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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Raidable Bases

    You could just edit the respawn values in the profile files to be really high so they don't respawn I guess. "Maximum Respawn Npc X Seconds After Death" "Minimum Respawn Npc X Seconds After Death"
  2. ZEODE

    Quarry Levels

    By default Rust does not allow you to repair Mining Quarry or Pump Jack. As far as I am aware, this plugin doesn't allow you to repair them (apologies if I am wrong). There are plugins out there which will allow you to though, which are easy to find in the usual places.
  3. Have you edited the copypaste data files for the bases? It sounds like there is a typo, or incorrect/missing character or those files have been corrupted somehow. Have you tried re-downloading the files again and copying the copypaste data files back into the data folder?
  4. ZEODE

    Rust Rewards

    FYI: Looking at my logs, the OnPlayerDeath exception only happens after they suicide. Other deaths don’t produce an NRE.
  5. ZEODE

    Rust Rewards

    Yes, I can confirm I am also seeing this intermittently. In addition I also have a couple of these: 08/09 18:57:59 | i7SoNx[76561198299571401] has spawned 08/09 18:58:08 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 08/09 18:58:08 | [Death Notes] i7SoNx took the easy way out! 08/09 18:58:08 | i7SoNx[76561198299571401] was suicide by Suicide
  6. ZEODE

    Raidable Bases

    I have only found a couple that do this, even when they spawn on flat ground by the beach. Whenever I see one or one is reported, I use the /rb command to see which base it is, then paste that base manually with copy paste so it doesn't spawn a raid event, just the base, see how it looks, undo then I paste it again increasing the height until it looks good. Then I edit the height for that base in the profile. One I found yesterday looked like the one in your screenshot above was raideasy10, think its the same as above. I set the height to 2.0 instead of 1.0 in the profile for it and now its all good.
  7. Personally I think it's good to have some variation between the bases in each category. makes it more interesting and realistic than knowing exactly 4 C4 or 8 rockets for every base in a category. Every player doesn't make their bases in such a way, so it makes it more realistic. Sometimes bases are easier to raid so make better profit, other times they wont, I like that. Definitely not garbage and well worth the money to get set up and running in my opinion.
  8. Oh ok, sometimes it’s a whole floor under the terrain though. Are there any settings in the config I can change to make it better?
  9. I have the Tier 3 package, and there are times where some bases, particularly the larger ones are partially in terrain, making it impossible to raid them as boxes and traps are underground. Will this fix that too? I saw this a couple of days ago, it’s brilliant!
  10. ZEODE

    Raidable Bases

    So much work has gone into this plugin and it really shows. It is 100% worth its price and the support from the dev is fantastic. The players love the bases, it's simple to set up with great instructions. It takes a bit of time to fully configure it for your server but that's usual for such a big plugin and everyones needs are different. That said, it comes default with a good bases to work on or run "out of the box" if you wish. I bought the tier 3 package in the bundle so you save overall and is definitely worth it to save making all the bases yourself. Cannot recommend this highly enough.
    The plugin is amazing, players love it, so much fun. Buying this package is so worth it. Gives a good number of various difficulty bases to get you started and no problem to set up. Highly recommended.
  11. ZEODE

    Raidable Bases

    I had the same issue, bases only spawning around the beaches. I increased this setting and now they spawn accross the map more: "Maximum Elevation Level": 6.5, I raised it more, but then I had bases spawning on the side of steep hills/mountains and half the base was in the terrain and the other floating in the air a long way. But 6.5 seems to work well for me.
  12. This is to do with the decay of the MiniCopter. This NRE happens whether decay is true or false in the config. Easy to recreate the error, it happens on its own every few minutes in console output. As Vnuk pointed out, the plugin still works as intended. The latest Rust update is causing the error with the plugin. To fix it for now until the author updates the plugin, you can insert the following below line 781: if (entity.OwnerID == 0) return; This will fix the annoying NRE error message.

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