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Everything posted by xNullPointer95
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That plugin you mentioned has really alot of work in it and some nice features. - Ever tried to contact the developer of it to suggest your thoughts? The question is also if people want to have a pet simulator plugin, sometimes the work is not worth because to less people would've interest in
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Development of high-quality Maps/Prefabs/Monuments
xNullPointer95 replied to m1t1ngg's topic in For Hire
You got a nice showcase!- 1 reply
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- 1
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Version 1.0.2
5 downloads
xItemExchanger The item exchanger plugin allows players to trade items in Rust using preconfigured exchange recipes easily. Players can view available trades, check details of specific recipes, and perform exchanges directly through chat commands. Notes Items are pulled directly from your main inventory, belt, and/or clothing slots. Output items respect stack sizes and optional skin IDs. Admins can create custom exchange recipes by editing the config file. Permission xitemexchanger.use Player Commands Config { "ChatCommand": "exchange", "Permission": "xitemexchanger.use", "UseCooldown": false, "CooldownSeconds": 5.0, "CurrencyShortname": null, "CurrencyPerCraft": 0, "Recipes": { "wood2stone": { "InputShortname": "wood", "InputAmount": 1000, "OutputShortname": "stones", "OutputAmount": 500, "SkinId": 0, "DisplayName": "1000 Wood -> 500 Stone" }, "cloth2leather": { "InputShortname": "cloth", "InputAmount": 100, "OutputShortname": "leather", "OutputAmount": 50, "SkinId": 0, "DisplayName": "100 Cloth -> 50 Leather" }, "scrap2lowgrade": { "InputShortname": "scrap", "InputAmount": 25, "OutputShortname": "lowgradefuel", "OutputAmount": 10, "SkinId": 0, "DisplayName": "25 Scrap -> 10 Low Grade" } } } ChatCommand: Command players use (Default: exchange) Permission: Permissionname (Default: xitemexchanger.use) UseCooldown: Enable/disable cooldowns between exchanges CooldownSeconds: How long players must wait if cooldown is enabled CurrencyShortname: Optional extra cost (e.g., scrap) CurrencyPerCraft: How much currency is consumed per exchange Recipes: Dictionary of all exchange recipes$8.99 -
Version 1.0.1
19 downloads
xAutoDoors is a customizable Rust plugin that automatically closes doors after a set delay. Each player can individually enable/disable the feature and configure their own close delay time. Player preferences are saved, so settings persist after reconnects and server restarts. Features Per-player enable/disable toggle Per-player close delay (in seconds) Settings saved Configurable minimum and maximum delay Optional permission requirement Simple chat command system Default Configuration { "DefaultEnabled": true, "DefaultDelay": 3.0, "MinDelay": 0.2, "MaxDelay": 30.0, "RequirePermission": true } DefaultEnabled – whether AutoDoors is enabled for new players by default DefaultDelay – default close delay (seconds) MinDelay / MaxDelay – bounds for per-player delay RequirePermission – if true, only players with permission can use AutoDoors Permission xautodoors.use – Grants permission to use the plugin (only needed if RequirePermission = true) Chat Commands /ad — shows current status and delay /ad on — enable AutoDoors /ad off — disable AutoDoors /ad toggle — toggle AutoDoors on/off /ad time <seconds> — set close delay (clamped between min/max)$5.90 -
Version 1.0.0
67 downloads
Say goodbye to slow deaths and frantic bandaging. xNoBleeding is a plugin that disables the bleeding mechanic for players with the proper permission. Features No More Bleeding: Instantly removes the bleeding effect for authorized players. Permission-Based: Use nobleeding.use to assign the feature to players or groups. Works right out of the box. Permission oxide.grant user <steamid> nobleeding.use oxide.grant group <group> nobleeding.useFree -
Version 1.4.0
200 downloads
xSkillSystem xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. There are gather rates impact which are configurable and also a passive HP regen for skill "Vitality" depending on its level which is also configurable. Comes with an external config editor! » Discord « PLUG&PLAY PLUGIN, but configs are available to adjust it to your needs Built in image caching/reading (ImageLibrary is NOT needed) => Automatic skill icons download and placement. Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master: Woodcutting – Chop trees. (Configurable Gather Rates depending on Level) Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. (Configurable Gather Rates depending on Level) Gathering – Pick up natural items from the environment. (Configurable Gather Rates depending on Level) Slayer – Hunt animals, kill NPCs and fight players. Skinning – Skin downed animals for XP. (Configurable Gather Rates depending on Level) Building - Gain XP by building, upgrading, deploying etc. Crafting – Gain XP as you build tools, weapons, and other items. Vitality - Gain XP by using medical syringes & bandages (Configurable passive HP regen depending on Level) Looting - Gain XP by killing barrels or looting different type of crates. Custom Level Rewards Double XP Weekends Commands Plugin Preview ( NEW VIDEO *v1.2.7* ) > Clipchamp didn't allow me 60FPS export, sorry External Config Editor Config Permissions Language API$21.99- 3 comments
