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Everything posted by Whispers88
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Changed Status from Pending to Closed Changed Fixed In to 1.3.9
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.9
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use the config file: "Import Skin collections (steam workshop ID)": [],
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Changed Status from Pending to Not a Bug
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Thats an issue the way the skin is compiled via the workshop. You have to contact the owner of the skin to fix that.
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Changed Status from Pending to Not a Bug
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this is not an actual bug its just saying an item was moved into a full box so the item was destroyed. This can happen if a player tries to force extra items into a box being filled or such. Because the item is created to go into only the skinner menu it gets destroyed instead.
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Will /skinbase skin all boxes to one skin?
Whispers88 replied to Bear Grills's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Item.SetParent caused remove - this shouldn't ever happen
Whispers88 replied to Joker Buggy's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.3.7 -
Item.SetParent caused remove - this shouldn't ever happen
Whispers88 replied to Joker Buggy's Support Request in Support
I have reached out to khan many times to fix this. If you place the following code into stack modifier it will fix the issue. If you are unable to do it your self send me the stack modifier plugin you are using and ill fix it for you private object CanStackItem(Item item, Item targetItem) { if (targetItem.parent?.entityOwner?._limitedNetworking ?? false) return null; -
Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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Thats probably a compiler issue. If you get any error logs send them through.
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I’ll have to wait for the next server restart and then try but I’ll let you know.
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yeh after reconnecting he loaded in
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yeah other players were able to join while this player was stuck in warming prefabs
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Will /skinbase skin all boxes to one skin?
Whispers88 replied to Bear Grills's Support Request in Support
You can do /skinbase bag just to skin all sleepingbags or /skinbase garage to skin all garage doors -
Use this version of stack modifier StackModifier.cs
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Changed Status from Pending to Closed Changed Fixed In to 1.3.7
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just updated to 1.3.7 thanks for waiting