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Neighigh

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Everything posted by Neighigh

  1. Worked like a charm! Thanks for the location Flammable. I'm gonna have to balance these being so remote now, but this is great!
  2. Curious where I can find and test metal_crate_b for the hacking option? Been looking for one, do I need to activate the spawns ingame?
  3. Neighigh

    Unlimited PVP

    Found a small issue with tool cupboards. I imagine this may be a bit tricky, but we found once a cupboard was destroyed, we could no longer damage the base or the entities attached. Once we were able to place our own, we could destroy as normal again. So for now, we have an ingame workaround, and thanks to the ingame message it seems to be something any player could figure out how to resolve on their own. I've looked at the cs file in an attempt to find what's calling on this function but I've been unlucky finding the proper edits. I'm feeling it has something to do with a privilage function like priv == null but I'm pretty lost at this point on making a no tc base damageable. Thoughts?
  4. Neighigh

    Unlimited PVP

    Thanks! This worked too, except I couldn't delete the whole string without causing an error with the plugin loading: Error while compiling: AbandonedBases.cs(2157,82): error CS0103: The name `center' does not exist in the current context So now my file reads this instead: var center = GetCenterFromMultiplePoints(foundations); if (EventTerritory(center)) { } All seems to work fine like this 🙂
  5. Neighigh

    Unlimited PVP

    That worked perfectly!! We now have a fully PVE server that allows people to defend and attack bases within an acceptable range, while also keeping specified structures indestructible. You've been a major part of this as we use quite a few of your resources, so thank you very much! You've got our continued support for the foreseeable future 😄
  6. Neighigh

    Unlimited PVP

    We've also found a way to handle RP structures that we don't want to be raided at all. Simply not including a TC and assigning a Zone via Dynamic PVP/Zone Manager with appropriate flags to keep them safe has resulted in a great way to maintain them while excluding them from Abandoned Bases.
  7. Neighigh

    Unlimited PVP

    Testing now, so far so good! Only trouble I'm having so far is some of the structures people create on their property are 'too close' to eachother. Is there a parameter we can have available in the config to have control of this feature? I looked at the cs and it's not entirely clear to me how the plugin is going about deciding this so I'm stuck for now. - Will update more while I test this out. So far it's been non-destructive to test this on a live server with the above settings, so looks solid for what we went over so far!
  8. Neighigh

    Unlimited PVP

    Gotcha, that makes sense now, i missed the true/false bit on that setting. I don't have anything to test this with either but I can activate it close to the end of our monthly wipe and give it a go. Would the base owners also lose the ability to loot the boxes or will it keep it's functionality for authorized individuals?
  9. Neighigh

    Unlimited PVP

    That's pretty close to what we want! Hoping to allow the owners to keep running their bases though. I've seen this is a topic covered elsewhere and you're working on it? If so I'm a mega fan of that!! ❤️
  10. Neighigh

    CargoShip Lootables

    Looks like the lootable prompts appear for objects on cargoship, then as it's moving they stay in place as the cargo and players move away from that fixed point. We may need something that tells these to stay with the cargoship. I imagine this isn't very simple of an idea to implement but I figured it's a bug we should mention in case you are not aware 🙂
  11. Neighigh

    Interactable Issues

    Works perfectly! Thanks for the guidance there, this is exactly what we needed on our server!
  12. Neighigh

    Interactable Issues

    Yup doing so now, turns out I've not updated my game, likely the issue here. I'll log back in asap!
  13. Neighigh

    Interactable Issues

    This appears to be just me on my client side. Other players on the server are not experiencing this.
  14. Neighigh

    Interactable Issues

    Yup I totally missed that there. This totally fixed it! Any chance there's a reason I get a big black 'Rust Icon' box around the icon texts?
  15. Neighigh

    Interactable Issues

    No I haven't. I did not see this in a required section here. I'll get that running right away and get back to you. Thank you!
  16. Neighigh

    Interactable Issues

    I've downloaded the .cs plugin, and the .json config file. They seem to be doing their jobs creating the data file. However I seem to be getting a lot of arguments that look like the following: 10/10 12:07:18 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables+Death.GetImage (System.String url, System.Boolean isPng, System.UInt64 skin) [0x0004a] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0 at Oxide.Plugins.StaticLootables+Death.GetRawImage (System.String url, System.UInt64 skin, System.String color, System.Single fade) [0x00006] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0 at Oxide.Plugins.StaticLootables.Draw (BasePlayer player, Oxide.Plugins.StaticLootables+RootConfig+Interaction interaction, Oxide.Plugins.StaticLootables+RootConfig+LootableDefinition definition, Oxide.Plugins.StaticLootables+RootData+Lootable lootable, System.Boolean transition) [0x000bc] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x001e7] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00245] in <34ca2e5e47ab4fd7b211d6bf3de94697>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 I'm not able to loot any objects at all due to these arguments, or at least I think it's due to these arguments. Hope this helps! This plugin seems really cool and maybe I've done something wrong. I'll delete and retry right away and reply.
  17. Neighigh

    Unlimited PVP

    Yup that's perfect for me! Thanks for working towards that direction, we're looking forward to having this happen.
  18. Neighigh

    Unlimited PVP

    To clarify, our goal is to have PVP/Raid Bubbles on all bases/TCs at all times. The above is my understanding that we might be able to get your plugin as close to this as possible.
  19. Neighigh

    Unlimited PVP

    Is there a way I could utilize this to keep PVP on bases all the time? We are running a 'light PVP' server and if I can make this work it would be perfect for us. I'm thinking with the current setup I could reduce the time between checks so the plugin is looking for 'abandoned' bases every hour or so, looking for base owners that have been offline inside a short period of time. If I were to put the timer for PVP to -1 would it stick around forever? Hoping to make this work as is, or with some modification.
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