Good evening!
I’m a bit confused about this issue.
On my server, I have bots spawned like this:
A: Zombies that wander around almost the entire map
B: A very strong boss that spawns in the center of the map and roams within half the map’s radius
A becomes hostile as soon as you approach.
B has Peacekeeper: True, so it doesn’t become hostile even if you get close.
I tried setting the AggroRange to the minimum value as you taught me before, but it didn’t work.
I set B’s AggroRange to 10 (the minimum in the in-game UI) and respawned it.
Then, when I killed A about 20 meters away, B immediately became hostile.
Why is that?
Also, when I open default-CustomProfiles.json directly from the server files, it seems I can set AggroRange to 0.0 — is that a bad idea?