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PVP Money 💰

Earn and risk money during PVP combat.

Dependencies

  •  TC Bank - Required for reward payout and currency system.

Features

  • Allow players to earn and risk money during PVP combat. When they get a kill they gain money, when they die they lose money.
  • Grant base amount of money to players when they respawn after dying. Cooldown option supported.
  • Incentives for risking money
    • Players risking base respawn amount or more will receive all of their victim's wallet balance when killed.
    • Players risking less than base respawn amount will only gain up to as much as the base respawn amount allowing them to receive full payment on their next kill.
    • Players risking more than base respawn amount will gain a bonus. The more they are currently risking, the greater the bonus.
  • Static reward option. You can set constant reward values to add and take from player's balances during PVP combat instead of using the full balance and bonus.
  • Configurable bonus multiplier.
  • /toprisk command to display GUI of top ten highest risking players online.
  • Configurable labels and minimum amounts for risk levels.
  • Configurable currency symbol.

Permissions

  • pvpmoney.toprisk Required to use /toprisk command.

Commands

  • /toprisk Display GUI showing top 10 highest risking players online.

Configuration

Example Configuration

{
  "UseStaticRewardSystem": false,
  "StaticKillAmountGained": 3,
  "StaticDeathAmountLost": 3,
  "CurrencySymbol": "$",
  "CurrencySymbolPlacement": "left",
  "GrantRespawnMoney": true,
  "RespawnGrantAmount": 10,
  "RespawnGrantCooldown": 600,
  "BonusAmountPerKill": 0.2,
  "LoseAllMoneyOnSuicide": false,
  "TeamKillVictimLosesAllMoneyOnDeath": false,
  "RiskLevels": {
    "No Risk": 0,
    "Very Low Risk": 1,
    "Low Risk": 10,
    "Minor Risk": 30,
    "Medium Risk": 50,
    "High Risk": 100,
    "Very High Risk": 200,
    "Extreme Risk": 500,
    "Baller Status": 1000
  }
}

Configuration Properties

  • UseStaticRewardSystem (bool) Enable to use static rewards only. This option gives and takes a constant amount instead of giving all of the victim's current risk to the killer and does not apply a bonus.
  • StaticKillAmountGained (int) Amount gained by killer when UseStaticRewardSystem is true.
  • StaticDeathAmountLost (int) Amount lost by victim when UseStaticRewardSystem is true.
  • CurrencySymbol (string) Symbol used for currency. Default = "$".
  • CurrencySymbolPlacement (string) Placement of currnecy symbol. Can be "left" or "right". Default = "left".
  • GrantRespawnMoney (bool) Enable to grant players RespawnGrantAmount amount of money when they respawn after dying. Default = true.
  • RespawnGrantAmount (int) Amount to grant to players when they respawn after dying. Default = 10.
  • RespawnGrantCooldown (int) Cooldown in seconds for granting respawn money. Players who respawn before their cooldown is finished will receive RespawnGrantAmount automatically once the cooldown ends. Default = 600.
  • BonusAmountPerKill (float) Multiplier rate for bonus money on kill. Set to 0 to disable. Bonus money granted = (BonusAmountPerKill x (killer's current wallet balance - RespawnGrantAmount)). Default = 0.2.
  • LoseAllMoneyOnSuicide (bool) If true players will lose all of their current risk on death if they die to self inflicted damage or f1 kill. Default = false.

  • TeamKillVictimLosesAllMoneyOnDeath (bool) If true players will lose all of their current risk on death if a teammate kills them. In either case the teammate who killed will not receive any currency. Default = false.
  • RiskLevels (Dictionary<string, int>) Risk level labels and minimum balance amounts. Used in /toprisk command.

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