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Everything posted by MisterALX
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Interesting! It seems that it works! Thank you!
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Sorry, I did not see your notification: Killing player X as they are on a tutorial island that doesn't belong them (19:26:33) | Killing player X as they are on a tutorial island that doesn't belong them (19:26:34) | Killing player X as they are on a tutorial island that doesn't belong them (19:26:34) | Killing player X as they are on a tutorial island that doesn't belong them (19:26:34) | Killing player X as they are on a tutorial island that doesn't belong them (19:26:34) | Killing player X as they are on a tutorial island that doesn't belong them ( X is just for player name and steam id so i do not display them here) Noy sure where is located, somewhere in the air!
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Hello, same issue again! Server is updated ! Failed compiling 'CircularNetworkDistance.cs': (19:55:45) | 1. 'NetworkVisibilityGrid' does not contain a definition for 'cellCount' and no accessible extension method 'cellCount' accepting a first argument of type 'NetworkVisibilityGrid' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CircularNetworkDistance 50 line 102)
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When joining arena, we die in the lobby for no reason! Any ideas? Thanks!
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Hello, not sure if you are still maintaining this plugin, but sometimes it works and sometimes it does not! Sometimes we do not get bleeding, sometimes we do!
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- 2 comments
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- 108 comments
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- 1
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- #drone
- #iqguardiandrone
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Hi, I believe I have made a mistake, I have purchased this plugin thinking it is the same as the Survival Arena, map is already made, we only have to join! But it seems this is not the case!
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Pack of 90 Raidable Bases + (Update Settings & Loot Tables) By JaaaaaThomas
MisterALX commented on jaaaaaThomas's file in Bases
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- 223 comments
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(11:37:38) | Loaded plugin HeliPilots v1.1.6 by walkinrey & Max39ru [125ms] (11:37:38) | Failed compiling 'BikeDrivers.cs': (11:37:38) | 1. 'BikeDrivers.EventsManager.sizeMarker': no suitable method found to override [CS0115] (BikeDrivers 36 line 606) (11:37:38) | 2. 'DriverController.BaseVehicleSettings.BaseTargetSettings' does not contain a definition for 'MinDistance' and no accessible extension method 'MinDistance' accepting a first argument of type 'DriverController.BaseVehicleSettings.BaseTargetSettings' could be found (are you missing a using directive or an assembly reference?) [CS1061] (BikeDrivers 88 line 918)
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- 223 comments
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- 223 comments
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- 223 comments
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I have tested something yesterday, so after upgrading the sails and engines, it is not possible to keep the upgrades once they were removed! Lets say I want to change something on the boat and move the engines or the sails, upgrades do not remain! I already know the answer, but do you think it will be possible to keep the upgrades if we want to move the sails and engines on another boat or if we adjust the layout on ours?
- 51 comments
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- #boat
- #controller
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- 51 comments
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- #boat
- #controller
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"I also tried to explore the option of closing the player's inventory when opening any plugin menu, but it's not possible since it's client-side." I was working on my own plugins and I had the same situation but it works, you can block the in game menu while you have the plugin interface on screen. Also, as a suggestion, if you`d like, I have realized that the boat controls are on the keybinds, 1 to 6, I believe it could be possible to use the keys instead of opening pressing Enter to activate the mouse! I have tested the new update and love the repair button, upgrading the sails and engines! Amazing stuff!
- 51 comments
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- #boat
- #controller
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- 73 comments
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- #cargo
- #cargo ship
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