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Everything posted by Somescrub
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This is the second time this has happened, so I am fairly confident it isn't a fluke. Server ends up crashing and this is the last repeated snip I see in console as a result below. I opened a support ticket with Khan initially, as it appeared as a stackmodifier problem - he is telling me that it is either a Harmony problem (which I don't use), or likely a problem with your plugin (I use EpicLoot and RandomTrader from you). at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <5d2a4fbf00b24312a8435a0f0b4bf3c8>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00319] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.CanStack_Patch3(Item,Item) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <5d2a4fbf00b24312a8435a0f0b4bf3c8>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00319] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.CanStack_Patch3(Item,Item) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool)
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I will open a ticket with him then - I only use EpicLoot and RandomTrader from him, and the former is listed as supported on your end - so I would not expect an error to be occurring. I don't use Harmony at all.
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This is the second time this has happened, so I am fairly confident it isn't a fluke. Server ends up crashing and this is the last repeated snip I see in console as a result: at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <5d2a4fbf00b24312a8435a0f0b4bf3c8>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00319] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.CanStack_Patch3(Item,Item) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <5d2a4fbf00b24312a8435a0f0b4bf3c8>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00319] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <23aac56f7af64a98a7115377b7bc261f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.CanStack_Patch3(Item,Item) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool)
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Thanks, I will work on getting this setup and see if it solves the issue
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Ok, I have been meaning to address the replacement of stacksizecontroller for some time now - and your items are the ones I worry about most getting deleted. Any suggestions on a viable alternative that is largely compatible with your plugins? I know there are plenty to choose from, just curious on your take.
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When manually crafting, stack control is not working regardless of setting true or false in the stack/split controls. So far I have tested this against Santa Beards and Survey Charges - very rarely will one come through and properly split off on it's own, but 99% of the time they are being shown crafted as an epicloot item in the notification, but are being tossed in the normal item stack - ceasing to be an enhanced item after that point. I use stacksizecontroller, but have the two settings in EpicLoot for stack/split control set to true. I tried switching them around to no avail.
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I am attempting again to upgrade to the latest version from 1.5.0. I have redone the entire configuration file, and can confirm that the plugin is working correctly with newly placed furnaces. However, existing placed furnaces are not being recognized. There is no upgrade button, even on a clean install with no data in the data file. I'm not sure why it wouldn't recognized placed furnaces? When I attempt to load the modified, but correct data file (copying the placed furnaces upgrades via their ID), I get the console error below. None of the existing placed furnaces on the map are being recognized by the plugin, unless you pick them up first. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.FurnaceUpgrades.GetCurrentUpgrade (BaseOven oven, Oxide.Plugins.FurnaceUpgrades+FeatureType type) [0x00111] in <0f26a05bd6064759a931511c087bf191>:0 at Oxide.Plugins.FurnaceUpgrades+OvenComponent.UpdateProperties () [0x00091] in <0f26a05bd6064759a931511c087bf191>:0 at Oxide.Plugins.FurnaceUpgrades+OvenComponent.Initialize (Oxide.Plugins.FurnaceUpgrades+OvenController controller) [0x00007] in <0f26a05bd6064759a931511c087bf191>:0 at Oxide.Plugins.FurnaceUpgrades+OvenController.InstallComponent (BaseOven oven) [0x00013] in <0f26a05bd6064759a931511c087bf191>:0 at Oxide.Plugins.FurnaceUpgrades+OvenController+<SetupOvens>d__3.MoveNext () [0x00094] in <0f26a05bd6064759a931511c087bf191>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.FurnaceUpgrades:OnServerInitialized() Oxide.Plugins.FurnaceUpgrades:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Game.Rust.RustCore:OnPluginLoaded(Plugin) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.OxideMod:PluginLoaded(Plugin) Oxide.Plugins.<>c__DisplayClass6_0:<LoadPlugin>b__0(Boolean) Oxide.Plugins.CompiledAssembly:LoadAssembly(Action`1) Oxide.Plugins.CompilablePlugin:LoadPlugin(Action`1) Oxide.Plugins.<>c__DisplayClass20_0:<Load>b__0(Boolean) Oxide.Plugins.CompilableFile:Compile(Action`1) Oxide.Plugins.CSharpPluginLoader:Load(CompilablePlugin) Oxide.Plugins.CSharpPluginLoader:Reload(String, String) Oxide.Core.OxideMod:ReloadPlugin(String) Oxide.Game.Rust.RustCore:ReloadCommand(IPlayer, String, String[]) System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.<>c__DisplayClass109_0:<AddCovalenceCommand>b__0(IPlayer, String, String[]) Oxide.Core.Plugins.Plugin:CovalenceCommandCallback(IPlayer, String, String[]) Oxide.Game.Rust.Libraries.Covalence.<>c__DisplayClass7_0:<RegisterCommand>b__0(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnClientCommand(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr) Loaded plugin Furnace Upgrades v2.0.35 by yUN
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Your the man - Thank you!
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Any chance you could give an estimate on when a fix might be in? These issues make it so you can't actually enhance or salvage anything via the GUI. It doesn't get to the choice screen, then locks the cursor so you have to re-log to be able to move again.
