maxalt
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Everything posted by maxalt
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Thanks! I’ll look into it a bit. Also, although it’s unrelated to the subject line, I’ve set the Nightmare loot to 160, but when I enter the circle it shows as 158. I’ve placed about 30 large chests. How many large chests would I need to prepare loot for 160?
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Items that are not specified as loot in RaidableBases (a “transceiver”) are appearing. It looks like a mobile phone, and when a player holds it and possibly performs some action (details unclear—this is based on another player’s report), a red error message shows in the top-right of the screen and an NPC normally found at Fishing Village or Bandit Camp (MissionProvider_test) spawns directly under the player. I’m managing loot using Loot Table Editor.
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Items that are not specified as loot in RaidableBases (a “transceiver”) are appearing. It looks like a mobile phone, and when a player holds it and possibly performs some action (details unclear—this is based on another player’s report), a red error message shows in the top-left of the screen and an NPC normally found at Fishing Village or Bandit Camp (MissionProvider_test) spawns directly under the player.
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Hello! After today’s update, I’m seeing red error messages on the screen. What should I do? From the looks of it, the errors are related to audio files such as asset/prefab/Murderder/Breathing.
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Hello! Every few hours (though not every time), a warning appears when the server performs an auto-save, saying: “NullReferenceException: Object reference not set to an instance of an object” I looked into the oxide logs and found the following error: [Error] Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) I’ve attached Default.json and config/Shop.json. Could you please take a look at them? Default.json Shop.json
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By the way, this has nothing to do with this thread, but I want to spawn a very strong NPC, like a boss. I’d like to have it roam around the map, so on a map with a size of 4500, would it be possible if I set the roaming range to 4500??
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Sorry… I’m a beginner who just started hosting a Rust server in May, so I don’t understand everything very well yet… I’m trying to figure out the cause of this spam error that crashes the server: Server Exception: FSMComponent.BudgetedUpdate NullReferenceException I was looking through the logs to try and pinpoint what’s causing it.
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Is this error caused by BotReSpawn? at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0
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05:10 [Error] Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00000] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01010] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Is this required? What is it needed for?
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- 17 comments
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- #parachute
- #vehicle
- (and 10 more)
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I know you’re probably busy, but please reply!
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I have another question. I’d appreciate your answer. I’m using this plugin with Murderer Sound set to true. The voice plays nicely, but even after a player kills a bot, the sound keeps playing for about 10 seconds. Is there a way to make the voice stop immediately after the bot is killed?
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- 17 comments
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- #parachute
- #vehicle
- (and 10 more)
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Thanks so much every time!! It’s resolved!
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I’ll observe the situation for now. Also, may I ask you two more things? 1,Is the /rbe NightmareBase◯◯ command something that anyone can use? 2,Is it possible to have a scheduled event spawn only one Nightmare and one Easy raidable base — a total of two bases?
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The plugin called ASI is a custom-made one. It’s mainly used to automatically post announcements in the chat — either once, at a specific time, or on a repeating schedule. It’s probably not related to the issue this time.
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Is it possibly caused by another plugin…? When I use the /rbe NightmareBase◯ command to spawn the base, there’s no issue at all. However, when the base spawns via the scheduled events, sometimes the TC and other objects seem to disappear randomly. Here’s my plugin list — do you see anything that might be suspicious?
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You truly are a wonderful creator. I now completely understand the integration between CustomLoot and BotReSpawn. Thank you so much!
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Thank you very much. By the way, is there any misconfiguration in the file I sent? Also, if I send you a Raidable Bases file in a format that can be opened with Fortify, would you be able to take a look at it?
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Thank you for this fun plugin! Recently, I set the loot count for RaidableBases (Nightmare) to 160, but I noticed that the actual spawned bases only had values like 143 or 150. When I entered the bases, I found that some chests and Tool Cupboards (TCs) that were placed using Fortify had disappeared. Do you know what might be causing this? By the way, even without a TC, the raid was marked as completed once the loot count reached zero. However, I definitely want TCs to be present. There are several bases where TCs disappear even though they were placed in Fortify. That said, not all Fortify-made bases are missing TCs, so it doesn’t seem to happen every time. Nightmare Bases.json RaidableBases.json
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