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Somescrub

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Everything posted by Somescrub

  1. Somescrub

    Economics Balance Check?

    Thank you so much, this worked perfectly!
  2. Somescrub

    Economics Balance Check?

    I'm not sure when it started, but running into an issue where I have two commands that run to handle the purchase of an item via economics cash. I noticed that this is executing the give item command, even though the player does not have the balance needed as part of the withdraw command executed. I do have negative balances disabled in the economics configuration, so it just takes whatever is available (even if 0) and gives you the item. I don't know if you have a better way of doing this, or if a check can be added before that withdraw command is able to execute? Here is the config below for this as a current example: "Message": "Secret Lab Chair for $2,500,000", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [ "withdraw $userID 2500000", "GiveItem 567871954 1 0" ], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -151838493, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 1, "Server Wide Cooldown": true
  3. Ok, so it might be a bug then that we are experiencing. When the condition chance is set to 100, and the condition amount is also set to something high (100), the weapons will not add durability back to items. I believe the only results we got were from non-crafted guns. If you can't reproduce I can see about making a vid of what is happening
  4. Somescrub

    Crafter Skill Repair Perks

    I'm not sure if this is a bug or not, but here is what is happening - The crafter skill appears to be repairing items to full condition, with no additional increase in the red bar, when at 100% perk rate. However, the condition chance and associated condition repair does not appear to be doing anything. I tested this out on a few weapons, with a 100% chance to proc and full recovery on condition and was only able to have it proc once for a full condition repair. Not getting any console errors, and I have others in my community reporting the same scenario. Not sure what is going on, or if maybe I am just misunderstanding what the condition chance does?
  5. Yup no workaround - waiting for Yun to release something official and tested
  6. Somescrub

    XDCasino Support

    As of right now, when you have loot protection enabled in SimplePVE, it blocks access to the betting terminals used for the XDCasino plugin. I have tried with both the TC enabled and disabled for the Casino building, thinking maybe it was recognizing it as a player container if authorization was in place, but neither way works. This seems to be specific to the plugin, as vanilla bandit wheel appears to work correctly. Is this something you can provide support for?
  7. The resource and charcoal multipliers do not appear to be applying if you are using multipliers with decimals. I have them incrementally applied across 10 levels from 1.1 to 2.0 and the only time resources are being multiplied are at the 2.0 upgrade level. I was expecting this to work as a chance system, so a 1.1 multiplier should produce a double output at a 10% chance rate? I can't have higher multipliers due to the way my economy is setup.
  8. Ok that makes sense, So from a support perspective can you add an option in SimplePVE to support damage true/false for Heli and Bradley on personal entities and other player's entities? So instead of a global rule to control the damage, make it distinguish between the two? As an example - I would like my players to receive damage from NPC raids, bradley, heli etc. when they are targeted, but I do not want them to be able to exploit the damage from those events to raid into other player's bases (pve safe).
  9. I just got this, because I mean this is amazing looking. Some requests I already have, based on them missing in the json: - Make it so you can configure the drones turret accuracy - Make it work with Economics plugin for purchasing from the shop - Different drone tiers for purchase, in addition to the permissions stuff?
  10. This also affects the ArmoredTrain plugin - bradley does damage to other player's bases.
  11. This is more of a support request than a bug... When I have the SimplePVE plugin set for heli to allow damage to buildings, it appears to overwrite the PVE setting in CustomHelicopterTiers config to prevent damage to other player's bases. Not sure if your code is currently supporting that call or not
  12. Somescrub

    Console Error

    Another occasionally console error: Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpcNames v1.0.3' (NullReferenceException: Object reference not set to a n instance of an object) at Oxide.Plugins.BetterNpcNames.UpdateName (NPCPlayer npc) [0x00007] in <03cabdd64f7840329a013eac63c22a61>:0 at Oxide.Plugins.BetterNpcNames.OnEntitySpawned (NPCPlayer npc) [0x00011] in <03cabdd64f7840329a013eac63c22a61>:0 out at Oxide.Plugins.BetterNpcNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003bd] in < 03cabdd64f7840329a013eac63c22a61>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9a c9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69 284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d 09b>:0
  13. Using /limits does display the total consumed vs the total available global limit, but does not display the total consumed for the current building vs. the building limit. Is it possible to add the per-building information maybe based on TC authorization area, or any other method?
  14. Somescrub

    Inventory Check

    That last one worked perfect - and put a message in chat as well that it was dropped on the ground. Thank you very much for the quick responses!
  15. Somescrub

    Inventory Check

    Did not work - still deducts from the balance and does not give the item when the inventory is full
  16. Somescrub

    Inventory Check

    So I have an NPC in place that will sell items in exchange for Economics cash. I am doing this through server commands in the conversation file. Pretty simple setup - but with one problem. Anytime a player's inventory is full, it will produce a console error: Couldn't give item (inventory full?) It won't give the items (won't even dump them on the ground), but then proceeds to execute the $ withdraw anyways from the player's balance. Just wondering if it is possible to add an inventory check of some sort, or force it to be ejected to the ground if full - before it executes any kind of command. Or, if you know of a better way to do this I am all ears...
  17. Somescrub

    Console Error

    Keep getting the following console error anytime an NPC is killed in the gingerbread dungeons Failed to run a 0.10 timer in 'BetterNpcNames v1.0.3' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.BetterNpcNames+<>c__DisplayClass18_0.<OnEntitySpawned>b__0 () [0x001df] in <2e87e23546674d888cd077deb7253ba 8>:0
  18. Somescrub

    NPC Loot

    NPCs are not dropping loot on Oil Rig when killed when the plugin is loaded. I have the custom clothing turned off.
  19. @RIPJAWBONES I sent you a request as well - having the same issue with custom outpost buildings conflicting.
  20. Somescrub

    Console spam

    Failed to call hook 'OnServerInitialized' on plugin 'UnderwearSelection v1.0.4' (ArgumentException: Could not cast or convert from System.Int64 to Oxide.Plugins.UnderwearSelection+Data.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type ta rgetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo cultur e, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object v alue, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [ 0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
  21. Somescrub

    Christmas

    @The_Kiiiing Is it possible to add a check that would disable looting the Christmas tree? I don't want players to be able to get the ornaments, as I have other systems in place to accomplish that via my economy - without that option I really can't use this
  22. Somescrub

    Christmas

    Don't mean to be pesty, but I am super excited to release this to my server and unfortunately can't until the NPC outfit problem is fixed - any updates? (It is over-riding junkpile and oilrig scientists - even though it is checked false)
  23. Somescrub

    Console Error

    FYI - occasionally seeing this spamming in console: 14:17 [Error] Failed to call hook 'OnResearchCostDetermine' on plugin 'XPerience v1.8.200' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.OnResearchCostDetermine (Item item, ResearchTable researchTable) [0x000fc] in <992d64f9434b4168b96bac9cdc248209>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x047e2] in <992d64f9434b4168b96bac9cdc248209>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  24. @Razor Love the plugin - little bit of a learning curve, but got some things figured out. Lots that can be done with this thing indeed. Just wanted to point out that the prefab you are using appears to conflict with anyone using a vehicle vendor block mechanism... I changed line 2030 to reflect assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab and it got things working without issue, but I did want to suggest you change this so others don't run into a similar issue, if possible (or maybe add some sort of config option to choose another prefab?). Maybe it isn't a big enough issue, but thought I would mention it - maybe someone else will see this and benefit.
  25. Thank you - it was the setting under the special items that was not enabled for bonus XP. That wasn't an issue before, so I must have missed the change in a patch at some point. Thank you for pointing that out!
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