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I am assuming this new error is probably related, but posting it for you to be aware of as well: Failed to call hook 'SelectItemForEnhancement' on plugin 'EpicLoot v1.2.1' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00018] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.EpicLoot.SelectItemForEnhancement (ConsoleSystem+Arg arg) [0x00023] in <5d3053cae5084d3f9bbbe859365f5e2b>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0246f] in <5d3053cae5084d3f9bbbe859365f5e2b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Just got another similar one, but now specific to InspectItem: Failed to call hook 'InspectItem' on plugin 'EpicLoot v1.2.0' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <b 11ba2a8fbf24f219f7cc98532a11304>:0 63kb/s in, 557kb/s out at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization .NumberFormatInfo info) [0x00018] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.EpicLoot.InspectItem (ConsoleSystem+Arg arg) [0x0001c] in <97e1c72e08e549a9a968ddc157166ee1>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00eee] in <97e1c7 2e08e549a9a968ddc157166ee1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b 2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e 1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd9 5fc>:0
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Keep getting this console error randomly, not sure why. Also getting reports from some players who say they cannot access the UI or enhance items. Failed to call hook 'SendItemInfo' on plugin 'EpicLoot v1.2.0' (OverflowException: Value was either too large or too small for a UInt32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <b 11ba2a8fbf24f219f7cc98532a11304>:0 57kb/s in, 460kb/s out at System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization .NumberFormatInfo info) [0x00018] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.UInt32.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at System.Convert.ToUInt32 (System.String value) [0x0000b] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.EpicLoot.SendItemInfo (ConsoleSystem+Arg arg) [0x00017] in <3339e8ec62b245f49f6d92644323db8c>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x021a3] in <3339e8 ec62b245f49f6d92644323db8c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b 2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e 1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd9 5fc>:0
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Thank you for the quick turnaround - will give it a try!
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For context - I am running an older version of Keirox's Earth Apocolypse map. The new moon pool entrance - at the top level as you enter rig - noticed one of the doorways is triggering the plugin to kill you. Also, there is a section of the Hoover Dam area (custom drawn) that kills you right in front of a green card door. This one is hand painted assets - from what I can tell some sort of concrete blocking. I guess outside of fixing specific issues like this, an alternative solution that might be nice for any future issues would be to integrate zone manager so we could set up exclusion zones for the plugin to not trigger in?
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When attempting to pull Ganja items into a conveyor, via pull on item 'sticks', it ends up changing the base item back to sticks in the destination container.
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I changed the config to spawn only horses {copied directly from your config info}, get the below error message on trying to load the plugin: Failed to initialize plugin 'VehicleSpawner v1.0.3' (ArgumentException: Could not cast or convert from System.String to Oxide. Plugins.VehicleSpawner+PrefabData.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type ta rgetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 2kb/s in, 62kb/s out at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo cultur e, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object v alue, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [ 0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
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Getting the following compile error in console: Error while compiling ProhibitionInsideObjects: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 5, Pos: 7
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A little more info on this - it looks like it is changing more than just the last 2 digits of the owner ID. Here is an example of before and after: Backup data: "56": { "Quarry Network ID": 1495437004, "Quarry Owner": 76561198035243227, "Profile": "quarry", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "0001-01-01T00:00:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "metal2", "Output Per Tick": 9.7622 }, { "Config Resource Key": "metal", "Output Per Tick": 9.988246 }, { "Config Resource Key": "metal1", "Output Per Tick": 7.38332558 } ] }, At some point after the backup, live: "56": { "Quarry Network ID": 1495437004, "Quarry Owner": 76561198035243230, "Profile": "quarry", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "2024-04-18T23:14:16.7938095-04:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "metal2", "Output Per Tick": 9.7622 }, { "Config Resource Key": "metal", "Output Per Tick": 9.988246 }, { "Config Resource Key": "metal1", "Output Per Tick": 7.38332558 } ] },
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I am seeing data loss related to the quarry information across multiple players. I get reports that their quarries/pumpjacks are not visible via the ui anymore, and then I look at the data and it has disappeared from the data file entirely, or it is still there but the steam ID of the owner has changed (last number always replaced with a 0). There are no errors being generated in console that I can tell
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Keep getting this NRE in console: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LegendaryBeasts+<>c__DisplayClass38_0.<CreateLegendaryBeast>b__0 () [0x00077] in <67655f69ed1049a4a99e7c8fd 00705aa>:0 47 slprs 7kb/s in, 55kb/s out at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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Armored Train, Convoy, Shipwreck, Harbor Event, and Water Event have received updates so far of the ones I own. It isn't a revert to the old UI, but they have altered it to at least show the time remaining in the event, which is probably the most important part to see.
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Map marker information is broken after the March update - seems this has affected all plugins utilizing the marker. I know several other plugin devs have fixed this, but I have no idea how they did it
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Map marker information is broken after the March update - seems this has affected all plugins utilizing the marker. I know several other plugin devs have fixed this, but I have no idea how they did it