- 6 reviews
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- #skill system
- #level system
- (and 27 more)
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Hi, after Codefling+ Pro expired, the usergroup "Creator" was gone in my profile and its displaying "Member" again.
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Thx for sharing
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Well, was clear that it will come one day
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Which Plugin?
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not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.0 -
not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Request in Support
Thanks! Glad its working now -
not working on my oxide but ti works on carbon
xNullPointer95 replied to Black-Ice's Support Request in Support
Hi, the plugin should still work. Doesnt seem a problem for other users of the plugin. Try to change the permission to "xmagazinecapacity.rocketlauncher" instead of "xmc.rocketlauncher". Reload Plugin and give me feedback please. Thank you -
Version 1.0.0
85 downloads
xNoFallDamage With xNoFallDamage, players can soar from cliffs, towers, or helicopters without fear of shattered ankles or surprise respawns. Whether you're building in the sky or dropping into battle, this plugin ensures smooth landings every time — for those who deserve it. Features Fall Damage Immunity – Completely disables fall damage for players with permission. Silent Landings – Suppresses sound and visual effects on impact for a cleaner, stealthy experience. Permission-Based – Only users with nofalldamage.use can benefit, perfect for VIPs, donators, or admins. Permission oxide.grant user <steamid> nofalldamage.use oxide.grant group <group> nofalldamage.useFree -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Request in Support
Changed Status from Pending to Not a Bug -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Request in Support
Thanks for your feedback, will consider, that it switches to default capacity when unloading the plugin on the next update. -
Persistent Configuration + Permissions Error?
xNullPointer95 replied to WarisGG's Support Request in Support
Hello, thanks for your purchase. You have the same permissionId for every weapon, so if you grant permission "pack_bel" for default users, each user in group default (which are all players) will get access to the modified magazine capacity. To be honest, i didnt try what happens when using the same permission for several weapons, you may try it with incremental numbers like "pack_bel1, pack_bel2" etc. so each is unique to use it in the meantime. I need to test it using same permission identifier for different weapons. -
Hi and welcome, GL on requests Curious which plugins we'll see from you.
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The intro is imo to long, but in general it looks nice!
- 1 reply
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- #battlecity
- #battle
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I will help with the creation and setting of the server in Rust
xNullPointer95 replied to DevHev's topic in For Hire
I think this should be in the "For Hire" section. -
Introducing Carbon - A high performance mod framework
xNullPointer95 replied to Death's topic in Announcements
I have tried it now for some time and for the first time. > Easy Setup > Beautiful UI > TimeSaver regarding Permissions, Configurations etc. I'm happy to see it growing Well done! -
Very neat, GL on finishing it.
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Looks like your using 2 plugins which are using OnChat or similar. As previous member said, get us a PluginList here please. Thank you
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Version 1.0.3
67 downloads
xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want. Multiple permissions for same weapon If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity. Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity. RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad "RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running. "RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)$6.90
