maxalt
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Everything posted by maxalt
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Thank you for your reply. In the explanation you provided, it says that when using Shop-related plugins, the item should be offered for free and the cost should be managed by RaidableBases itself. However, up until now I have been doing the opposite: Cost set to 0 in RaidableBases Cost configured in the Shop plugin This setup has been working fine. If nothing changed regarding this behavior in the June update, then my first thought was that the issue might be on the Shop side. However, even when I execute the command directly from the console, I receive the exact same message: [RaidableBases] No purchase price is configured for this difficulty. That makes me wonder if the issue is actually within RaidableBases after all... At this point, I honestly have no idea what is happening.
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Hello! Were there any changes to Buyable Events in the latest patch for the forced June wipe? Until now, I had been purchasing them by adding a command through: https://codefling.com/plugins/shop?tab=details using: buyraid difficulty %steamid% for 3000 RP (Economics). However, starting this wipe, when I run this command, it says: [RaidableBases] No purchase price is configured for this difficulty. and the purchase cannot be made. Even if I do not go through Shop and run: buyraid difficulty steamid directly from the console, the same result is returned. This is my current config. I have not changed this config file at all since April or May. RaidableBases.json
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Thank you as always! I appreciate your help and look forward to hearing what you find.
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Hello! It looks like zombies (Bots spawned by BRS) and scientists are being mixed up again this wipe! (09:54:12) | Zombie[334672] died (Generic) (09:54:12) | Zombie[977926] died (Generic) (09:54:12) | Zombie[971774] died (Generic) (09:54:12) | Zombie[844316] died (Generic) (09:54:12) | Zombie[947137] died (Generic) (09:54:15) | Zombie[986087] died (Generic) (09:54:15) | Zombie[352829] died (Generic) (09:54:15) | Zombie[349009] died (Generic) (09:54:15) | Zombie[352706] died (Generic) (09:54:15) | Zombie[351136] died (Generic) (09:54:15) | Zombie[887450] died (Generic) (09:54:25) | Scientist[227] died (Generic) (09:54:34) | Zombie[305675] died (Generic) (09:54:34) | Zombie[828269] died (Generic) (09:54:34) | Zombie[303972] died (Generic) (09:54:37) | Zombie[334725] died (Generic) (09:54:37) | Zombie[371191] died (Generic) (09:54:37) | Zombie[476086] died (Generic) (09:54:37) | HL Zombie[1406060] died (Generic) (09:54:37) | Zombie[846672] died (Generic) (09:54:44) | Scientist[369] died (Generic) (09:54:44) | Scientist[370] died (Generic) (09:54:44) | Scientist[371] died (Generic) (09:54:44) | Scientist[612] died (Generic) (09:54:44) | Scientist[226] died (Generic) (09:54:52) | Zombie[299694] died (Generic)
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Hello! In /Profile/Nightmare.json, under: }, "NightmareBase3": { "CopyPaste Options": [ { "Option": "stability", "Value": "false" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "Explosive Costs": [ { "Item Shortname": "explosive.satchel", "Amount": 16, "Enabled": false }, { "Item Shortname": "ammo.rifle.explosive", "Amount": 256, "Enabled": false } ] }, what exactly does this Explosive Costs section mean, and what can it be used for?
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Thank you as always for the wonderful plugin! When a player purchases a Raidable Base using buyraid, the following message appears in chat: [RaidableBases] A 〇〇 raidable base event has opened at 〇〇! You are 〇〇m away.[PVE][Owner:〇〇] I would like to change the text color of the [Owner:〇〇] part. Which part of lang/en/RaidableBases.json should I edit to do this?
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Hello! Is it possible to set the number of skill points required to level up each node individually?
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"Marker_Enabled": true, "Marker_Visible_When_NPCs_Are_Dead": false, "Marker_Main_Colour": "#ffff00", "Marker_Outer_Colour": "#000000", "Marker_Opacity_Percent": 15, "Marker_Radius_Percent": 20, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false, "APC_Safe": true, "WeaponTrap_Safe": true Hey! Thanks as always for your help! I have another question. With this configuration, will a marker not appear at the bot’s current location? The map size is 4500, and RoamRange is set to 2250, so I’d like to be able to see where they are.
