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maxalt

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Everything posted by maxalt

  1. maxalt

    Text color

    Thank you as always for the wonderful plugin! When a player purchases a Raidable Base using buyraid, the following message appears in chat: [RaidableBases] A 〇〇 raidable base event has opened at 〇〇! You are 〇〇m away.[PVE][Owner:〇〇] I would like to change the text color of the [Owner:〇〇] part. Which part of lang/en/RaidableBases.json should I edit to do this?
  2. maxalt

    Skill points consumed

    Hello! Is it possible to set the number of skill points required to level up each node individually?
  3. maxalt

    Question about markers!

    "Marker_Enabled": true, "Marker_Visible_When_NPCs_Are_Dead": false, "Marker_Main_Colour": "#ffff00", "Marker_Outer_Colour": "#000000", "Marker_Opacity_Percent": 15, "Marker_Radius_Percent": 20, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false, "APC_Safe": true, "WeaponTrap_Safe": true Hey! Thanks as always for your help! I have another question. With this configuration, will a marker not appear at the bot’s current location? The map size is 4500, and RoamRange is set to 2250, so I’d like to be able to see where they are.
  4. maxalt

    About MaxRepair

    It seems that when using the RPG-7 skin, everything gets fully repaired!!
  5. maxalt

    About MaxRepair

    "Blacklist of item shortnames that will not trigger the max repair buff": [ "lmg.m249", "smg.mp5", "lifle.l96", "rifle.ak", "rifle.lr300", "rocket.launcher", "jackhammer", "chainsaw" ] }, Thank you for the amazing plugin! It seems the MaxRepair issue was fixed in 1.7.9, but even with this setting, repairing a rocket launcher still restores its durability to full!
  6. maxalt

    About title

    Thank you!! You’re a genius! By the way, is it possible to display the “I understood” button over two lines vertically? I don’t mind if either Japanese or English is smaller.
  7. maxalt

    About title

    { "NoPermission": "You don't have permission to use this command.", "WarnUsage": "Usage: /warn <player name or steamid> <message>", "PlayerNotFound": "Player not found. Use SteamID for offline players.", "DuplicateWarning": "Duplicate warning prevented for player {0}", "WarningSent": "Warning sent to {0}: {1}", "WarningSaved": "Warning saved for offline player {0}.", "WarnAllUsage": "Usage: /warnall <message>", "WarnAllSent": "Global warning sent to {0} online players: {1}", "ConsoleWarnUsage": "Usage: warn <player name or steamid> <message>", "ConsoleWarnAllUsage": "Usage: warnall <message>", "AcknowledgeThanks": "Thank you for acknowledging the warning.", "GuiTitle": "SERVER WARNING", "GuiButtonText": "✔ I understood | ✔ 理解しました。", "GuiDatePrefix": "Date", "GuiWarningFormat": "Hello {0}, you have received a warning.\n{0}様、鯖缶から警告を受けています。" } Thank you. Putting Japanese aside, for now I’d be happy if commands like <size> and <color=> were supported/applied! At the moment, it doesn’t seem to be applied even when this .json file is loaded.
  8. maxalt

    About title

    Thank you for this amazing plugin! Does the lang/en/AdminWarn.json file in this plugin support rich text? I’d love it if rich text like this could be applied: <size=5> test </size> I use Japanese, but when I edit the lang file, any text that overflows doesn’t get displayed.
  9. maxalt

    Raidable Bases

    Thank you for your reply. I haven’t tested anything yet. I just wanted to share an idea—I thought it might be interesting if raid bases could have monument-style keycard doors that players can unlock as a mechanic
  10. maxalt

    Raidable Bases

    Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
  11. maxalt

    About title

    Thank you for this amazing plugin! Does the lang/en/AdminWarn.json file in this plugin support rich text? I’d love it if rich text like this could be applied: <size=5> test </size> I use Japanese, but when I edit the lang file, any text that overflows doesn’t get displayed.
  12. maxalt

