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Everything posted by Somescrub
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While configuring for custom enchanting items, such as glue or paper, it appears the plugin does not support negative skin ID values - upon changing Glue or Paper to not include the -, the plugin works correctly again and does not revert to default configuration. Not a big deal for what I am using for custom components, but for anyone using a custom skin that has a negative front value this would be a problem.
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Yes - currently I am using the economics part of BotReSpawn to facilitate the $ side of our server objectives. However, XP rewards are limited to generic values, since they cannot be specified within BotReSpawn itself, for other plugins such as XPerience. I did mention this to the developer of XPerience and he said it would be totally up to you to utilize his hooks, which is why I am mentioning it here Would love to see integration of XP with the profiles - would really add depth to RP servers that rely heavily on XP systems, in addition to the reward structure already in place.
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Not sure if anyone has mentioned this yet, but would be nice to see an integration with XPerience plugin, as it relates to xp gains from BotReSpawn profile kills. It would be ideal to both reward players with economics/RR, but also help them grow their character evolution through popular plugins such as XPerience.
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Yeah I went an easier route and created a schedule rcon task to reload the plugin after every scheduled restart - I think it worked today, so will keep an eye on it.
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Having issues with the plugin post-server restart. everyone goes back down to lvl 0 with a huge negative % to experience. Doing any activity that rewards xp will return the % to normal, but you will only be going from level 1 - it does not revert back to your previous level unless the plugin is reloaded. Is anyone else experiencing this behavior?
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Would be awesome if you could pull that off - I looked into your enchanting plugin as well and will probably get that since it is customizable. DM me on Discord Somescrub#7641 if you want me to flesh out the roguelike loot drop concept more with you separate from here. I could go more in-depth with the idea based on some experiences I've had on multiple servers.
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Yes - exactly that, but also for weapons in addition to clothing. The RNG attributes being configurable - thinking Roguelike looting.... could configure RNG drops for say common, rare, epic, legendary type of gun, with each "tier" consisting of perhaps upgradeable attributes such as +5% damage, +10% damage, crit, durability, health etc. Like I said - would be more than willing to pay premium for that type of plugin, as I am sure others are as well.
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Great job on the plugin, though I do have some questions. It appears when attempting to create your own custom kits that the plugin limits the customization to the yield variable. While this is cool for farming things, I have been looking far and wide for something that also is able to modify variables for weapons and armor, such as element protection, increases in health based on what you are wearing, weapon damage, crit chance, enhanced durability etc. Does this plugin support those variables in it's current state? If it does, what might those variables be to plug into the config? If not, is that something you could add? I would be more than willing to pay a premium (40-50 USD) for something that enabled me to make Diablo-like random variable loot for my server
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Hi, I am attempting to add economics money (by Wulf) as a requirement for crafting, but I am having a hard time understanding what the config would look like for that... I am attempting to try the below, but nothing changes in the UI (not even altered metal amount) when I plug this in. Can you provide an example of that this should look like using economics, or let me know if that plugin is not compatible? { "Economy": { "Balance remove hook": "economics.withdraw", "Balance show hook": "economics.balance", "Plugin name": "Economics" } "The color of the button when all the items are present": "#80FF8080", "Command": "craft", "Enable debug?": true, "Workbenches Setting": { "None": { "Color": "#00000080", "Title": "No Workbench Required" }, "One": { "Color": "#80400080", "Title": "Workbench 1 LVL" }, "Two": { "Color": "#0080FF80", "Title": "Workbench 2 LVL" }, "Three": { "Color": "#FF000080", "Title": "Workbench 3 LVL" } }, "Craft Settings": [ { "Enabled craft?": true, "Image": "https://i.imgur.com/YXjADeE.png", "Description": [ "Craft requires:", "- Gears (5 pcs)", "- Road Signs (5 pcs)", "- Metal (1000 pcs)", "- Balance (100)" ], "Command for give": "givecopter", "Permission for craft": "crafts.all", "DisplayName": "Minicopter", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2080145158, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab (for Vehicle)": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Command on give": "", "Workbench Level": 1, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0 }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "Skin": 0 } { "Shortname": "economics.balance", "Amount": 100, "Skin": 0 } ],