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About Monument Control

Monument Control 🧭
Monument Control Minigame. Whoever controls selected the monument longest wins. King of the hill style.

Features

  • Select a monument for Monument Control event. Players will compete to control the area. At the end of the event duration whoever controlled the area for the longest period of time wins.
  • Controlling = Only one team or solo player is present within the monument area. Score will increase.
  • Contested = Multiple teams are contesting the area. Score will not increase until one team or one player is controlling.
  • Losing = Player is not in the monument area.
  • Score is counted based on `seconds controlling monument` and is updated once per second.
  • Simple and small GUI for players during event.
    • Displays minigame, location, prize, and player's status.
    • GUI status updates indicating whether the player is controlling, losing, or if the location is contested.
    • Option to hide GUI to those not at event.
  • Configurable event duration and chat message interval.
  • Configurable payouts to first place, second place, and third place winners.
  • Chat message sent on an interval to display current leading scorers.
  • Command (chat or console) to start event: /control <monument name>
  • Configure the event to start automatically at a specific interval.
  • Supports TC Bank, Economics, and ServerRewards for payouts.

 

List of Monuments

  • Abandoned Military Base
  • Airfield
  • Arctic Research Base
  • Dome
  • Ferry Terminal
  • Giant Excavator
  • Harbor 1
  • Harbor 2
  • HQM Quarry
  • Junkyard
  • Large Oilrig
  • Launch Site
  • Military Tunnels
  • Missile Silo
  • Power Plant
  • Radtown
  • Satellite Dish
  • Sewer Branch
  • Small Oilrig
  • Stone Quarry
  • Sulfur Quarry
  • Train Yard
  • Underwater Lab
  • Water Treatment

 

Documentation

 

Dependencies

  • TC Bank - Optional reward system for winners.
  • Economics - Optional reward system for winners.
  • ServerRewards - Optional reward system for winners.

 

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