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maxalt

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  1. maxalt

    Error?

    OK. Thanks!!
  2. maxalt

    Error?

    Sorry… I’m a beginner who just started hosting a Rust server in May, so I don’t understand everything very well yet… I’m trying to figure out the cause of this spam error that crashes the server: Server Exception: FSMComponent.BudgetedUpdate NullReferenceException I was looking through the logs to try and pinpoint what’s causing it.
  3. maxalt

    Error?

    Is this error caused by BotReSpawn? at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000b0] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <a7bea7c56e7845fc83ba7018fb29f9c5>:0
  4. 05:10 [Error] Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00000] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01010] in <34d00308b0ce49d7a55a8858e91f7dc0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  5. maxalt

    How to use

    Is this required? What is it needed for?
  6. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  7. maxalt

    How to use

    I know you’re probably busy, but please reply!
  8. maxalt

    How to use

    ShopConverter.csの使い方を教えてください。
  9. maxalt

    About loot for some bots

    I have another question. I’d appreciate your answer. I’m using this plugin with Murderer Sound set to true. The voice plays nicely, but even after a player kills a bot, the sound keeps playing for about 10 seconds. Is there a way to make the voice stop immediately after the bot is killed?
  10. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  11. Thanks so much every time!! It’s resolved!
  12. I’ll observe the situation for now. Also, may I ask you two more things? 1,Is the /rbe NightmareBase◯◯ command something that anyone can use? 2,Is it possible to have a scheduled event spawn only one Nightmare and one Easy raidable base — a total of two bases?
  13. The plugin called ASI is a custom-made one. It’s mainly used to automatically post announcements in the chat — either once, at a specific time, or on a repeating schedule. It’s probably not related to the issue this time.
  14. Is it possibly caused by another plugin…? When I use the /rbe NightmareBase◯ command to spawn the base, there’s no issue at all. However, when the base spawns via the scheduled events, sometimes the TC and other objects seem to disappear randomly. Here’s my plugin list — do you see anything that might be suspicious?
  15. maxalt

    About loot for some bots

    You truly are a wonderful creator. I now completely understand the integration between CustomLoot and BotReSpawn. Thank you so much!
  16. maxalt

    About loot for some bots

    I finally understood! Does this look correct? The file /data/CustomLoot/hunter.json does exist!
  17. Thank you very much. By the way, is there any misconfiguration in the file I sent? Also, if I send you a Raidable Bases file in a format that can be opened with Fortify, would you be able to take a look at it?
  18. Thank you for this fun plugin! Recently, I set the loot count for RaidableBases (Nightmare) to 160, but I noticed that the actual spawned bases only had values like 143 or 150. When I entered the bases, I found that some chests and Tool Cupboards (TCs) that were placed using Fortify had disappeared. Do you know what might be causing this? By the way, even without a TC, the raid was marked as completed once the loot count reached zero. However, I definitely want TCs to be present. There are several bases where TCs disappear even though they were placed in Fortify. That said, not all Fortify-made bases are missing TCs, so it doesn’t seem to happen every time. Nightmare Bases.json RaidableBases.json
  19. maxalt

    About loot for some bots

    I'm really, really sorry. I honestly don't understand. Please take a look at my current settings.
  20. maxalt

    About loot for some bots

    Sorry for the late reply! I’ll give it a try today. Where is the Hunter profile created/generated?
  21. maxalt

    About loot for some bots

    I'm really sorry for my lack of understanding. Could you please take a look at the file? The sk file is the one I want to assign to the regular zombies. By "regular zombies", I mean the ones configured from /botrespawn under "Default profiles" for each monument. During the daytime, 30 NPCs are spawned — 29 are set as "zombie" and 1 as "hunter" via "Edit Kits". CustomLoot.json sk.json
  22. maxalt

    About loot for some bots

    I tried it, but the regular zombies at that monument are also dropping dog tags. I set the LootTable of the Water Treatment Plant to "hunter" → reloaded → adjusted /data/CustomLoot/hunter.json to drop both Blue Dog Tags and skulls → reloaded again. Then, when I defeat the Hunter (strong zombie) on site, it drops the Dog Tag and Skull as intended — but the regular zombies are dropping them too. What I want is for the Hunter to be a tough enemy for players, and as a reward for defeating it, they can sell the Dog Tag. So I want only the Hunter to drop the Dog Tag — not the regular zombies.
  23. maxalt

    About loot for some bots

    Sorry for the trouble. To be honest, I’m still not entirely sure how BotReSpawn and CustomLoot work. Would it be okay if I summarize what I’m trying to do? What I want to achieve: I have strong zombies (Hunter) spawning only at large monuments, and I want only the Hunters to carry one skull and one bluedogtag. In other areas such as biomes, harbors, and rad towns, I only want regular zombies, and they should drop only skulls. Regarding the method you mentioned—does it go like this? In config/CustomLoot.json, I assign a LootTable (e.g. “Hunter”) to monuments like Water Treatment or Airfield, then reload CustomLoot. In data/CustomLoot/Hunter.json, I set the chance for skull.human to 1, and also set bluedogtags to 1. Is this correct? However, there’s one thing I still don’t understand. I want regular zombies to drop only skulls, and Hunters to drop skulls and bluedogtags. But if I assign the “Hunter” LootTable to a monument, wouldn’t the regular zombies there also drop bluedogtags? Sorry to bother you again, and thank you for your help.
  24. maxalt

    About loot for some bots

    Am I editing it correctly like this?
  25. maxalt

    About loot for some bots

    Thank you very much. When you say to duplicate a custom loot table, do you mean the sk.json file I previously created that only drops skulls? Should I simply copy that file and rename it? By the way, I’m currently using the /botrespawn command in-game to configure settings. I’ve set it so that for each monument or biome, I spawn 1 strong zombie using the “Edit Kits” section with Zombie29 and Hunter1.

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