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Everything posted by kasvoton
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and when you type seed on the rcon what does it show ?
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So when the server boots up with the config type this one of the following at the rcon: wipe full wipe weekly Now you should see your server restarting.. and next time a new seed should be at the "seed" field.
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Hi, you should not edit manually the "Seed" nor the "Task" fields on the config file. You must populate the "Seeds" array with the list of seeds, and the system will select one from the list. If you list only has ONE seed, that should be the seed applied on wipe.
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Unable to change the fuel consumption rate lower than 10
kasvoton replied to MNfreakTim's Support Request in Support
If you like to plugin, don't forget to write a review ! It will help a lot. Thanks. -
Unable to change the fuel consumption rate lower than 10
kasvoton replied to MNfreakTim's Support Request in Support
Changed Status from Pending to Work in Progress -
Unable to change the fuel consumption rate lower than 10
kasvoton replied to MNfreakTim's Support Request in Support
I gave you and answer on the comments section. I will investigate why the number of the config gets replaced. -
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- 27 comments
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Changed Status from Pending to Not a Bug
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Hi ! Let's imagine you have a event that is triggered by a rcon command "event1.start" and you want it to repeat every hour: { "Minute": "00", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "event1.start" } If you only want it to be active between 12h and 16h: { "Minute": "00", "Hour": "12-16", "Day": "*", "Month": "*", "DoW": "*", "Command": "event1.start" } If you want it to start every 15 minutes: { "Minute": "*/15", "Hour": "*", "Day": "*", "Month": "*", "DoW": "*", "Command": "event1.start" } If you want it to run every hour but only during weekends: { "Minute": "00", "Hour": "*", "Day": "*", "Month": "*", "DoW": "0,6", "Command": "event1.start" }
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Version 2024.5.2.1658
242 downloads
SAVE 13% WHEN BUYING THE BUNDLE NOW SUPPORTING PROCGEN AND CUSTOM URL BASED MAPS ! This plugin will allow you to setup automatic server wipes without requiring external scripts. This plugin is very useful for any server owner but I'm positive that it will be really useful for those hosting providers running panel based game instances where you do not have full access to customize the server or the provided wipe tool is very limited. You should have a look at the suggested plugins for Oxidation's Scheduler which is a perfect fit for a fully in-game automatic wipe process. The plugin also allows you to set a list of seeds that will be used at server wipe to select the new map seed. You can define as many different wipe types as you'd like on the config file like so: This example is for a "forced" wipe. In order to execute the wipe type on the rcon console "wipe forced". "Forced": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": true, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": true, "PlayerStates": true, "PlayerTokens": true }, "Plugins": { "Convalence": true, "Data": true, "Groups": true, "Language": true, "Logs": true, "Users": true }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] } This example is for a "weekly" wipe. In order to execute the wipe type on the rcon console "wipe weekly". "Weekly": { "Restart": 120, "Message": "A server wipe is being executed, we'll be back shortly", "Game": { "Blueprints": false, "Logs": true, "Map": true, "PlayerDeaths": true, "PlayerIdentities": false, "PlayerStates": true, "PlayerTokens": false }, "Plugins": { "Convalence": false, "Data": true, "Groups": false, "Language": true, "Logs": true, "Users": false }, "Files": [ "my/custom/path/this_file_will_be_deleted.json" ], "Blacklist": [ "carbon/data/this_file_will_never_be_deleted.json" ] } This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Wiper.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Wiper.json will be created at the HarmonyMods folder. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99 -
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- 99 comments
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- 30 comments
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- #trainyard
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- 99 comments
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As an example, on a x5 with 6h uptime: > 34 "OxidationSmelting" (1.4.14) by kasvoton (2.29s) - OxidationSmelting.cs All multipliers are x1 and jus the cooking time was adjusted.
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This is completely normal.. total hook time is a accumulator that counts the time spent inside each hook. The hook required to control the furnaces is fired each 0.5s for each furnace on the server.. so it's expected for the total time to be a big number. This stat does not represent the time spent inside each cycle of the hook.. which would be the indicator of something being wrong.
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Changed Status from Pending to Not a Bug
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Feature request noted.
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Could you please disable the stack extended plugin and check if the problem is till there ? 3 seconds per furnace tick is indeed making the server crawl no questions about that !
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The plugin changes the limit imposed by Facepunch for the rail ring to generate on the map, rail rings takes a log of space. Monuments are placed in a certain order by the map generator, having the rail ring will mean that something will need to be left out due to the lack of space on the map. We have no control over what gets culled.. so when using this plugin some seeds will work better than others. Some of the changes you have been asking would be doable by doing a custom map generator and are a bit out of scope of this plugin.
- 30 comments
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- #trainyard
- #rail
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(and 5 more)
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