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maxalt

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Everything posted by maxalt

  1. maxalt

    How to use

    Is this required? What is it needed for?
  2. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  3. maxalt

    How to use

    I know you’re probably busy, but please reply!
  4. maxalt

    How to use

    ShopConverter.csの使い方を教えてください。
  5. maxalt

    About loot for some bots

    I have another question. I’d appreciate your answer. I’m using this plugin with Murderer Sound set to true. The voice plays nicely, but even after a player kills a bot, the sound keeps playing for about 10 seconds. Is there a way to make the voice stop immediately after the bot is killed?
  6. maxalt

    Paraplane

    Can this plugin be used from the ground? Or do you need to jump from a high place first?
  7. maxalt

    Disappearance of TCs and chests

    Thanks so much every time!! It’s resolved!
  8. maxalt

    Disappearance of TCs and chests

    I’ll observe the situation for now. Also, may I ask you two more things? 1,Is the /rbe NightmareBase◯◯ command something that anyone can use? 2,Is it possible to have a scheduled event spawn only one Nightmare and one Easy raidable base — a total of two bases?
  9. maxalt

    Disappearance of TCs and chests

    The plugin called ASI is a custom-made one. It’s mainly used to automatically post announcements in the chat — either once, at a specific time, or on a repeating schedule. It’s probably not related to the issue this time.
  10. maxalt

    Disappearance of TCs and chests

    Is it possibly caused by another plugin…? When I use the /rbe NightmareBase◯ command to spawn the base, there’s no issue at all. However, when the base spawns via the scheduled events, sometimes the TC and other objects seem to disappear randomly. Here’s my plugin list — do you see anything that might be suspicious?
  11. maxalt

    About loot for some bots

    You truly are a wonderful creator. I now completely understand the integration between CustomLoot and BotReSpawn. Thank you so much!
  12. maxalt

    About loot for some bots

    I finally understood! Does this look correct? The file /data/CustomLoot/hunter.json does exist!
  13. maxalt

    Disappearance of TCs and chests

    Thank you very much. By the way, is there any misconfiguration in the file I sent? Also, if I send you a Raidable Bases file in a format that can be opened with Fortify, would you be able to take a look at it?
  14. Thank you for this fun plugin! Recently, I set the loot count for RaidableBases (Nightmare) to 160, but I noticed that the actual spawned bases only had values like 143 or 150. When I entered the bases, I found that some chests and Tool Cupboards (TCs) that were placed using Fortify had disappeared. Do you know what might be causing this? By the way, even without a TC, the raid was marked as completed once the loot count reached zero. However, I definitely want TCs to be present. There are several bases where TCs disappear even though they were placed in Fortify. That said, not all Fortify-made bases are missing TCs, so it doesn’t seem to happen every time. Nightmare Bases.json RaidableBases.json
  15. maxalt

    About loot for some bots

    I'm really, really sorry. I honestly don't understand. Please take a look at my current settings.
  16. maxalt

    About loot for some bots

    Sorry for the late reply! I’ll give it a try today. Where is the Hunter profile created/generated?
  17. maxalt

    About loot for some bots

    I'm really sorry for my lack of understanding. Could you please take a look at the file? The sk file is the one I want to assign to the regular zombies. By "regular zombies", I mean the ones configured from /botrespawn under "Default profiles" for each monument. During the daytime, 30 NPCs are spawned — 29 are set as "zombie" and 1 as "hunter" via "Edit Kits". CustomLoot.json sk.json
  18. maxalt

    About loot for some bots

    I tried it, but the regular zombies at that monument are also dropping dog tags. I set the LootTable of the Water Treatment Plant to "hunter" → reloaded → adjusted /data/CustomLoot/hunter.json to drop both Blue Dog Tags and skulls → reloaded again. Then, when I defeat the Hunter (strong zombie) on site, it drops the Dog Tag and Skull as intended — but the regular zombies are dropping them too. What I want is for the Hunter to be a tough enemy for players, and as a reward for defeating it, they can sell the Dog Tag. So I want only the Hunter to drop the Dog Tag — not the regular zombies.
  19. maxalt

    About loot for some bots

    Sorry for the trouble. To be honest, I’m still not entirely sure how BotReSpawn and CustomLoot work. Would it be okay if I summarize what I’m trying to do? What I want to achieve: I have strong zombies (Hunter) spawning only at large monuments, and I want only the Hunters to carry one skull and one bluedogtag. In other areas such as biomes, harbors, and rad towns, I only want regular zombies, and they should drop only skulls. Regarding the method you mentioned—does it go like this? In config/CustomLoot.json, I assign a LootTable (e.g. “Hunter”) to monuments like Water Treatment or Airfield, then reload CustomLoot. In data/CustomLoot/Hunter.json, I set the chance for skull.human to 1, and also set bluedogtags to 1. Is this correct? However, there’s one thing I still don’t understand. I want regular zombies to drop only skulls, and Hunters to drop skulls and bluedogtags. But if I assign the “Hunter” LootTable to a monument, wouldn’t the regular zombies there also drop bluedogtags? Sorry to bother you again, and thank you for your help.
  20. maxalt

    About loot for some bots

    Am I editing it correctly like this?
  21. maxalt

    About loot for some bots

    Thank you very much. When you say to duplicate a custom loot table, do you mean the sk.json file I previously created that only drops skulls? Should I simply copy that file and rename it? By the way, I’m currently using the /botrespawn command in-game to configure settings. I’ve set it so that for each monument or biome, I spawn 1 strong zombie using the “Edit Kits” section with Zombie29 and Hunter1.
  22. maxalt

    About loot for some bots

    Hello, and thank you always for providing such a fun server! Previously, I received help setting up zombie loot so that they only drop skulls using CustomLoot — and it's working great! However, I'm wondering if it's possible to add extra items to some specific bots in addition to the skulls. For example, at the Water Treatment Plant, I have 30 zombies spawning, and one of them is a stronger zombie that I've configured through Kits to carry an L96. I'd like this one to also carry a skull and a bluedogtag. (Both items can be sold for RP at the Shop.) I tried giving items through Kits to its inventory, but it seems like the zombie only drops the skull — everything else disappears. Is there any workaround or method to make this work?
  23. maxalt

    An error occurs

    Has support responded yet? Is there no solution? I've submitted several support requests to you, but I haven't received any replies so far.
  24. maxalt

    TruePVE

    Thank you so much! Thanks for sticking with me for so long. Is it okay if I ask you again if something comes up…?
  25. I’ve read the description, but I’d like to double-check before purchasing. I’m running Rust_Dedicated on an Ubuntu server via tmux, and I use Ctrl+C to shut it down and restart it using an automated script. In this setup, teams are forcibly disbanded after the restart. Will this plugin prevent that issue from happening?
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