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maxalt

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Everything posted by maxalt

  1. maxalt

    IQGuardianDrone

    ・Currently on my server I spawn zombies using BotReSpawn and I also have LootDefender. If a drone that I own kills a zombie, can the loot be restricted so only the owner of that drone can loot it? (I’d like to know how the integration with LootDefender works.) ・I want drones (and other related items) to be purchasable only via the shop plugin, and not via a drone vendor. Is there a way to avoid creating a drone-vendor? ・Regarding drone durability: can I set it so that when the drone attacks, its durability decreases? In vanilla Rust weapons often don’t break despite low durability—but with this plugin, how does it behave? Ideally I’d like the drone or the weapon mounted on the drone to lose durability and eventually break when used heavily—can this be done?
  2. maxalt

    Skill Tree

    It means that when a player invests a skill point into a specific node, a pre-assigned permission will be granted to them.
  3. maxalt

    Skill Tree

    Would it be possible to add a feature where, if a node’s maximum level is set to 1 and the player obtains that node — or reaches its maximum level — the plugin automatically grants the permission defined in the config?
  4. maxalt

    Minimalist Hud

    Hello! Is it possible to freely change the position of the icons with this plugin? For example: – Event-related icons placed above the belt slots – Economics or sleeper icons placed on the left side of the belt slots, etc.
  5. So, do you think turrets placed on walls or ceilings — basically rotated 90° or even 180° from the ground — would also work correctly with this plugin? Of course, I’m totally fine with just your speculation. You don’t need to test it or verify anything.
  6. Thank you for the quick reply! Really? That’s great to hear! At the moment, turrets that are mounted on ceilings or walls will only detect players after they are attacked. If the player doesn’t shoot first, they can simply walk past the turret without being targeted, which defeats the purpose of having a turret at all.
  7. Nice to meet you! I have a question. Does this plugin also apply to auto turrets that are generated inside Raidable Bases? Currently, I’m using Raidable Bases built with Fortify. I have turrets placed on walls and ceilings, but in that state they don’t seem to correctly detect players. If this plugin can apply to those turrets as well—so that any turret, no matter how it’s placed, can correctly detect and attack players—then I would buy it immediately.
  8. maxalt

    VirtualRecycler

    Hi, is it possible to make it so that every time the recycler is opened, it consumes either Economics balance or scrap?
  9. maxalt

    IQGuardianDrone

    ・Currently on my server I spawn zombies using BotReSpawn and I also have LootDefender. If a drone that I own kills a zombie, can the loot be restricted so only the owner of that drone can loot it? (I’d like to know how the integration with LootDefender works.) ・I want drones (and other related items) to be purchasable only via the shop plugin, and not via a drone vendor. Is there a way to avoid creating a drone-vendor? ・Regarding drone durability: can I set it so that when the drone attacks, its durability decreases? In vanilla Rust weapons often don’t break despite low durability—but with this plugin, how does it behave? Ideally I’d like the drone or the weapon mounted on the drone to lose durability and eventually break when used heavily—can this be done?
  10. I didn’t notice your reply… Actually, since then I’ve set up RustAdmin to automatically execute the quit command at a fixed time every day. When the server is shut down with the quit command, the players’ team information isn’t deleted upon restart, so I’m no longer using your plugin. Sorry about that.
  11. You’re a genius developer! By the way, what does the rocket launcher’s “magazine size” mean? Does that mean it can fire without reloading?
  12. Thank you I’ll make the purchase once that update is applied. By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?
  13. So, does that mean HV rockets currently don’t have a tier applied and remain in their vanilla state?
  14. With this plugin, are only custom C4 and rockets added? Does it not include HV rockets? Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?
  15. Will these appear in the loot from Raidable Bases if I configure them the way you mentioned? Just to confirm—if they do appear in the loot, I’ll buy it right away.
  16. maxalt

    Burst Rocket

    Hey! With this plugin, does having permission automatically make it a burst rocket? Or is it more like the rocket launcher itself is tiered and can be managed that way?
  17. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  18. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  19. I’ve read the description, but I’d like to double-check before purchasing. I’m running Rust_Dedicated on an Ubuntu server via tmux, and I use Ctrl+C to shut it down and restart it using an automated script. In this setup, teams are forcibly disbanded after the restart. Will this plugin prevent that issue from happening?
  20. maxalt

    BotReSpawn

    Thanks so much!!! I’ll go ahead and purchase it!
  21. maxalt

    BotReSpawn

    Thanks for the reply! Is it possible to replicate glowing eyes or the groaning sounds that Murderers used to make?
  22. maxalt

    BotReSpawn

    Is it possible to add zombies (Murderers,Scarecrow) with this plugin?
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