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Everything posted by Dad Frog
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- 314 comments
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- 15 comments
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- #playerspawnpoints
- #spwn points
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Hello Good plugin and modest price, efficient and precise, the choice between 4 configurations is more than enough to satisfy all admins. Just a bad idea I had, ask players opinions for the design. Result, no one agrees on which one to put Perhaps an idea for a future version, that each player can choose their model, as is sometimes the case with other plugins of the same genre. Another option that would be nice is to be able to move the bar as desired in the UI. Because here again no one agrees on its location and it is sometimes complex for admins (like me) to move with the anchors.
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Yes I understood how to configure but that is not the case. The opposite happens. If I set false, the plugin I use (StackSizeController) no longer does its job and if I set true the plugin works again and I have the stacks that I defined in its config. And I'm not just talking about DN items but all items
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hello The /dnpickup command and mouse wheel with hammer in hand does not work on certain new objects on tugboat. Impossible to remove tables, chairs and toilets An exemple of my config : "3027621575": { "enabled": true, "displayName": "control chair", "item_shortname": "chair", "prefab_path": "assets/bundled/prefabs/static/controlchair.static.prefab", "prefab_durability": 20, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": true, "max_spawn_quantity": 3, "max_stack_size": 10, "prefab_type": 4, "prevent_gather": true, "treeType": 0, "bushType": 0, "market_price": 10, "permission_required": "deployablenature.chair" } I don't know if it has a connection but, in data, for this object that I set admin_deployed is false and Qteam ID does not correspond to mine:: "138830536": { "AuthDamageOnly": true, "hits_taken": 0, "max_hits": 20, "skinID": 3027622773, "prevent_gather": true, "type": 4, "ownerID": 76561197960782080, "loc": { "x": 2522.836, "y": 1.18075573, "z": -1430.82324 }, "rot": { "x": 0.296962082, "y": 351.613556, "z": 358.9668 }, "path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "tool_cupboard_id": 0, "admin_deployed": false, "deployedOnTugboat": true },
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Thank you a lot Death, its perfect.
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Hello The member who bought the plugin from me is "Balek", he will contact you. And I'm sure he checked the box and put my member name because I helped him do it by screen sharing on discord.
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Hello a player bought me the plugin "JetPack" by checking the box "Yes, I am buying this for another member" and put my nickname but I can't download it. Only he can.
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Hello A plugin that could be interesting would be to display the distance of markers in real time like Admin Radar does for almost everything (except markers...).
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Hello before buying this plugin, I have a question. I'm using TruePVE, is an area automatically put around the base (like the raidable bases plugin)? In more detail, can players attacking an unprotected base be killed by traps (auto-turret and such) or by other players (in the zone) and players not attacking the base are protected (outside the zone)?
- 299 comments
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- #protection
- #base
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Ok thx MeinRust. I have the paid version, I will test this solution. if I used Extra Loot it would give this? : { "1. ShortName": "lowgradefuel", "2. Chance": 15, "3. Minimal Amount": 75, "4. Maximal Amount": 75, "5. Skin ID": 2664651800, "6. Display Name": "High Quality Fuel", "7. Blueprint": false, "8. Min Spawn Height": 0.0, "9. Max Spawn Height": 0.0 }
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