thank you!!
If I change this part at the beginning of /Profile/[difficulty].json
"Difficulty": "Nightmare", "Difficulty Level": 4,
to something like "Abyss" and also adjust the level, will it be applied?
Thank you!
That solved it.
May I ask one more question? It’s a completely different topic — in Profile/[difficulty].json, for example in Nightmare mode, is it possible to make walls or floors even more durable than high-quality metal?
Well-equipped players tend to ignore garage doors or armored doors and break through the walls instead.
I’d like to make it so that walls can still be destroyed, but at a higher cost than normal.
Is that possible?
I didn’t notice your reply…
Actually, since then I’ve set up RustAdmin to automatically execute the quit command at a fixed time every day.
When the server is shut down with the quit command, the players’ team information isn’t deleted upon restart, so I’m no longer using your plugin. Sorry about that.
Can I ask about bot hostility?
Recently, I’ve been having trouble: there is a strong Bot with Peacekeeper: true.
However, the surrounding Bots have Peacekeeper: false, so when a player kills one of those Bots, the strong Bot (Peacekeeper: true) starts attacking.
No bullets hit it at all.
Why is this happening?
Is there a way to make it so that they absolutely won’t attack unless they are directly hit by my attack?
Thank you for the fun plugin!
I have a question about the loot items of Scientists inside Raidable Bases.
Currently, Scientists’ loot includes assault rifles, miniguns, purifiers, etc., but I want to make it the same as the loot of blue Scientists.
In this case, which items in /data/RaidableBases/Profile/[difficulty].json should I modify, and how should I rewrite them to achieve this?
Thank you
I’ll make the purchase once that update is applied.
By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?
With this plugin, are only custom C4 and rockets added?
Does it not include HV rockets?
Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?
By the way, the minigun barrel starts spinning as soon as it’s attached to the helicopter.
Would it be possible to make it spin only when the minigun is selected using Shift?
Thank you for the reply!
Yes! It would be great to be ignored by bots globally (across all profiles)!
Actually, a player on our server made a suggestion.
They thought it would be interesting to offer something via the SHOP plugin—like a command that makes zombies ignore you—and sell it.
And it would be convenient if it had a time limit…
Would something like that be possible?
Will these appear in the loot from Raidable Bases if I configure them the way you mentioned?
Just to confirm—if they do appear in the loot, I’ll buy it right away.
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