maxalt
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Everything posted by maxalt
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・Currently on my server I spawn zombies using BotReSpawn and I also have LootDefender. If a drone that I own kills a zombie, can the loot be restricted so only the owner of that drone can loot it? (I’d like to know how the integration with LootDefender works.) ・I want drones (and other related items) to be purchasable only via the shop plugin, and not via a drone vendor. Is there a way to avoid creating a drone-vendor? ・Regarding drone durability: can I set it so that when the drone attacks, its durability decreases? In vanilla Rust weapons often don’t break despite low durability—but with this plugin, how does it behave? Ideally I’d like the drone or the weapon mounted on the drone to lose durability and eventually break when used heavily—can this be done?
- 107 comments
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- #drone
- #iqguardiandrone
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- 1,520 comments
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- #leveling
- #progression
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- 1,520 comments
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- #leveling
- #progression
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- 1,520 comments
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- #leveling
- #progression
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- 49 comments
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- #hud
- #minimalist
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(and 9 more)
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Thank you for the quick reply! Really? That’s great to hear! At the moment, turrets that are mounted on ceilings or walls will only detect players after they are attacked. If the player doesn’t shoot first, they can simply walk past the turret without being targeted, which defeats the purpose of having a turret at all.
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Nice to meet you! I have a question. Does this plugin also apply to auto turrets that are generated inside Raidable Bases? Currently, I’m using Raidable Bases built with Fortify. I have turrets placed on walls and ceilings, but in that state they don’t seem to correctly detect players. If this plugin can apply to those turrets as well—so that any turret, no matter how it’s placed, can correctly detect and attack players—then I would buy it immediately.
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- 25 comments
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・Currently on my server I spawn zombies using BotReSpawn and I also have LootDefender. If a drone that I own kills a zombie, can the loot be restricted so only the owner of that drone can loot it? (I’d like to know how the integration with LootDefender works.) ・I want drones (and other related items) to be purchasable only via the shop plugin, and not via a drone vendor. Is there a way to avoid creating a drone-vendor? ・Regarding drone durability: can I set it so that when the drone attacks, its durability decreases? In vanilla Rust weapons often don’t break despite low durability—but with this plugin, how does it behave? Ideally I’d like the drone or the weapon mounted on the drone to lose durability and eventually break when used heavily—can this be done?
- 107 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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I didn’t notice your reply… Actually, since then I’ve set up RustAdmin to automatically execute the quit command at a fixed time every day. When the server is shut down with the quit command, the players’ team information isn’t deleted upon restart, so I’m no longer using your plugin. Sorry about that.
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- 17 comments
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- #parachute
- #vehicle
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- 17 comments
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- #parachute
- #vehicle
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I’ve read the description, but I’d like to double-check before purchasing. I’m running Rust_Dedicated on an Ubuntu server via tmux, and I use Ctrl+C to shut it down and restart it using an automated script. In this setup, teams are forcibly disbanded after the restart. Will this plugin prevent that issue from happening?
