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MNfreakTim

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Everything posted by MNfreakTim

  1. MNfreakTim

    Animal Farm

    I actually had after I posted this (about 5 minutes later). I should have updated either that post or added a new one. Thanks for the snark, was running short on that today. I love when developers make reviews easy.
  2. MNfreakTim

    Animal Farm

    It appears the only 2 permissions assigned for this plugin automatically are for the coop and the admin settings. I tried assigning the gather permissions for the animals and none of them worked.
  3. MNfreakTim

    Raidable Bases

    Thank you so very much. 30 FPS increase instantly. One final question. Do you know if I will need to run this once (or more) daily when the fps becomes and issue and it impacts plugins such as yours?
  4. MNfreakTim

    Raidable Bases

    I can confirm that I am running 3 servers currently, and only 1 of them is having this exact issue as well. I have tried reloading the plugin, waiting for the grid to finish, and it is just not allowing the bases to spawn. Additionally I am using spawns database with 16 raidbase islands for spawn points.
  5. Hangs head in stupidity Sorry for wasting your time.
  6. I believe the issue is having the plugin active on the server when trying to submit the command.
  7. Howdy MEvent, I attempted to remove a players kill recently and I received an error in the RCON. Can you explain what the following error means and if there is something I can do to make this command work properly. I edited out the players steam ID# but the X's represent the actual steam ID# for the player. removeskill XXXXXXXXXXXX507 Metabilism Error getting values Thanks, Tim
  8. I ended up having to wipe the cfg and files entirely. This included having to rebuild the entire welcome page after updating to 4.3.5. This error was after wiping everything. Thanks I guess
  9. Howdy David, I recently updated this plugin and now the plugin is sending the following null reference exception and my players are no longer able to use the /info command. Failed to call hook 'Unload' on plugin 'WelcomePanel v4.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.Unload () [0x0001a] in <8562b46f52de4079883304fb10aa9d13>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0032a] in <8562b46f52de4079883304fb10aa9d13>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Any help would be appreciated. Tim
  10. MNfreakTim

    Skills not wiping

    I can also confirm, I ran the /skill.wipe command at the start of my wipe this month (and last) and it did nothing.
  11. MNfreakTim

    Skills not wiping

    Yes, I have autowipe set up for the skills plugin. I also do not allow players to retain their purchased skills between wipes. I am pretty sure I told you this when I sent you my config file in a private message a while ago (Sent on May 3rd).
  12. MNfreakTim

    Skills not wiping

    I have mentioned this in the discussion a couple of times. But as this is the third wipe that the skills are not wiping on my server, I figured I would write an actual support ticket. For whatever reason the skills are not wiping for myself or the players on my server. Any update on this would be appreciated...
  13. MNfreakTim

    Bank Heist

    Loaded the plugin on my test server, and when the parent entity moved the NPC's were all over the place (even on the roof of the building). When I attempted to set the new bank name up on my test server, the doors are now spawning on the ceiling. Is there something with the new wipe today that is messing with the loading of the monument and its parts? Fixed in July? = I believe I did not select the same item when breaking the prefab and setting the parent entity name. I will try next month with a new map and make sure to use the same item again as this month.
  14. I am having the same issue on my server. It has now been 2 wipes without the skills wiping either.
  15. MNfreakTim

    Bank Heist

    The following error showed up in my RCON when I was monitoring it and someone was taking the Bank Heist monument. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: BankHeist - True (Boolean), NpcSpawn (False (Boolean)) Also a possible suggestion is to have the health of the vault doors show when damaged so that players taking the monument know the health as they are trying to complete the monument. Thanks, Tim
  16. Howdy Foxmods, I have updated to the most recent version of this plugin and monument the last two wipes and I have been noticing that there is a null reference exception that is flooding the server RCON. Would you be able to help me identify what I have set up improperly (most likely) so that this no longer occurs? Listed below is the null reference exception from my RCON. Failed to call hook 'OnServerCommand' on plugin 'BankHeist v1.5.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankHeist.OnServerCommand (ConsoleSystem+Arg arg) [0x00010] in <48a2e08031ec4690af6be178d29837ed>:0 at Oxide.Plugins.BankHeist.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003dc] in <48a2e08031ec4690af6be178d29837ed>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0 Thanks, MNfreakTim Edit - I deleted the config file and reloaded the plugin and the error went away. Sorry to waste your time
  17. MNfreakTim

