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Somescrub

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Everything posted by Somescrub

  1. While configuring for custom enchanting items, such as glue or paper, it appears the plugin does not support negative skin ID values - upon changing Glue or Paper to not include the -, the plugin works correctly again and does not revert to default configuration. Not a big deal for what I am using for custom components, but for anyone using a custom skin that has a negative front value this would be a problem.
  2. Somescrub

    BotReSpawn

    Yes - currently I am using the economics part of BotReSpawn to facilitate the $ side of our server objectives. However, XP rewards are limited to generic values, since they cannot be specified within BotReSpawn itself, for other plugins such as XPerience. I did mention this to the developer of XPerience and he said it would be totally up to you to utilize his hooks, which is why I am mentioning it here Would love to see integration of XP with the profiles - would really add depth to RP servers that rely heavily on XP systems, in addition to the reward structure already in place.
  3. Somescrub

    BotReSpawn

    Not sure if anyone has mentioned this yet, but would be nice to see an integration with XPerience plugin, as it relates to xp gains from BotReSpawn profile kills. It would be ideal to both reward players with economics/RR, but also help them grow their character evolution through popular plugins such as XPerience.
  4. Somescrub

    Server Restart issues

    Yeah I went an easier route and created a schedule rcon task to reload the plugin after every scheduled restart - I think it worked today, so will keep an eye on it.
  5. Somescrub

    XPerience

    Would also be interested in seeing craft cost reduction being applied to the mixing table - it does not appear to be the case right now.
  6. Somescrub

    Server Restart issues

    Having issues with the plugin post-server restart. everyone goes back down to lvl 0 with a huge negative % to experience. Doing any activity that rewards xp will return the % to normal, but you will only be going from level 1 - it does not revert back to your previous level unless the plugin is reloaded. Is anyone else experiencing this behavior?
  7. Somescrub

    XPerience

    Great plugin - would love to see integration with BotReSpawn as it relates to XP gains per profile in BotReSpawn. He was able to integrate Economics rewards on a per-profile bases... would add a ton of dynamic if the same could be done with XP gains off this plugin.
  8. Somescrub

    BotReSpawn

    I am also experiencing very passive bots - not sure what is going on but they mostly stand there and stare at you, sometimes not even paying attention to you when being hit...
  9. Would be awesome if you could pull that off - I looked into your enchanting plugin as well and will probably get that since it is customizable. DM me on Discord Somescrub#7641 if you want me to flesh out the roguelike loot drop concept more with you separate from here. I could go more in-depth with the idea based on some experiences I've had on multiple servers.
  10. Yes - exactly that, but also for weapons in addition to clothing. The RNG attributes being configurable - thinking Roguelike looting.... could configure RNG drops for say common, rare, epic, legendary type of gun, with each "tier" consisting of perhaps upgradeable attributes such as +5% damage, +10% damage, crit, durability, health etc. Like I said - would be more than willing to pay premium for that type of plugin, as I am sure others are as well.
  11. Great job on the plugin, though I do have some questions. It appears when attempting to create your own custom kits that the plugin limits the customization to the yield variable. While this is cool for farming things, I have been looking far and wide for something that also is able to modify variables for weapons and armor, such as element protection, increases in health based on what you are wearing, weapon damage, crit chance, enhanced durability etc. Does this plugin support those variables in it's current state? If it does, what might those variables be to plug into the config? If not, is that something you could add? I would be more than willing to pay a premium (40-50 USD) for something that enabled me to make Diablo-like random variable loot for my server
  12. Somescrub

    Convoy Reforged

    Any chance to make this compatible with ZombieHorde plugin? I've got a story behind my zombies (they are enabled to attack NPCs and Bradley also attacks them), but they just chase the convoy and can't damage/don't get shot at, which really defeats what I'm trying to do.
  13. Somescrub

    Crafts

    Would also like to see this functionality - my server uses economics as a staple resource for almost all activities
  14. Somescrub

    Skills

    Any chance to add skills for Farming output gather rates like Berries? Any chance to add skills which augment the output of turret damage/range?
  15. Is the animal fleeing prevention a Facepunch issue, or just a bug your working on fixing with the plugin itself? Kind of annoying that bears flee after being hit just one time.
  16. Somescrub

    Economics Config

    Hi, I am attempting to add economics money (by Wulf) as a requirement for crafting, but I am having a hard time understanding what the config would look like for that... I am attempting to try the below, but nothing changes in the UI (not even altered metal amount) when I plug this in. Can you provide an example of that this should look like using economics, or let me know if that plugin is not compatible? { "Economy": { "Balance remove hook": "economics.withdraw", "Balance show hook": "economics.balance", "Plugin name": "Economics" } "The color of the button when all the items are present": "#80FF8080", "Command": "craft", "Enable debug?": true, "Workbenches Setting": { "None": { "Color": "#00000080", "Title": "No Workbench Required" }, "One": { "Color": "#80400080", "Title": "Workbench 1 LVL" }, "Two": { "Color": "#0080FF80", "Title": "Workbench 2 LVL" }, "Three": { "Color": "#FF000080", "Title": "Workbench 3 LVL" } }, "Craft Settings": [ { "Enabled craft?": true, "Image": "https://i.imgur.com/YXjADeE.png", "Description": [ "Craft requires:", "- Gears (5 pcs)", "- Road Signs (5 pcs)", "- Metal (1000 pcs)", "- Balance (100)" ], "Command for give": "givecopter", "Permission for craft": "crafts.all", "DisplayName": "Minicopter", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2080145158, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab (for Vehicle)": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Command on give": "", "Workbench Level": 1, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0 }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "Skin": 0 } { "Shortname": "economics.balance", "Amount": 100, "Skin": 0 } ],
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