Lei_Wong
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Same here. Error detail: Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto. en (Object , String ) en A̘̔̀̔̆̑̉̒̌̎.Ǎ̍̂̓̅̅́̔̊̈(Object , String , A̘̔̀̔̆̑̉̒̌̎ ) en Rust_Server_Tool.Frm.VB$StateMachine_5_Form1_Load.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9310.0 built by: NET481REL1LAST_C Código base: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Rust Server Tool Versión del ensamblado: 1.7.0.0 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9320.0 built by: NET481REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.VisualBasic Versión del ensamblado: 10.0.0.0 Versión Win32: 14.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9316.0 built by: NET481REL1LAST_C Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9251.0 built by: NET481REL1LAST_C Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9214.0 built by: NET481REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- 2379b908-806b-41fe-90f1-baa5eb11eb7f Versión del ensamblado: 1.0.0.0 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- MetroSuite 2.0 Versión del ensamblado: 2.0.2.1 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo. ---------------------------- IA tol me that install Microsoft .NET Framework 4.8 but is already installed.
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Hi Steenamaroo, one question. I've enabled the drone defense feature in a custom profile. In the drone conditional ask if it's a turret. However, when the turrets fire at the npcs, they don't defend themselves, they don't even shoot at them. Am I missing something? I built them a kit with a rocket launcher and missiles, and nothing. They just shoot at players. (I clarify that I don't have the plugin that gives the drone a turret; they're just regular autoturrets.) Thanks for always being there.
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Hi Steenamaroo, I'm getting some errors in the server console, and when this error appears it immediately takes the player facing the NPC out of the game and closes the rust. What could be happening? NullReferenceException: Object reference not set to an instance of an object at HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) at BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) (at <b754d37c7ff346549b12d89c51bd2745>:0) entres idiota - Test server [Procedural Map] 204fps 131gc 2h36m40s at BasePlayer.OnKilled (HitInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) 0b/s in, 0b/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at Carbon.Core.CorePlugin.IOnBasePlayerAttacked (BasePlayer basePlayer, HitInfo hitInfo) (at D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Core/Core.Hooks.Player.cs:26) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at Oxide.Plugins.BotReSpawn+BotData.ServerUse (HeldEntity held, System.Single damageModifier) (at K:/RUST SERVER - CARBON/carbon/plugins/BotReSpawn.cs:3573) at Oxide.Plugins.BotReSpawn+BotData.TriggerDown () (at K:/RUST SERVER - CARBON/carbon/plugins/BotReSpawn.cs:3396) at InvokeHandlerBase`1[T].DoTick () (at <8e627b78b6e54efa8823e1b0fa070ae3>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <8e627b78b6e54efa8823e1b0fa070ae3>:0) Thanks
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Very good tool to get your server up and running, everything is configurable, intuitive interface, features for custom maps, hardcore, checks if the plugins are updated with a link to them. The developer is always very active to solve any problem, or to implement any suggestion. I greatly appreciate the effort to continue maintaining the plugin.
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- 184 comments
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- 184 comments
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It would be great if the bots could open the doors like the bots in the Artic Research base, underwater lab or trainyard do. It would be a complete change in the way we would fight them, since we would have nowhere to hide, like we do with real people. It's like the maximum difficulty level. I can already imagine myself running and trying to heal myself while the bot chases me through the monuments, until the end. I would pay extra for this,... if necessary.
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Hey men, first thanks for the great work. I am having problems with getting the server up, it comes up at the end, after telling me that it is already up, I get this in red: [RustEdit] - Successfully downloaded latest release (v.1.0.45). Restarting Server in 5 seconds! And the server always closes, I updated rustedit from the "installer" button, but the version that downloaded is 1.0.1.0, I did not have it installed, because I have not used the editor, but how did I get that error... .I updated. But I keep getting the same error. It's not the only one, there are a lot of carbon ones, but this is the one that closes the server in 5 seconds. From already thank you very much.
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I love this plugin, it is one of the best. Most of the improvements that have been suggested have been placed, such as the aimcone, or the mrls at the beginning,... I congratulate the developer Razor. And I complemented it with a particular plugin that I made, where if you lose the raid, MLRS drops until your base disappears, which gives a more serious character to the event, since if you lose. you lose your base.
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Steenamaroo, It might be a map problem. Since this is something that happened to me 2 weeks ago, with two different maps, but.... the key thing is that they are custom maps, from the page: https://rustmaps.com/ But the things I modified is the size to 3200 to not use so many bots, to have Launch Site, a street ring, so that Convoy works, and a Train Ring so that TrainHeist works. and everything else vanilla.
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Lately I've had a problem with navmesh for bots, in the sense that if the base is on water,... and not very deep, you only get your feet wet. The bots that guard the Airdrop do not appear. Like the custom spawn, only the spawn points reach the edge of the beach. Nor do they get into the water, they stay out of it. I remember this was possible before, there has been a change that we don't know about?.
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Hello kaysharp First I want to thank you for keeping the plugin, and above all free, a hug from the community. And now comes the request,... of course, if it is possible. It will be possible that when one dies in the game the color configuration of the "Container" skin is not lost,... if I chose red, that when one dies it does not return to the default, which is all colors. From already thank you very much.