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It seems that when using the RPG-7 skin, everything gets fully repaired!!
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"Blacklist of item shortnames that will not trigger the max repair buff": [ "lmg.m249", "smg.mp5", "lifle.l96", "rifle.ak", "rifle.lr300", "rocket.launcher", "jackhammer", "chainsaw" ] }, Thank you for the amazing plugin! It seems the MaxRepair issue was fixed in 1.7.9, but even with this setting, repairing a rocket launcher still restores its durability to full!
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Thank you!! You’re a genius! By the way, is it possible to display the “I understood” button over two lines vertically? I don’t mind if either Japanese or English is smaller.
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{ "NoPermission": "You don't have permission to use this command.", "WarnUsage": "Usage: /warn <player name or steamid> <message>", "PlayerNotFound": "Player not found. Use SteamID for offline players.", "DuplicateWarning": "Duplicate warning prevented for player {0}", "WarningSent": "Warning sent to {0}: {1}", "WarningSaved": "Warning saved for offline player {0}.", "WarnAllUsage": "Usage: /warnall <message>", "WarnAllSent": "Global warning sent to {0} online players: {1}", "ConsoleWarnUsage": "Usage: warn <player name or steamid> <message>", "ConsoleWarnAllUsage": "Usage: warnall <message>", "AcknowledgeThanks": "Thank you for acknowledging the warning.", "GuiTitle": "SERVER WARNING", "GuiButtonText": "✔ I understood | ✔ 理解しました。", "GuiDatePrefix": "Date", "GuiWarningFormat": "Hello {0}, you have received a warning.\n{0}様、鯖缶から警告を受けています。" } Thank you. Putting Japanese aside, for now I’d be happy if commands like <size> and <color=> were supported/applied! At the moment, it doesn’t seem to be applied even when this .json file is loaded.
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Thank you for this amazing plugin! Does the lang/en/AdminWarn.json file in this plugin support rich text? I’d love it if rich text like this could be applied: <size=5> test </size> I use Japanese, but when I edit the lang file, any text that overflows doesn’t get displayed.
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Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
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Thank you for this amazing plugin! Does the lang/en/AdminWarn.json file in this plugin support rich text? I’d love it if rich text like this could be applied: <size=5> test </size> I use Japanese, but when I edit the lang file, any text that overflows doesn’t get displayed.
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Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
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Thank you very much! I’ll be waiting!!
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I just noticed something. Uninstalling BRS fixes the issue. However, a new problem appears that wasn’t there yesterday: scientists now drop the skull specified in CustomLoot. After uninstalling BRS and things return to normal, once a player kills a zombie or scientist, the issue reappears. Could this be NPC ID duplication like before? NPCs from Scientist2 (AIGen2) seem unaffected. The ones impacted might be regular Scientists and Heavy Scientists.
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Just in case, I’ll let you know what I changed since last season. I increased the number of bots — it’s currently 896. Also, it feels like scientists have disappeared from the Military Base. I’m not sure if it’s related, but I wanted to mention it.
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Hello. Since this season, I’ve been seeing a slightly different kind of overlap with scientists compared to before. The issue is that scientists at certain monuments (Missile Silo, Military Tunnels, Deep Sea) seem to be turning into zombies prepared by BRS. However, their appearance doesn’t change — when engaged, they behave as normal scientists. But their loot is inconsistent: sometimes it’s scientist loot, and other times it’s only the zombie skull from CustomLoot. When killing a scientist, the following log appears: WT Zombie[881334] was killed by ???[7656119] at (993.05, -13.29, 1787.35) WT Zombie is supposed to be assigned only to zombies at the Water Treatment Plant, but this kill happened at the Missile Silo.
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Thank you for such an incredibly fun plugin! I had a quick question: if I create a custom permission node using addtestpermsnode and assign permissions from another plugin to it, what happens if a player acquires that node and then performs a respec while those permissions are active? Will the permissions remain while all skill points are reset, allowing players to exploit this as a workaround?
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Long time no see. It seems this issue still hasn’t been resolved. I changed the button name to something completely different, but the problem where the button disappears after opening and closing the SkillTree still persists. If I open and close a UI like the recycler, the button comes back. There are no other issues, but it’s a bit inconvenient to use.
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- #leveling
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