    Skills

    sorry I guess I am still having issues with other groups still maintaining their purchased skills from wipe to wipe. my personal skills not wiping were a result of the admin group having the skills maintain through the wipe. However, someone in the default group just asked before purchasing new skills if the old ones would be wiped. So I was premature in my assumption that it was entirely my error that caused the issue. The berry problem is still there as well. Tim
  18. MNfreakTim

    Skills

    I just sent it to you. Thanks for looking at it in advance.
  19. MNfreakTim

    Skills

    Howdy MeventSupport, I currently do not offer the option to transfer the skills between wipes. What would happen with the berries after purchasing the skill to max level, is the player would be given 1 berry which would not be able to be consumed, after this they would not get a single berry when farming. The other plants were not impacted when grown in planters, so I was able to identify the culprit pretty quickly. I then manually adjusted my own cfg to remove the berry gather skill and reloaded the skills plugin. This resulted in me being able to harvest berries normally again. I have inactivated that skill from my server at the moment, as it was causing havoc for many players.
  20. MNfreakTim

    Skills

    I have the skills plugin to auto wipe and it did not wipe the player data this wipe. I then attempted to manually wipe the player data, and while it removed the data from the folder, the skills remain at the level prior to me manually wiping them for all players. I also noticed a problem with the /skills plugin and the berry gather mode in that it was causing players to pick up a berry that was bugged and would cause them to no longer be able to harvest ONLY berries after they purchased the skill.
  21. Yeah, that was why I made the suggestion I did. I almost had to remove the plugin from my server as most of the players were confused and those with the DLC were really not happy as it was easy for them to build using the skins before and now it was more complicated.
    This plugin has been a big hit with the players on my server since day 1. The developer of the plugin has always been quite prompt in their responses when I had questions. This plugin has quite a bit of configuration that the server admin can do with permissions, which allows for multiple levels of bags being available for different tiers of players (default/admin/vip). The gather option on the bags can be quite handy for those players who have gather mode set on. The fact that this is configurable on the player side is a nice benefit as well. The developer of this plugin is always willing to go the extra distance to ensure that for me as a server owner, I can always keep this plugin working smoothly. For me, that is something that is quite invaluable. This plugin purchase has been a pleasure for me since day one, and I would easily purchase another plugin made by this developer.
  22. This is a suggestion / request that has come up on my server. Most of my players find the UI interface a bit counterintuitive. The suggestion that was put forth on my server is to have the "apply" button say switch, and to have the skin which is going to be used show in the UI instead of having it say apply and then when clicked the Adobe or Shipping Container picture was showing when that skin would be used instead of being hidden. If that makes any sense at all.
  23. To be honest, There were 8 players on the server at that moment and I was AFK working on a project for my job. I just noticed the flash of red in the RCON and looked over to catch that null reference exception flash by about 6 times in quick succession. Whatever triggered the exception was being done by one of the players on the server. I personally own the DLC's for these skins so I do not use the plugin. I have also deleted the CFG file and reloaded the plugin to spawn a new CFG file. If it happens again I will update you if I have more specifics.
  24. Howdy, As the title of this ticket indicates I noticed a null reference exception for this plugin on my server earlier today. Listed below is the exception that has happened multiple times. Failed to call hook 'CmdChangeSkin' on plugin 'BuildingSkins v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.InitializeLayers (BasePlayer player, System.Boolean update) [0x009e2] in <8a5c6cdff84c4ebcb535d76b45340a87>:0 at Oxide.Plugins.BuildingSkins.CmdChangeSkin (Oxide.Core.Libraries.Covalence.IPlayer ipPlayer, System.String command, System.String[] arg) [0x0006a] in <8a5c6cdff84c4ebcb535d76b45340a87>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00405] in <8a5c6cdff84c4ebcb535d76b45340a87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Thanks, Tim
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