and pushing them through the door, I must have read a few hundred posts (so far) from people who could have found out the information (as I did) they wanted just by using their intelligence instead of staring blankly at the screen and asking for someone else to find it for them, If Razorfishsl has a complaint regarding the way Umod runs its site he/she should complain to them, not go offsite and cry about it, They have their rules , this site has its rules , we dont pay to go on either site and they are under no obligation to change the way they do business, I must say this topic has lost any appeal (that it might originaly have had) or any interest for me to make any further comment, have fun with it
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Here is the screen shot and console output for group names https://i.imgur.com/y1Vjhe4.png?1 https://i.imgur.com/8NnaPhM.png?1 There are no groups called ""dniper or "ppop" (14:10:45) | Syntax: chat group <add|remove|set|list> (14:11:03) | default, Noob, Spaz, PrimoMaximus, Learner, Provisional, MegaMaximus, UltraMaximus, SuperMaximus, Hardcase, Professional, Maximus, Player, Newbie, vip, Absolutemaximus, Grandmaximus, Getalifemaximus
- 222 comments
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I am NOT going to go into a long a detailed explanation of problems encountered with Nteleportation (originally MTeleportation) through the years (and many devs) or my reasons for using Rteleportation instead, I just want to continue using Rteleportation
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I use Rteleportation due to the old and new issues with Nteleportation (which i used for some years) I just want to be able to get it fixed so that my players dont have to walk everywhere
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I really wish this plugin had stayed right here, its not working so i have to go to GITHUB and from there i am lost !! instead of a simple menu to post a request for it to be fixed i have to try to understand what a Pull Request is and how to include the console error to show the problem, its great if you are a dev and understand the difference or procedure but i dont,
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Just did, i also opened a new reply and got the same response , clicked on submit and it says saving and then back to submit again, close the page and go back to it and click on reply my text is still there .
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I entered the text in the reply box , i added the config file referred to , i then entered submit reply , the submit reply changed to saved then went back to submit reply, I have tried several times and each time i open the reply box my text is already there "saved" but still not submitted, There is no error message or warning that i have exceeded post size limit. in fact when i again click on the reply box my text is still there
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https://codefling.com/files/sc/847-no-loot/?tab=comments#comment-4025 This one
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I have been trying to reply to a post by Steen regarding custom loot but all it does when clicking "submit" is to say "save" and then goes back to submit again, The post doesnt close and appear as posted.
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- 19 comments