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Money Farm 1.0.7

$10.00
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About Money Farm

Money Farm ⛏️

Earn currency by collecting resources.

Dependencies

  • TCBank.cs - Required for reward payout and currency system.

Features

  • Configurable rewards for farming each type of resource: wood, stones, metal, sulfur.
  • Types of rewards
    • Resources
      • Bonus payout - Grant reward when a tree or node is fully farmed and destroyed.
      • Rate payout - Grant reward per configurable amount of wood/ore.
    • Collectibles
      • Resources - Grant rewards for picking up wood and ore collectibles.
      • Wild Plants - Grant rewards for wild plants collected.
      • Farmed Plants - Grant rewards for plants harvested from seed or clone.

Permissions

  • moneyfarm.participate Required for players to receive payouts for farming resources.

Configuration

Example Configuration

{
  "Resources": {
    "metal.ore": {
      "PerThisManyItemsFarmed": 1800,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "stones": {
      "PerThisManyItemsFarmed": 3000,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "sulfur.ore": {
      "PerThisManyItemsFarmed": 900,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    },
    "wood": {
      "PerThisManyItemsFarmed": 1000,
      "GiveThisAmountOfCurrency": 1,
      "BonusCurrencyForFullyDestroyingEntity": 1
    }
  },
  "CollectibleResources": {
    "metal.ore": {
      "PickupBonus": 1
    },
    "stones": {
      "PickupBonus": 1
    },
    "wood": {
      "PickupBonus": 1
    },
    "sulfur.ore": {
      "PickupBonus": 1
    }
  },
  "CollectiblePlants": {
    "blue.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "cloth": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "corn": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "green.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "orchid": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "potato": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "pumpkin": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "red.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "rose": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "sunflower": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "wheat": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "white.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    },
    "yellow.berry": {
      "WildPlantBonus": 1,
      "GrownPlantBonus": 2
    }
  }
}

Configuration Properties

  • PerThisManyItemsFarmed (int) For this many wood chopped give GiveThisAmountOfCurrency to player.
  • GiveThisAmountOfCurrency (int) Give this amount of currency to player per PerThisManyItemsFarmed.
  • BonusCurrencyForFullyDestroyingEntity (int) Give this amount of currency to player when they fully destroy an entity (tree or node).
  • PickupBonus (int) Give this amount when a resource collectible is picked up (wood or ore).
  • WildPlantBouns (int) Give this amount when a wild plant is colleted.
  • GrownPlantBouns (int) Give this amount when a plant from a seed or clone is colleted.

User Feedback

1.9m

Downloads

Total number of downloads.

8.8k

Customers

Total customers served.

130.8k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

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