-
Posts
669 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Mals
-
Please ask the creator politely for a refund in a support request.
-
Hi SEro. It is best to ask for support in the support channel for the plugin directly.
-
Approval of what? Are you a new customer? Is this your first purchase?
-
- 19 comments
-
- #status
- #simplestatus
-
(and 1 more)
Tagged with:
-
- 19 comments
-
- #status
- #simplestatus
-
(and 1 more)
Tagged with:
-
- 98 comments
-
- #lighting
- #automation
- (and 6 more)
-
- 19 comments
-
- #status
- #simplestatus
-
(and 1 more)
Tagged with:
-
Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.04
-
Hi Newp. It is intentional. The plugins "turns things on" by activating the animation, but not the processing, to avoid accidentally burning up things stored in campfires, etc. It also reduces the server load, as the animation add a lot less load than processing. Animation is one time cost, processing is ongoing every tick. There is an option to protect stove (campfires, furnaces, etc.) with the options, so if they are on (or off) and have stuff in them, the plugin ignores them. Useful if you don't activate the insta-smelt option. -Mal
-
Chill added the following details in their review: I highly recommend avoiding this plugin. It will make every boar on your server invincible (Tested on a blank server). Not only that, players get stuck in a pooping position quite often and get angry or quit. You won't always be there to help players who get stuck crapping themselves and can't move after. The boars are so easy to appear, and they kill you when they pop up from insanity. The idea of this plugin is amazing to have some additional things to take care of, but the bugs in this plugin are just too much, I had to remove it and go back to the free player-poop / sleep plugins separately. I really hope this plugin gets looked at because the premise of it is amazing, I'm even considering having a proper working version made to give sort of a sims aspect to a players' life.
-
Some hosting sites restart the rust server if you hit the memory cap, convoy is not a light plugin so could be causing this if your memory cap is low.
-
thanks!
-
RaidableBases - Failed to compile: 'RaidableBases.HumanoidNPC.CreateCorpse()': no suitable method found to overridShutting down compiler because idle shutdown I have version 2.7.6... should I revert to 2.7.4?
-
Please note: if there is a switch attached to a light, it is not toggled. I mainly use it for hobo barrels. I can look to add an option and logic for monument lights (that have switches). I hopefully will have some time this weekend to look into it. I've tried a few ways, but it is not behaving as expected. I hope to have some time off at Christmas to try again.
- 98 comments
-
- #lighting
- #automation
- (and 6 more)
-
- 98 comments
-
- #lighting
- #automation
- (and 6 more)
-
Good Question Flint Monkey. I asked for the fix I came up with to be integrated years ago, to avoid bot to be added and it was rejected as it was a "Rust centric" fix and some other games might use those id... They said to get all the plugins using friends to filter... I forked it out of frustration, and as a pragmatic solution. This was back when it was open source. I can't touch the current code due to the license change, but work to keep my code API compatible. I could split out the friend file cleaner code, and make a stand-alone cleaner, it is a tiny bit of code, but better to avoid it all together. If they would block bots, I would take mine down in a heartbeat.
-
Changed Fixed In from 2.1.03 to Next Version
-
Changed Status from Pending to Closed
-
- 98 comments
-
- #lighting
- #automation
- (and 6 more)
-
Did you not have Zone Manager installed?
-
Changed Status from Pending to Closed
-
I will test that, I currently did not have zone manager installed on my test server, I will install it and retest. I hope to work on this over the weekend.
-
Changed Fixed In to Next Version
-
I am working on a new version and did not get that error, and it did pass JSON lint. So it is odd it is having issues parsing the config. I am trying to get that version out this week, but have been working long hours this week.