maxalt
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Everything posted by maxalt
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errorlog↓ Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+ShopItem.ToDictionary () [0x00131] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.EditUi (BasePlayer player, System.Int32 itemId, System.Boolean First) [0x00054] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x01792] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0245e] in <2f4f43ec1f7e442b8546d6949f594319>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Up until now, I’ve been adding and removing items by editing /Shop/Shops/Default.json directly. However, after trying to manage the shop in-game, I encountered the following error when clicking the edit button for items that were added via the .json file. Do I have to edit items added via .json only through the file itself? Items added from within the in-game Shop UI can be edited and deleted just fine.
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I would like to use this plugin together with BotReSpawn for the following purpose. On my server, I make the bots look like zombies using a kit, and I set MurdererSound to true to create a zombie-themed server. I want each zombie corpse to drop only one Human Skull as loot. Could you please tell me the steps to achieve this?
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target_noobs was set to false. You are a genius. Thank you so much! BotReSpawn is the best plugin ever!!!!!!!!!!!
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I forgot to mention, but there are times when they attack and times when they don’t.
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I’ve placed bots in the world, but they don’t attack. Peacemaker is set to false. I'm using TruePVE — could that be affecting it?
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First of all, thank you for creating such a beautiful and easy-to-use plugin! I'm using multiple plugins, and I use this Shop to execute commands and more. However, when I open the Shop UI, images loaded from external URLs initially appear completely white. Once I switch categories and come back, the images display properly. Would it be possible to have the images display correctly from the start, without having to switch categories?
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Should I avoid pasting .cs files here? KeycardNotify.json KeycardNotify.json
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Thank you for the reply. I’ve changed all of the files to Japanese, but the message still shows something like: “◯◯ has activated the ブルー card key ◯◯!” — only the card key color is displayed in Japanese. If possible, could I send you the three files and have you take a look?
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In English↓ Thank you for the amazing plugin! I’m trying to make the chat message (that appears when a card is scanned) fully in Japanese. I’ve translated everything — the .cs file, the lang .json, and the config .json — but the message still shows in English. Is there a way to fully localize it into Japanese?
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素晴らしいプラグインをありがとうございます! カードをスキャンした際に表示されるチャットメッセージを完全に日本語化しようとしています。.cs ファイル、lang.json、config.jsonなど全て翻訳したのですが、メッセージはまだ英語のままです。
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Thanks!! I’m really glad you replied, but I managed to solve it myself! Appreciate it!
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Problem solved! Thank you so much!
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Thank you for this fun and well-made plugin! I have a question regarding loot items. I created a Raidable Base using Fortify and placed 35 chests in it. After spawning it in-game, I noticed that only about 70 loot items appear. However, the “Amount Of Items To Spawn” setting is set to 140. Also, I am currently only using the Default_Loot.json file — I’m not using Difficulty_Loot or Base_Loot. Could you please help me understand why this is happening?
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Thanks..... A friend of mine, who doesn’t have admin permissions, entered a Raidable Base as a test player and attacked it, but they weren’t registered as the owner. The Vanish plugin is not installed. Could this be caused by another plugin, or is it more likely due to a configuration mistake in RaidableBases.json?