    Raidable Bases

    Genius developer Mr. NIVEX, good evening. I know this is probably almost impossible, but I wanted to ask anyway: Is it possible to use keycard readers inside a raid base? It might be more of a CopyPaste-related thing, though… I just thought it could be interesting if keycards were required inside raid bases.
  13. Thank you very much! I’ll be waiting!!
  14. I just noticed something. Uninstalling BRS fixes the issue. However, a new problem appears that wasn’t there yesterday: scientists now drop the skull specified in CustomLoot. After uninstalling BRS and things return to normal, once a player kills a zombie or scientist, the issue reappears. Could this be NPC ID duplication like before? NPCs from Scientist2 (AIGen2) seem unaffected. The ones impacted might be regular Scientists and Heavy Scientists.
  15. Just in case, I’ll let you know what I changed since last season. I increased the number of bots — it’s currently 896. Also, it feels like scientists have disappeared from the Military Base. I’m not sure if it’s related, but I wanted to mention it.
  16. Hello. Since this season, I’ve been seeing a slightly different kind of overlap with scientists compared to before. The issue is that scientists at certain monuments (Missile Silo, Military Tunnels, Deep Sea) seem to be turning into zombies prepared by BRS. However, their appearance doesn’t change — when engaged, they behave as normal scientists. But their loot is inconsistent: sometimes it’s scientist loot, and other times it’s only the zombie skull from CustomLoot. When killing a scientist, the following log appears: WT Zombie[881334] was killed by ???[7656119] at (993.05, -13.29, 1787.35) WT Zombie is supposed to be assigned only to zombies at the Water Treatment Plant, but this kill happened at the Missile Silo.
  17. Thank you for such an incredibly fun plugin! I had a quick question: if I create a custom permission node using addtestpermsnode and assign permissions from another plugin to it, what happens if a player acquires that node and then performs a respec while those permissions are active? Will the permissions remain while all skill points are reset, allowing players to exploit this as a workaround?
  18. Long time no see. It seems this issue still hasn’t been resolved. I changed the button name to something completely different, but the problem where the button disappears after opening and closing the SkillTree still persists. If I open and close a UI like the recycler, the button comes back. There are no other issues, but it’s a bit inconvenient to use.
  19. maxalt

    BotReSpawn

    Long time no see. I’m always enjoying your plugin. I’d like to parent to the Oil Rig using /botrespawn add profilename, but I can’t find the Oil Rig. Is the Oil Rig not a valid monument parent target?
  20. maxalt

    Skill Tree

    Thank you for the amazing plugin! I believe Blacksmith allows max repair, but would it be possible to add a blacklist feature? For example, if I add the M249 to a Blacksmith blacklist, its repair behavior would revert to vanilla when repaired.
  21. maxalt

    Minimalist Hud

    Hello! Is it possible to freely change the position of the icons with this plugin? For example: – Event-related icons placed above the belt slots – Economics or sleeper icons placed on the left side of the belt slots, etc.
  22. For example, if I set Access Granted to false, and instead I want to make Blacksmith the Ultimate for BuildCraft, would this be the correct way to do it? "Access Granted": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 1, "tier": 100, "value_per_buff": 1.0, "buff_info": { "Key": "Build_Craft_Ultimate", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/58hmrgytnntn314/Access_Granted.png?dl=1", "skin": 2873051221, "permissions": null }, "Blacksmith": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 1, "tier": 100, "value_per_buff": 1.0, "buff_info": { "Key": "Build_Craft_Ultimate", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/b4k6p03u77x9d7t/Blacksmith.png?dl=1", "skin": 2873051294, "permissions": null
  23. maxalt

    Command

    Since it's a “respec,” that means they can reassign their points. Sorry, I understand now!
  24. maxalt

    Command

    Does this command reset the player’s levels? Or will they be able to reassign points to each node based on the levels they had previously earned?
  25. maxalt

    Command

    Is there a command to force-respec all players during a wipe, or something similar?

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