About Monument Control
Monument Control
Monument Control Minigame. Whoever controls selected the monument longest wins. King of the hill style.
Features
- Select a monument for Monument Control event. Players will compete to control the area. At the end of the event duration whoever controlled the area for the longest period of time wins.
- Controlling = Only one team or solo player is present within the monument area. Score will increase.
- Contested = Multiple teams are contesting the area. Score will not increase until one team or one player is controlling.
- Losing = Player is not in the monument area.
- Score is counted based on `seconds controlling monument` and is updated once per second.
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Simple and small GUI for players during event.
- Displays minigame, location, prize, and player's status.
- GUI status updates indicating whether the player is controlling, losing, or if the location is contested.
- Option to hide GUI to those not at event.
- Configurable event duration and chat message interval.
- Configurable payouts to first place, second place, and third place winners.
- Chat message sent on an interval to display current leading scorers.
- Command (chat or console) to start event: /control <monument name>
- Configure the event to start automatically at a specific interval.
- Supports TC Bank, Economics, and ServerRewards for payouts.
List of Monuments
- Abandoned Military Base
- Airfield
- Arctic Research Base
- Dome
- Ferry Terminal
- Giant Excavator
- Harbor 1
- Harbor 2
- HQM Quarry
- Junkyard
- Large Oilrig
- Launch Site
- Military Tunnels
- Missile Silo
- Power Plant
- Radtown
- Satellite Dish
- Sewer Branch
- Small Oilrig
- Stone Quarry
- Sulfur Quarry
- Train Yard
- Underwater Lab
- Water Treatment
Documentation
Dependencies
- TC Bank - Optional reward system for winners.
- Economics - Optional reward system for winners.
- ServerRewards - Optional reward system for winners.
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