
Venedas
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Everything posted by Venedas
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Getting the following RCON spam. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StackModifier+ItemContainer_QuickIndustrialPreCheck_Patch.Prefix (ItemContainer __instance, Item toTransfer, Vector2i range, System.Int32& foundSlot, System.Boolean& __result) [0x00080] in <f159e4b2d16344a6b18c355fd650fab5>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ItemContainer.QuickIndustrialPreCheck_Patch3(ItemContainer,Item,Vector2i,int,int&) at Hopper.ScanForItemsTick () [0x000f0] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at Hopper.RunJob () [0x0001a] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00096] in <1a7e180b7aa146da9ee3b47673837d20>:0 at ServerMgr.Update () [0x00741] in <e86ab4ffe0b94d3ba7333e9531326031>:0
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- 4 comments
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Is it possible to add a config option if the parent monument isn't there, the bot won't spawn? When I use custom maps, if that map doesn't have the monument the NPC is supposed to be located at, it will just randomly spawn around the map and kill players who don't expect it to be there.
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The only other plugin we have that use signals is Bradley Drops.
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Since the Rust update, the plugin isn't worked for me. The players get the signal like usual, but when they throw it nothing happens. No message in chat, no heli, nothing at all. RCON error below.. It didn't work on the previous plugin version and I updated it to the latest and that didn't fix it. Thanks! (13:44:26) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <c6fee43a32df4ff0937c2d9794cd9c70>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <c6fee43a32df4ff0937c2d9794cd9c70>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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Any update on changing host? We host in Canada and its being blocked there as well.
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- 51 comments
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- #custom loot
- #rewards
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Sweet. Do you have a link? Also - would it be possible to disable the game ending when Prime dies? Some of my players ignore being prime and get the event ended early which disappoints everyone else. Maybe a mode where if Prime dies it just respawns as regular zombie and humans need to hold out for the full duration? Thanks!!
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Hello there. I've been using Personal Heli for years and just purchased this since the difficulty levels is a good addition. Is it possible to add something to the API for the helicopter itself and not just the signals. We have a plugin that creates a dynamic PVP zone around the crash site. Personal heli used this in their API (see attached image). Would it be possible to add something here?
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When placing "ScrollView Height" 700+ it just blanks out the page and doesn't show anything. And am unable to show the rest of the content on the tab
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- 82 comments
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- #customizablequests
- #dezlife
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With the recent update, the button is now placing a few meters lower than the tesla coil. I noticed this also impacting the copy/paste plugin as well. They must have changed how electric items deploy.
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Hello! I also use Racetrack from chaos code. Since both plugins use /track, skilltree overrides Racetrack. I switched track to "/animaltrack" and it still prevents the plugin from working. Not sure if there is a solution but wanted to mention it in hopes it can be fixed somehow.
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Update: The issue is not the cargo ship but the ocean. If someone opens a map but the distance to shore is greater than the distance set in the config, it's causing an issue and crashing the server. is it possible to change it so it doesn't allow them to open maps while out of spawn distance from the ground.