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Everything posted by Whispers88
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can you unload the plugin first then change the command then load the plugin.
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Thanks! As for the request im not exactly sure what you are asking for, maybe we can discuss further over discord. At the moment if you wanted to skin all items the same you could set it once in your /skincraft and then use /skininv to skin all those items. You can also right click instead of dragging
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yes whispers88, whats yours we can jump in a call
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.5.6
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that's normal behaviour in this current version. The next feature update will have a fix for this. Im expecting to release it later this month.
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Version 1.0.1
686 downloads
Allows you to drag and drop a large or small backpack with enough space onto a pre-existing backpack. Currently rust makes you remove all items from your backpack before you can upgrade to a large pack one. Backpack Swap allows you to drag a backpack onto another one to swap it out. As long as you have enough space in your new backpack to hold all the items the backpacks will switch. This means if you have a large backpack with 5 items you can switch to a small backpack or if you have a small backpack at any capacity you can switch to a large.Free -
Changed Status from Pending to Closed Changed Fixed In to 1.5.2
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I have a new patch im about to release that works without the CanStackItem hook. To be fair carbon doesnt give you an accurate overview of plugin performance with hook times. Hooks that take a long time to process on each run are obviously a big problem. This hook runs one line of code each time its called. Its just called way more frequently than it should. If you want to help test out the patch send me a dm on discord @Whispers88
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Fixed in V1.5.0
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.4.0
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I can modify your stack modifier plugin to fix the issue. On line 1616 add this code to the start of the CanStackItem Hook private object CanStackItem(Item item, Item targetItem) { if (targetItem.parent?.entityOwner?._limitedNetworking ?? false) return null;
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.4.0